From Bandai Namco, two Godzilla games are coming to the Sony Playstation 3 and Playstation 4. The games will be released in Japan, the United States and Europe. This article is a news roundup of various updates related to the two versions of the Godzilla game title.

July 10th, 2015 update

Thanks goes to the great folks at Gormaru Island for sharing this with us, and allowing us to present the high resolution images! They have scanned in the latest Dengeki PlayStation Magazine, which showcases the “launch” image below.

One of the scans shows off two new characters in the game for the first time, which are Battra from Godzilla vs. Mothra (1992) and Godzilla 1964 from Mothra vs. Godzilla (1964). The two characters are exclusive to the Playstation 4 version of the game.

Below are the two scans. The first is a general “launch” scan, showcasing the various mode and features of the game as it’s almost time for release. The second showcases both of the new characters. Click to expand, high resolution version of the second pending.

June 19th, 2015 update

With a month to go before the game is released for the Playstation 4, a lot of news is starting to fly. While we have seen more details on the newly announced monsters, including Anguirus using his thunderball technique from Godzilla: Final Wars (2004) and Rodan using his shockwave, more sound to be joining the fray.

First, off, the 1964 Godzilla from Mothra vs. Godzilla (1964) has been confirmed for the game. However, it appears, at least for Japan, that it’s a DLC (Downloadable character) that requires input of a code, likely as a preorder bonus.

Bandai has also released an English trailer for the E3 convention, seen below. It showcases all the known kaiju in the game to date. Afterwards it also mentions Godzilla 1964, making it clear he will be coming to US copies of the game as well. A Japanese version of the trailer was also released.

June 5th, 2015 update

The roster is filling up with a few more playable characters. Facebook fan page Gormaru Island has posted some magazine scans revealing three new monsters for the Playstation 4 version of the game.

Monsters shown off include Rodan 1956, Anguirus Showa and Mechagodzilla 1974. The latter joins what is now Mechagodzilla II from Terror of Mechagodzilla (1975) that was already announced, for a total of four Mechagodzillas in the game.

May 24th, 2015 update

A lot has changed on the title, all aimed at the Playstation 4 version. Bandai Namco has announced it will be hitting in Japan as well, under the title “ゴジラVS”. The company, which has launched an official Japanese site for the PS4 version, has made several changes to the game. The largest is the inclusion of SpaceGodzilla and Mecha-King Ghidorah into the mix. As hinted in the earlier video, online multi-player has been added and can be done in bouts of three monsters at a time.

April 17th, 2015 update

Bandai Namco has released another video on the title, this time to promote the Playstation 4 version of the game that’s coming stateside. The cool takeaway from this video is that players can play as any of the game’s kaiju. The Millennium Gigan can be seen fighting Destoroyah, Biollante fighting SpaceGodzilla and King Ghidorah fighting various monsters. The video concludes with a short segment of a three-way battle royale with Godzilla, King Ghidorah and Mothra, most likely hinting toward the game’s expanded multi-player.

December 2nd, 2014 update

Another huge roundup of information on the game from contributor Dane Hosley.

First, the official site has a massive load of information including:

– Characters complete with bios that also include the 2014 American Godzilla. Videos for the two main Godzilla characters are also included.
– A “Diorama mode” (set and post the monsters in any setting you wish for cool snapshots)
– As well as a thorough “Kaiju Encyclopedia” detailing monsters and the movies they come from.

Second, another video has been released promoting the game. This one shows off all the known monsters so far, including Hedorah and Jet Jaguar. Not much is new that we haven’t seen in pictures, although the video does confirm the Gotengo from Godzilla: Final Wars (2004) as being featured. The video also shows a few noteworthy moves like Godzilla’s breif victory pose from Invasion of Astro-Monster (1965) and the “rocket jump” using his atomic ray from Godzilla vs. Hedorah (1971).

Finally, there are also are more details from a Famitsu article:

1 – The camera plays a massive role in the gameplay, not just how the player views the monster, but the alleged four different camera perspectives are tied into the military. Depending on the angle they view your monster determines types of “weakpoints” and will affect manners of attack that G-Force will use against you.

2 – These camera points are so important, they can change the ending of the story mode and that only by using the right ones can you unlock the “true” ending.

3 – Finding ALL the special camera points in a stage will unlock things such as Monster Bio screens, whereas destroying specific buildings can net you “figurines” that can be used in Diorama mode, where you can pose and take snapshots either recreating favorite scenes in movies or making imaginary dream fights.

Hedorah (PS3)

November 16th, 2014 update

Dengeki Online has released a slew of new info on the game. Thanks goes to contributor Dane Hosley for compiling this.

First, Godzilla has a “stronger atomic breath” (signified by a rainbow tinge to it). He can also use his breath to launch himself, reminisct of the flying scene from Godzilla vs. Hedorah (1971). Burning Godzilla has also been shown to be in the game, although not clear how to play as him (if it’s a result of overcharging or story based). Naturally, with Burning Godzilla also comes Destoroyah in his final form. Destoroyah is shown using his micro oxygen spray and laser horn. Another Heisei series foe is also joining the mix with Super Mechagodzilla, complete with the Garuda. Hovermode as well as the Plasma Grenade are shown in the images.

Finally, the game is adding two more Showa characters to the mix. First up, the original Mechagodzilla has been confirmed, bringing the tally to three different Mechagodzillas in the game. A later image, not seen in the article, has also confirmed Hedorah from Godzilla vs. Hedorah (1971).

October 16th, 2014 update

Extended gameplay footage has been released from the Tokyo Gameshow.

Below are observations from contributor Dane Hosley:

– The game includes variations of the “dynamic camera”, such as “an on foot viewer from far away”.

– The controls are similar to Godzilla Generatons in that the left stick will make Godzilla step forward, backwards, and strafe side to side. To turn, you use the shoulder buttons while the Dpad is camera control.

– Godzilla’s atomic breath (and even atomic pulse) are shown off and run off a “heat” meter that slowly auto charges over time.

– Godzilla’s growth is gradual and is shown in a set of numbers in the lower left of the screen, this demo ending with him around 80 meters tall.

– This video also shows an example of the Military stepping up defensive measures, going from jets and helicopters, to maser tanks, even to Super-X, which has it’s own HP bar and when defeated, retreats.

– Finally, the demo showcases a battle with King Ghidorah, including grapples and how he can keep you at a distance with his gravity beams and then throttle you up close with melee strikes.

October 10th, 2014 update

The game, which is coming out on December 18th of this year, is starting to flood in the information. With roughly two months to go, Bandai is starting to pull out the stops. First, they have shown an extended trailer which features Godzilla along with Kiryu, King Ghidorah, Mothra, Biollante and briefly Jet Jaguar.

In addition, the following information is provided from various sources:

1: The camera is “dynamic” and gives a movie-type swinging and rotation or change in viewpoints, though the angle can be altered at any time.

2: You start each stage at 50 meters tall and with no military presence after you. You have either a set time limit or a set location to get to where you then face off against another monster. There are reactors and other power sources lit up on your map. Destroying these causes Godzilla to absorb the energy and increase his size and strength, making the stage boss battle easier. However, absorbing too much can cause him to enter an overloaded state “similar to Meltdown where you are extremely powerful, but are dying”.

3: Destruction raises a military awareness similar to the way Grand Theft Auto responds to more destructive behavior. For example, military starts with stuff such as helicopters, jets, and tanks, but keep destroying stuff and soon they will use Maser tanks, launch a Super-X, which is similar to a boss fight, and if you max it out, they will send Kiryu. If you manage to beat Kiryu, it ‘resets’ the military awareness (presumably due to shocking the higher ups) but raise it again and kiryu will always be sent after you.

4: Fighting Kiryu is stated as being possibly the most dangerous of any foe, sometimes above the other bosses. Kiryu starts with the backpack rocket set, but when it’s HP has been lowered, it detaches it and enters “speed mode” where it can unleash a flurry of melee strikes much faster. Finally, when it’s HP is in critical levels, it pulls out a “sure kill” technique. These include changing the right hand into a drill, which can break your block and shred your HP extremely quickly, the Absolute Zero Canon, which WILL kill you instantly, or the Tri-Maser cannon which will fire continuously regardless of your distance. These “sure kill” techniques are generally trumped by skillfully saving your atomic breath for these moments. The Drill arm is ineffective at long range, the AZ Cannon will be deflected it you hit Kiryu with your breath while it’s charging, and the tri-Maser cannon can be overloaded. however, Kiryu will always look the same so it’s never certain what weapon it will use for it’s “sure kill” technique.

5: The Mothra boss fight starts with a simple scuffle with her in larval form before she retreats and the Cosmos sing and turn her into Imago. Once you initiate that battle, Mothra will fully regain all the damage done to her if the Cosmos start singing. To stop this, you need to roar to block the Cosmos’ song. Alternatively, if you can avoid Mothra and the military, and want to take the time, you can try and locate a building with a Mothra symbol on it. This is the building that the Cosmos are in and should you destroy it, it will prevent them from singing for the remainder of the level.

6: Jet Jaguar might be a playable character.

7: Stages unfold different if you play as Kiryu (the storyline might talk about Kiryu going rogue once again).

8: Godzilla 2014 fights differently from Godzilla 90’s. His atomic breath is not as strong, neither are his regenerative abilities, but he has higher defense and deals out vastly more damage in his Melee strikes, making it so that even if you play as a different Godzilla, the gameplay strategy is completely different.

9: King Ghidorah, while clearly being his Godzilla vs. King Ghidorah (1991) incarnation, has his origin as a space faring super monster who feeds off of death and destruction and arrived on a meteor, combining his Showa and Rebirth of Mothra III (1998) origins.

10: The fight with King Ghidorah is said to be based in trying to wait for him to land, surviving his gravity bolts, and then trying to get close. the Atomic breath works well on him, but should be used sparingly since it takes a long while to charge and leaves you immobile.

11: jet Jaguar’s boss fight is similar to Kiryu’s speed form in that he is a melee powerhouse and can rattle off many powerful hits before skillfully dodging your own. He’s also prone to shifting his size to either evade or attack, but lacks any ranged weaponry.

12: Biollante’s boss fight is said to be possibly the hardest revealed thus far. The fight starts at a long distance where the player needs to literally fight her vines and search for an opening to shoot your atomic breath at the core in her “belly” (something that can be blocked by her using her “wall of vines” move). Doing so will do good damage, but also enrage her and cause her to rush forward, bringing her in range to spit her acidic sap and bite with her massive jaws. It’s said that she’s too durable and too powerful to possibly defeat if you fight her when you are still at 50 meters.

September 21st, 2014 update

More news is trickling in, and more monsters are being shown off as well. Biollante and Mothra Imago, from Godzilla vs. Mothra (1992), have both been confirmed. The former is a boss, like King Ghidorah, and noted for her incredible regeneration abilities in the fight against her. Jet Jaguar has also been shown, being the first Showa character in the title.

It would also appear that Godzilla 2014 and Kiryu are playable characters, bringing the total of playable characters to three with the Heisei Godzilla.

September 2nd, 2014 update

Bandai Namco has released a video of the game in motion. It shows off the Super-X3 along with the Super-X from The Return of Godzilla (1984) and the Super-X2 from Godzilla vs. Biollante (1989).

The video also showcases several kaiju. The game seems to be very Heisei series focused from the material released so far, with the exception of Kiryu and Godzilla 2014. This video continues to add fuel to that, showing off King Ghidorah from Godzilla vs. King Ghidorah (1991) and the Mothra larva from Godzilla vs. Mothra (1992) as adversaries for Godzilla.

The three minute video is found below:

August 10th, 2014 update

A lot of new pictures of the game are hitting the internet. These include renders of the three previously mentioned characters for the game: Godzilla, American Godzilla 2014 and Kiryu 2003.

Images show the Japanese Godzilla going toe-to-toe with the two other characters. At least visually, it looks like the other two kaiju are opponents to Godzilla rather than playable, although time will tell.

Godzilla 2014 isn’t depecticed doing much, but Kiryu is active using his drill hand and firing missles at Godzilla.

A couple famous military vehicles are also seen in the images as well, including the Super-X3 from Godzilla vs. Destoroyah (1995) and the MBT-92 maser tanks from Godzilla vs. Biollante (1989).

More images can be seen here.

June 25th, 2014 update

Today, Famitsu unveiled a new Godzilla game. Coming this Winter, the title will be created by Bandai Namco for the Sony Playstation 3. Currently, the game has a Japanese release date only. It’s unknown if it will be published outside of Japan. The game’s title, as currently revealed, is ゴジラ: GODZILLA.

Godzilla on Playstation 3 and Playstation 4 from Bandai NamcoThe game is a destruction based title. Similar to Godzilla Generations on the Sega Dreamcast, Godzilla clears levels by decimating his surroundings and defeating weapons.

Beyond the basic setup, little is known about the title. The description does reference the Oxygen Destroyer and the general events of Godzilla (1954). It states that Godzilla has reappeared, making it sound similar in story to most of the Millennium films which only referenced the original.

Images released by Famitsu showcase the Heisei series Godzilla. The exact appearance seems to be closest to the Rebirth Godzilla from Godzilla vs. Destoroyah (1995), due to the way the eye looks. This is most likely coincidence rather than being the grown up Godzilla Junior.

More images can be found here.

The magazine mentions that the new American Godzilla from Legendary Pictures’ Godzilla (2014) will also appear in the game. A shot appears to show the Heisei and American Godzilla in the same frame (lower right of the magazine page), so its not clear if there will be monster fighting involved as well or its simply a promotional image. Also pictured below is a frame showing Godzilla and Kiryu, from Godzilla: Tokyo S.O.S. (2003), who can be vaguely seen amongst the smoke in the shot to the right of the Legendary Pictures’ Godzilla.

Below is the full scan from the magazine. Click to expand.