January 22, 2008
Source: http://wiiz.fr
The site Wiiz has added a brief report on
the three Godzilla: Unleashed titles
for the Wii, PS2 and DS and its status in
the European market. The report contains some
screen shots of the PAL version of the DS
game, which is noteworthy as not many were
ever distributed. The key fact from the article
is the release date of the games in the area,
which are slated for February 22nd, exactly
a month away now.
December 10, 2007
Source: http://www.gamersinfo.net
GamersInfo has added an interview with Heavy Melody
Music, the people behind the soundtrack to
Godzilla: Unleashed, to their site. Head
on over to read the article
November 30, 2007
Source: http://blogs.ign.com
Pipeworks Producer Shelby Wills had added
another
entry to the blog for the game at IGN.
This post deals with the looming release of
the game on the Wii, reflection on the experience
of communicating with fans, and answering
some user enquires. Head over to IGN
to read the full post.
November 29, 2007
Source: http://www.atari.com
Atari has
posted a contest for the upcoming release of Godzilla:
Unleashed on the Wii. The setup, which is a
trivia game, will enter players who guess the questions
correctly into a drawing where they can win a Godzilla
poster, 10% off digital downloads at Atari, or
Atari T-shirts.
November 24, 2007
Source: http://www.gamerankings.com
Some early reviews for the Wii version of Godzilla:
Unleashed have been coming in. Sadly, early
word has been mixed at best on the title.
Game Informer gave the game a 4/10, while Nintendo
Power issued it a 5.5/10, citing unresponsive controls
that led to a "button masher" like feel.
Luckily, Play Magazine awarded Godzilla: Unleashed a more positive
8/10, though. Currently, these are the only three
reviews present on the site, but more will likely
be added soon in the coming days.
November 19, 2007
Source: http://www.gamespot.com
Gamespot has added a character battle feature
to their site, where users can vote for the various
monsters against each other. The feature includes
a "Top Character" statistic, showing
which are the general favored characters by voters,
with Biollante currently holding the #1 spot
with Kiryu close behind. The page also offers
visitors a chance to be entered in a drawing
in order to win a Nintendo Wii system.
November 17, 2007
Source: http://www.atari.com/godzilla
Atari's official site for Godzilla: Unleashed
has been updated to include a new gameplay video,
more images and the "epic" battle trailer.
November 15, 2007
Source: http://wii.ign.com
IGN has done another monster reveal for Godzilla:
Unleashed, unveiling what appears to be the
last unknown characters from the roster. In total,
the site showed off four monsters that included:
Mechagodzilla 2 (Heisei), Godzilla '54, Godzilla
'90s (Heisei) and SpaceGodzilla. As usual, IGN
also included renders and videos of the characters.
November 13, 2007
Source: http://blogs.ign.com
Creative Director Mark Crowe has added another
entry to the blog for the game at IGN. This
post deals largely with the efforts of Armando
Wilderman, Animation Lead, in adapting the characters
from previous games for their leap to the third
iteration in the series. The blog then dives into
another Q&A session for comments from readers.
Head over to IGN's
blog section to read the complete entry.
November 9, 2007
Source: http://www.gamespot.com
Gamespot has added the sixth, and final, Designer
Diary to their site. This entry, helmed by Simon
Strange (Lead Developer on Godzilla: Unleashed)
covers the single player mode in the game with
emphasis on the fraction angle of the game play.
The diary goes into the nitty gritty with how
the fractions work, discussing that monsters can
change allegiances mid-game depending on their
actions. These actions are also documented in
great depth in terms of how players can change
their affinity with fractions, such as destroying
crystals or protecting the local cities. The diary
also reveals that each fraction has their own
set of criteria for how allegiances can be swung,
adding even greater depth to the single player
experience than was originally anticipated. The
diary then gives a sample as to how these allegiances
might play out in a single player game based on
the player's actions. Please head over to Gamespot
to read the entry.
November 8, 2007
Source: http://www.gamevideos.com
GameVideos has added a trailer for the Wii
version of Godzilla: Unleashed. This latest
video showcases a battle between Godzilla, Fire
Rodan, Anguirus and King Caesar, reenacting the
fateful confrontation at Mount Fuji in Godzilla:
Final Wars (2004) between the four combatants.
November 7, 2007
Source: http://www.atari.com/godzilla/
It shouldn't come as a surprise that Atari's
official site for Godzilla: Unleashed has
been updated with new more monsters to the roster.
What's shocking, though, is that these aren't
the two monsters which were shown off on IGN earlier
last week, which were Biollante and Orga, but
instead are Moguera and the previously unseen
Varan. Head over to the site to see shots of them
and some brief footage of the two. The gallery
has also been updated, showing shots of Varan,
Biollante and Moguera in action, with impressive
images such
as this one.
November 6, 2007
Source: -
On behalf of Toho Kingdom, I am sad to report
that Simon Strange, Lead Developer on Godzilla:
Unleashed, has left Pipeworks Studios, the
developer behind the past three Godzilla games.
Simon was the sole connection between fan and
developer. Often times, he would interact with
fans on message boards such as Monster Zero, Gamefaqs,
Godzilla.com and, of course, Toho Kingdom. Simon
would use the boards as feedback as he worked
on the Godzilla games and took every complaint,
compliment and general comment seriously.
I met Simon while playing Godzilla:
Save the Earth online back in November
of 2004. We hit it off instantly and have been
friends ever since. We never played competitively,
but instead talked about the background of the
game. He answered my questions as to why each
monster was chosen and what inspired him for each
move he gave the monsters. It was through these
conversations in which I had the idea to do a
full on, no holds barred interview with Simon
about Godzilla:
Save the Earth's background and he agreed.
To this day, this interview is still talked about
amongst fans.
In July 2006,
I devised the Godzilla: Unleashed project
for Toho Kingdom (although in a very different
form) and it was Simon who got the ball rolling.
He connected me with Atari Producer Keehwan Her
and the rest is history! Without Simon, this project
wouldn’t
exist and I owe him a debt of gratitude for being
able to bring it to Godzilla fans worldwide.
It's hard to imagine a Godzilla game without Simon.
He was the driving force on three games, and if
there’s a fourth his absence would surely
be noticeable. In part, Simon Strange was responsible
for raising the bar for Godzilla games for years
to come.
We at Toho Kingdom want to wish
Simon the best in his future endeavors and we will
always be proud of our association with him and
will be forever grateful for his contributions
to the site.
-Chris
Mirjahangir
November 6, 2007
Source: http://www.gametrailers.com
Gametrailers has posted a new stage walkthrough
for the Wii version of Godzilla: Unleashed.
The video, which is stated as being the last stage
walkthrough, is presented by Pipeworks Producer
Shelby Stair Wills and covers the Mothership stage.
Previously seen in trailers, this is the first
look at how damaged the craft has become, as it
has apparently crashed in San Francisco. Wills
also reveals that the stage will need to be unlocked
before players can access it.
November 2, 2007
Source: http://wii.ign.com
IGN has done another "monster reveal",
this time showing off the character models and
video footage for Biollante and Orga. The video
footage for Biollatne is particularly interesting,
as it shows the creature emerging and diving
into the ground, likely hinting at a play mechanic
related to the genetic creature.
October 31, 2007
Source: http://money.cnn.com
CNN is reporting that Godzilla: Unleashed
has gone gold in anticipation of the release of
the game in November and December. Gamespot
has also picked up on this news, and has reported
it in a tongue-in-cheek approach by pitting the
title against another recently "gold"
title: SimCity Societies.
October 24, 2007
Source: http://amazon.com
Amazon has a new date for the Wii version of Godzilla:
Unleashed, which now puts the title dated for
a December 5th release. Oddly enough, if the site
is correct, none of the titles look to be releasing
on the same day either, with the PS2 version slated
for November 13th and the DS one for November 20th.
More as it breaks.
October 17, 2007
Source: http://www.gamespot.com
Another log has been added to the Designer
Diary at Gamespot, with this one coming from
Lead Designer Simon Strange. This post focuses
on the "fighting system" of the game,
and gives a very indepth and informative look into
the process of developing the control scheme for
a Godzilla game on the Wii. The entry goes into
great detail exactly what people can expect from
the controls this time around, and how Pipeworks
handled the hurdle of the fewer buttons available
on the standard Nunchuk setup, compared with controllers
of the past generation, and how motion control
was incorporated. It also goes into detail about
the "multi-tasking"
abilities of the characters in the new game, and
how the motion controls have allowed them to give
players the chance to do several actions at once.
It also talks about the addition of "health
cells", working almost like in-game lives,
and how ranged attacks, while still dealing a lot
of damage, can not destroy a health cell, meaning
players will have to close in to knock the opponent
into their next "cell". The log also
includes several screenshots along with it. Head
over to Gamespot to
read the entire entry.
October 17, 2007
Source: http://www.ataricommunity.com
An interview with Pipeworks has appeared on the Atari
Community forums. The interview covers a lot
of new information, including the fact that there
will be no "summonable" characters in
the game, as there were in the previous two entries,
and that a "currency" system is coming
back as the main means of unlocking new characters
(a starting figure of eight was also given).
October 12, 2007
Source: http://blogs.ign.com
Pipeworks Producer Shelby Wills had added another
entry to the blog for the game at IGN. This
post starts off with giving some background into
the development team and their thoughts, experiences
and feelings toward the Godzilla franchise. The
blog then mentions the
interview with producer Keehwan Her, before
diving into answering more questions. As usual,
some new information is divulged in the Q&A
section, such as the fact that Heavy Melody, whose
page can be found here,
is responsible for the soundtrack for Godzilla:
Unleashed. Head over to IGN's
blog section to read the complete entry.
October 10, 2007
Source: http://www.gametrailers.com
Gametrailers has posted two new videos for the
Wii version of Godzilla: Unleashed, showing
off the gravity altered London arena with a stage
walkthrough and a match taking place in the area
between Fire Rodan and Krystalak.
October 10, 2007
Source: http://www.gamesradar.com
Games Radar has added two videos focused on the
original monsters found in the Wii version of Godzilla:
Unleashed, with one video focused on Krystalak
and Jet Jaguar and the other on Obsidius and Kiryu.
October 9, 2007
Source: http://www.ataricommunity.com
User "R0adie" has posted
a snippet on the Atari forums from a recent
G-Fan interview with producer Keewhan Her. Showcased
in the magazine's 81st issue, the key comment from
the article, transcribed by "R0adie",
is included below:
"Godzilla Unleashed represents a leap in
evolution in Godzilla games. The Wii version has
44% more monsters than Save the Earth (8 more than
STE, 14 more than DAMM), including two brand new
original monsters, five Toho monsters never before
seen in any previous Godzilla game..."
The exact figure given seems a little off from
what has been publicly known about the title to
date, but we have ran the comment past Atari and
they have confirmed its legitimacy. As many have
number crunched already, this would mean 26 versus
the previously given 23 figure for the Wii version.
The five Toho monster comment, which is generally
assumed to only be in reference to the Atari Godzilla
games, is definitely hard to deduce with what we
know... although technically Biollante, Titanosaurus,
King Caesar, Mechagodzilla 1974 and Gigan 2004
already fit that bill. Does leave questions in
regards to Varan and Battra, who were seen in the
copyright, and how the PS2 exclusive(s) fit into
it all, as the figure in the interview was for
the Wii version.
October 5, 2007
Source: http://www.wii-volution.com
Wii-volution has posted an interview with developer
Pipeworks about the Wii version of Godzilla:
Unleashed. Most of the information contained
in the piece is stuff that has already been covered,
but a few things are confirmed. In particular,
the open confirmation that some form of cheats
will be present in the final game. The differences
between the Wii and PS2 versions is also briefly
covered, and mentions that the Wii version will
contain more monsters, although many suspected
this to be the case when the "at least 20"
figure was stated in the press release for that
version. The page also mentions "power surges",
which would be the first time this has been made
in reference to the console versions of the game,
as this ability was only mentioned for the DS title.
Given the answer, though, there might have been
some confusion regarding this and the "Critical
Mass" dynamic between versions, or the latter
has undergone a last minute name change.
As side note to the piece, and general musing
on our part, it's slightly odd that the interviewer
seems unaware that evidence of Biollante being
in the game exists... yet knows that the game will
feature three different Mechagodzillas.
October 5, 2007
Source: http://www.atari.com
Atari has added a listing of the PS2 version of Godzilla:
Unleashed to their online store, which also includes
several screenshots of the game featuring: Godzilla
(2000), Anguirus, King Ghidorah and Gigan (Showa). The
page also shows a very small image of the box art for
the PS2 version, which is similar to the one for the
Wii except that Biollante has been taken out and replaced
by, what appears to be, the Millennium version of Gigan
in the lower left corner (Update: as can be seen
from the box art above, it seems this was changed to
the Showa Gigan in the end).
October 2, 2007
Source: http://www.brightcove.com
Atari has loaded a second video to the site Brightcove,
which features Mothra (Imago) and Kiryu battling.
The video provides the first look at Mothra in
Critical Mass, which is particularly noteworthy
as the character had no "rage" move prior,
and it was in doubt if this feature would work
differently for the kaiju or not.
October 1, 2007
Source: http://www.gametrailers.com
Gametrailers has posted four new videos for Godzilla:
Unleashed, showing off the multiplayer and
destruction mode. These videos provide the first
listen of the announcer from the game, while it
appears that Godzilla's name has also been changed
back to "Godzilla 2000"
compared o the earlier PAX build. The site also
has the "trailer" found early on Gamespot,
although with the title "Game Intro." The
video is modified slightly, showing more footage
of Obsidius and King Ghidorah fighting, along with
a battle between Titanosaurus and Orga. There is
also a quick shot of Godzilla and Gigan battling
it out while, what appears to be, a giant spaceship
looms above, giving off shadows of Independence
Day.
October 1, 2007
Source: http://wiiz.fr
The site Wiiz has posted four screenshots for the
Wii version of Godzilla: Unleashed.
September 27, 2007
Source: http://ps2.ign.com
IGN has a trailer for the PS2 version of the game. The
video shows a plethora of characters, all of which appeared
in Godzilla:
Save the Earth as well. Those witnessed include:
Godzilla (2000), Destoroyah, Orga, Anguirus, SpaceGodzilla,
Moguera, Fire Rodan, Megalon, King Ghidorah, Baragon,
Jet Jaguar, Mechagodzilla (Heisei), Mecha-King Ghidorah,
Megaguirus and Gigan (Showa). The latter character has
not previously been seen in the Wii version, and might
be one of the "exclusives" for the PS2 title,
if one ignores his appearance in the DS offering.
September 20, 2007
Source: http://wii.ign.com
IGN has added up renders and movies for
three monsters, that include: Obsidius, Megaguirus
and Mecha-King Ghidorah. It's expected that bios
for the three monsters are to follow shortly. (Update:
and the bios are here, showing the fractions for
Obsidius and Mecha-King Ghidorah).
September 20, 2007
Source: http://www.gametrailers.com
Gametrailers has posted another video, this time
the actual stage walkthrough Monster Island, done
by by Pipeworks Producer Shelby Wills.
September 18, 2007
Source: http://www.gametrailers.com
Gametrailers has posted a new video that, although
titled like a stage walkthrough, shows Godzilla
and the previously unrevealed Mecha-King Ghidorah
battling it out on Monster Island. Interesting
to note that, as of this announcement, this makes
a total of 23 characters seen, at one point or
another, in the game. If the "23 Monsters
Confirmed"
citation on the official site stands as the final
tally, this could now represent the main roster
for the title. To see the movies, head on over
to Gametrailers.
September 17, 2007
Source: http://www.gamespot.com
Another log has been added to the Designer
Diary at Gamespot, with this one coming from
Creative Director Mark Crowe. This entry focuses
solely on the cut scenes in the game, along with
their execution and the general story surrounding
them. A rundown of the human cast of characters
is also provided, with one of the characters appearing
to be a obvious nod to Genichiro Shiragami from Godzilla
vs. Biollante (1989). In Admiral Gyozen's
description, the Gotengo is also mentioned, although
oddly enough under the title of the original 1963
film, Atragon.
The log also includes several pictures along with
it, and a short video showing the cut scenes in
action.
September 12, 2007
Source: http://www.gamespot.com
Gamespot has debuted an extended trailer for Godzilla:
Unleashed, showing off many aspects of the
game. This includes a first look at the Osaka level,
Biollante, Showa Mechagodzilla, Obsidius and Orga.
The trailer also provides the first proof of Megaguirus
and SpaceGodzilla being selected for the title,
and possibly the first glimpse of yet another stage
at around the 1:02 mark, assuming that isn't Osaka.
To view the video in its full size, click
here, or one can watch a smaller version of
the movie below:
September 12, 2007
Source: https://www.youtube.com
A new video has been added to youtube by Atari,
which shows Godzilla and Kiryu fighting it out.
The footage was apparently taken in anticipation
of an upcoming TV spot for the title.
September 12, 2007
Source: http://www.gametrailers.com
Gametrailers has re-posted the earlier Tokyo stage
walkthrough, along with a new video showing off
various battles taking place in the city. On an
interesting side note, the copyright at the end
of the "battle" movie appears to be an
updated version of what appeared at PAX, as it
still includes characters like Varan although the
original monsters Obsidius and Krystalak have now
been added. To see the movies, head on over to Gametrailers.
September 12, 2007
Source: http://www.destructoid.com
Destructoid has posted a article for the PS2 version
of the game, which includes the first screen shot for
the title. The shot shows Gigan facing off with King
Ghidorah. The shot is with the Showa Gigan, which could
possibly be one of the exclusive characters for the
PS2 console, at least compared to the Wii build.
UPDATE: The image attached to this article is apparently
fake, and is, in fact, a photoshop job using resources
from Godzilla:
Save the Earth coupled with things like the
crystal added into the background. We apologize for
the confusion.
September 12, 2007
Source: http://money.cnn.com
A press release was distributed by Atari today concerning
the PS2 version of Godzilla: Unleashed. The document
doesn't state a great deal of new information, except
some key facts including that the PS2 version will have
"at least 20 monsters", including some not
found in the Wii or DS version. It should be mentioned
that the PSP version of the game is not referenced at
all in the press release, which could possibly mean
this is what has become of that title or it's development
is still far off.
September 10, 2007
Source: http://www.amazon.com
Amazon has added a shot of box art for the game,
possibly final, that also showed up on IGN's
profile for Godzilla: Unleashed. The
box art shows four monsters in total, including
Godzilla, Mothra, King Ghidorah and Biollante.
Below is a shot of the cover art found on Amazon:
September 7, 2007
Source: https://www.youtube.com
Today was a strange day of... "non-updates"
for Godzilla: Unleashed. Two videos were
released, both were quickly taken down. One of
them was posted on the Atari forums, and made the
goof of including copyright notices for SpaceGodzilla,
Megaguirus, Biollante and Orga at the end of the
video. Consequently, it was quickly removed, although
not before many saw it anyway. It has since been
added again here,
although with the "offending" copyright
notices removed.
The second video was another walkthrough added
to Gametrailers, this time focusing on the submerged
Tokyo level. Why this was also removed is unknown.
Unlike other walkthroughs, though, it ended with
a short battle between Godzilla and Titanosaurus.
The video also displayed the latter creature's
oral weapon for the first time, which is, almost
ironically, a super sonic beam that he emits from
his mouth. Thankfully, Michal Shipman (naruto65)
uploaded the video to YouTube for
anyone who might have missed it.
September 6, 2007
Source: http://www.thewiire.com
An interview, conducted with Pipeworks Producer
Shelby Wills, has been placed up at Wiire.
Most of the interview tends to repeat information
previously known, but does mention that the game
will feature "nine arenas" and contains
several new screenshots.
September 6, 2007
Source: http://blogs.ign.com
The blog for the game at IGN has been updated with another
entry by Pipeworks Producer Shelby Wills. The
meat of the latest entry focuses on giving a lot
of detail into the many options first seen at PAX
for the game, including the military frequency,
victory conditions and player attributes. The post
then goes into answering some of the questions
asked at the blog. For reference, Toho Kingdom,
and the report by Jordan
Thill, are mentioned in the Q&A portion.
Like the disclaimer, it mentions that some of the
information in the PAX report is not correct due
to that not being the final build of the game (although
the blog makes no mention of the disclaimer). Head
over to IGN's
blog section to read the complete entry.
September 5, 2007
Source: http://www.gametrailers.com
Gametrailers has posted two videos for Godzilla:
Unleashed, with one featuring Fire Rodan fighting
off Godzilla and the other with Baragon against
Godzilla. To see the movies, head on over to Gametrailers.
September 4, 2007
Source: http://wii.ign.com
IGN has
posted a new article based on the characters
displayed in the recent four videos, which include:
Baragon, Fire Rodan, Jet Jaguar and Titanosaurus.
The article also cites which fraction each monster
belongs to, while also giving some background
information on each in terms of how they figure
into the game's plot.
September 4, 2007
Source: http://media.wii.ign.com
IGN has released four new videos related to Godzilla:
Unleashed, each showing off a render of a character
in the game. Included is Fire Rodan and Jet Jaguar,
along with the first look at Baragon and Titanosaurus.
August 30, 2007
Source: http://wii.ign.com
IGN has posted three new videos for Godzilla:
Unleashed, including the first look at Jet
Jaguar in a match. All three videos feature Godzilla,
while his opponents range from King Caesar, Destoroyah
and Jet Jaguar in the movies.
August 28, 2007
Source: http://www.brightcove.com
Atari has loaded up a new video to the site Brightcove,
which features Destoroyah and King Caesar battling.
Of particular interest should probably be the fairly
gruesome sound effect heard when Destoroyah stabs
the guardian monster with his horn.
August 27, 2007
Source: Jordan
Thill
Visitor Jordan
Thill has very graciously written up a lengthy
report on the Penny Arcade Expo (PAX) that took
place in the Washington State convention center
from August 24th through the 26th. The report can
be found here, off
the main menu for the game's content, as this presents
a wealth of information on the title.
August 21, 2007
Source: http://www.ataricommunity.com
Some updates are coming in from the Atari forum,
including a video that once again shows Anguirus
and Gigan fighting it out in the Sydney level.
The post also includes three shots showing off
Godzilla, Destoroyah, Anguirus, Gigan, King Caesar
and Krystalak.
Also, as hearsay, an Atari employee has made this
comment on the forums that indicate a November
13th, 2007, release date for the Wii and DS versions
of the game. However, no mention of the PS2 or
PSP versions. More as it breaks. To see the screens
and the video, please go to the main
post on the forums.
August 21, 2007
Source: http://www.gametrailers.com
Gametrailers has posted a wealth of videos related
to Godzilla: Unleashed today. In total,
they have added four new videos related to the
title that include:
Sydney
Level Walkthrough
Anguirus
vs. Gigan
Anguirus
vs. Mothra (Larva)
Godzilla
vs. Krystalak
The videos focus largely on the newely explored
level, while also giving viewers a first glimpse
at Anguirus, including how his roar works now,
and Mothra in action using the new fighting engine.
August 10, 2007
Source: http://www.gamespot.com/wii
Another log has been added to the Designer
Diary at Gamespot, this time by Pipeworks Producer
Shelby Stair Wills. The entry deals solely with
the game's second "original" creation:
Krystalak. The diary contains background information
on the creative process, including concept art,
that brought the monster from the conceptual stage
to the final, or near final, polygon model. The
diary goes into a lot of detail about the character,
including its roars and how they were created.
The log also features a video of Krystalak and
Godzilla 2000 duking it out in the Seattle stage,
and also gives a good glimpse into the fast paced
fighting featured in the title. Head over to Gamespot to
read the full details.
August 8, 2007
Source: http://blogs.ign.com
Pipeworks Producer Shelby Stair Wills has added another
entry to the Godzilla: Unleashed blog
at IGN. The latest posting deals with how the game
is progressing since going into its "beta" stage.
This includes a more in depth look at both the
water and crystal effects, and how they are shaping
up. After that, the entry answers some more of
the submitted questions, including covering some
of the changes that have occurred since the E3/Comic
Con builds of the game due to feedback. Head over
to IGN's
blog section to read the complete entry.
August 7, 2007
Source: http://www.gametrailers.com
Gametrailers has posted a video walkthrough of
the game's Seattle level. Narrated by lead designer
Simon Strange, the movie gives the viewer a walkthrough
of the metropolitan area after being savaged by
sudden volcanic activity in the area. The video
also includes the first, although brief, look at
Rodan in the game. To see the movie, head on over
to Gametrailers.
July 26, 2007
Source: http://www.atari.com/godzilla
Atari has updated their site for the game, complete
with the "E3 trailer" and the addition
of more character bios. The major information from
this is that allegiances have been given for the
newer revealed characters. Below is a total rundown
of where each lies in the four fractions:
Earth
Defenders
Godzilla 2000
Mothra
Anguirus
King Caesar
Alien
King Ghidorah
Gigan
Megalon
Global
Defense Force
Kiryu
Mutants
Destoroyah
Krystalak
To date, Obsidius is still missing from the list.
To see the entire site, head on over to atari.com/godzilla.
July 25, 2007
Source: http://wii.gamezone.com
Gamezone has posted an interview done with creative
director Mark Crowe related to Godzilla: Unleashed.
Not a whole lot of new information comes to light
from the interview, except that it confirms a November
2007 release for the title. Previously, the release
date was rumored to be November 20th, so it will
be interesting to see how close the final release
date is to that projection. To read the interview,
head on over to Gamezone.
July 24, 2007
Source: http://www.gametrailers.com
Gametrailers has posted a video walkthrough of
the game's San Francisco level. Narrated by lead
designer Simon Strange, the video looks over the
misshapen remains of the metropolitan city caused
by the landing of the crystals and the massive
earthquakes which followed. The video includes
several landmarks from the city, such as Alcatraz
and the devastated Golden Gate Bridge, while the
movie also looks over the very detailed and quite
large stage. To see the video, head on over to Gametrailers.
July 23, 2007
Source: http://blogs.ign.com
Pipeworks Producer Shelby Stair Wills has made another
entry to the Godzilla: Unleashed blog
at IGN. This time, the post deals primarily with
answering the many comments which have been made
in response to the blog. Several interesting things
were divulged, including wav samples of the voice
work done for the game. Other noteworthy facts
include that story mode matches, while confined
to 4 monsters at a time, can have more show up
during the course of the fight that would exceed
the original four in total. Reportedly, character
reveals from here on out will be done 3-4 at a
time at a rate of "every couple of weeks"
as well. Head over to IGN's
blog section to read the complete entry.
July 23, 2007
Source: http://wii.ign.com
IGN has posted an article that confirms that a
playable demo of Godzilla: Unleashed for
the Wii will be present at the Foundation 9 Entertainment
booth at the Comic-Con in San Diego. The event
takes place at the San Diego Convention Center,
and runs from July 26-29.
July 23, 2007
Source: http://www.gametrailers.com
Godzilla: Unleashed cracked Gametrailers "Best
Fighting Game" of E3 list, scoring a nomination
for best of show in the category. The game was
nominated alongside: Dragon Ball Z: Budokai
Tenkaichi 3 (Wii/PS2), Naruto: Rise of
a Ninja (Xbox 360), Virtua Fighter 5 (Xbox
360) and WWE Smackdown! vs. Raw 2008 (Wii).
The winner of the category ended up being the
port of Virtua Fighter 5.
July 20, 2007
Source: http://www.gamespot.com/
Atari has provided Gamespot with a list of details
concerning Godzilla: Unleashed, including
a paragraph about the game, in their words, and
a bulleted list of features. In terms of new information
to gather, there isn't a great deal, save perhaps
the statement that there will be a "minimum
of eight intensely destructible environments",
but it does provide an opportunity to hear the
information directly from the company. Head over
to Gamespot to
read the full details.
July 19, 2007
Source: http://wii.ign.com/
IGN has updated their profile for Godzilla:
Unleashed with pictures of the character models
for Mothra, Destoroyah and the original creation
Krystalak. The site also has video animatic of
the three months, including the larval and imago
Mothra, in motion. The page also has a small piece
of background on each character, including the
origin of Krystalak. Head on over to IGN to
view them.
July 17, 2007
Source: http://www.gametrailers.com
Gametrailers has posted another new video for Godzilla:
Unleashed, this one a two minute interview
with creative director Mark Crowe. The video shows
some more footage of the E3 demo in action, akin
to the quality seen in the previous two videos,
while Crowe is interviewed and elaborates on things
like the controls and arena environments. There
isn't much new in the way of information for those
who have been closely following the game, but does
provide a video source for those who might have
glossed over some of the previous text interviews
out there. To see the video, head on over to Gametrailers.
July 14, 2007
Source: http://www.gametrailers.com
Gametrailers has posted 2 new trailers for Godzilla:
Unleashed. One video shows a one-on-one battle
between Godzilla 2000 and Megalon, and the other
shows a four-way mêlée between Godzilla
2000, Megalon, and two GFW Gigans. For the sake
of elaboration, the videos were recorded off a
television at E3, as opposed to a direct feed.
Apparently, sources are quoted as admitting that
while these videos are great, they do not represent
the game in the most superb manner possible (i.e.
in the videos you could see someone adjusting the
volume, background chatter was noisy, the camera
was bumped, the picture appeared washed out, and
the sound was hollow). The call for direct feeds
is evident. Head on over there to
view them.
July 13, 2007
Source: http://www.ign.com/
IGN has posted an early, brief preview of Godzilla:
Unleashed. To summarize, it seems as though that while the reviewers are
apparently quite pleased with the aesthetic and nostalgic feel of the game,
they had some complaints about the controls. No news on any new monsters.
July 12, 2007
Source: http://www.ign.com/
IGN has posted some amazing screenshots of Godzilla:
Unleashed. There are 15 altogether, head on over there to
see.
July 10, 2007
Source: http://www.gamingnexus.com/
An interview with creative director Mark Crowe has revealed some intriguing
information, such as the new name for Magmouth, the name of the second original
monster, an inticing briefing on gameplay, and also a head-on screenshot of
Godzilla draped in the edgy color scheme of the new Critical Mass mode!
July 7, 2007
Source: http://www.atari.com/godzilla/
Atari has re-launched their site for Godzilla:
Unleashed, adding King Ghidorah, Anguirus and
King Caesar to the roster at the front.
July 5, 2007
Source: http://www.gametrailers.com
Gametrailers has posted a new trailer for Godzilla:
Unleashed, which will be featured at this year's
E3. The preview features some footage seen before,
coupled with a lot of new sequences, as Godzilla
(2000), Kiryu, Gigan, Anguirus, King Ghidorah and
Megalon are showcased. The trailer also features
the first, although brief, look at the Gotengo,
which can be seen firing at Godzilla a little past
the 1:30 mark. To see the preview, head on over
to Gametrailers.
July 4, 2007
Source: -
|
Atari has produced a special
poster for use at this year's G-Fest, as
seen to the left and on the site's Images section.
The poster will be distributed at G-Fest
to 25 lucky attendees over the weekend (July
6-8) at the Crowne Plaza O'Hare International
in Rosemont, IL.
In terms of the poster itself, there
are several interesting things to note.
First off, is the fact that it provides
the first, although slightly limited, look
at Mothra from the game. The design appears
to have been updated compared to the Heisei
one featured in previous games, and is
now seemingly based more on the one seen
in Godzilla,
Mothra and King Ghidorah: Giant Monsters
All-Out Attack (2001) going from
the outline on the poster. It is currently
unknown what type of role the character
might play in the game.
The other thing to note from the poster
is the inclusion of Biollante in the copyright
text at the bottom. This is fairly odd considering
that the character is not seen on the poster
itself, although neither is Megalon who is
also included in the copyright. The character
has already been seen in the DS version of
the game, though, which this could be citing,
as Santa Cruz Games (who is producing the
DS version) is being credited with Pipeworks
at the bottom. Several other revealed characters,
such as Anguirus and King Caesar for the
Wii game and Battra for the DS, are absent
from the copyright as well... so one can
only speculate what it all might mean. |
June 25, 2007
Source: http://blogs.ign.com
Shelby Stair Wills, producer at Pipeworks, has
added another entry to the Godzilla: Unleashed blog
at IGN. The latest post focuses mainly on the staff's
favorite monsters, along with a quick nod from
one of the animators to their experience with Gigan
in Godzilla:
Monster of Monsters for the NES. The post
also addresses several of the questions posted
in the comment section, which in turn brings up
some new details about Godzilla: Unleashed.
Some of the bigger points brought up include the
detail that the monster's health will regenerate
during the course of battle and confirmation that
the "mecha" subcategory name has been
dropped in favor of the "Global Defense Force",
which was showcased when Atari updated their site
for the game. If anyone has questions they want
answered related to the game, it looks like Pipeworks
is paying close attention to comments made in response
to the blogs. So head over to IGN's
blog section to read the complete entry.
June 22, 2007
Source: http://wii.ign.com
IGN has updated with a look at King Ghidorah, Anguirus
and King Caesar, nearly a week after GameDaily
leaked a glimpse at the trio. IGN,
however, has new movies related to the three characters,
showing off the character models in action. The
site also mentions their allegiances, with Anguirus
and King Caesar being "Earth Defenders" and
King Ghidorah falling into the "Alien" fraction.
June 21, 2007
Source: http://www.gamespot.com
Lead designer Simon Strange has finished the second
entry of the "Designer Diary" found at Gamespot.
This one focuses on the new direction of "Rage"
mode, hence forth called "Critical Mass".
This game dynamic seems to have been heavily overhauled
for the latest game, particularly in the visual
department as the mode now gives the monster an
appearance similar to that of Godzilla in his meltdown
stages in Godzilla
vs. Destoroyah (1995). It is also mentioned
how this new mode will work as a double-edged sword,
compromising defense capabilities for the increased
offensive power. Strange goes on to relate how
this impacts the game's single player experience,
mentioning how allies will often be lost in order
to gain these new powers, offering a tough choice
to players for how they wish to progress through
the game. The dairy also mentions Power Surges,
which are attached to Critical Mass and add on
further powers such as immunities, regeneration
or "finishing" moves. The diary mentions
that these Power Surges are confined to single
player mode, so it's not clear if this is implying
that "Rage Attacks" (what they were previously
called) are now excluded from multiplayer. For
the full details, please head over to read the
full article at Gamespot.
June 21, 2007
Source: http://www.gamespot.com
To go with the new addition to the "Designer
Diary", a new trailer for Godzilla: Unleashed
has also been posted. The trailer shows five monsters
from the game (Godzilla 2000, Kiryu, Gigan "Final
Wars", Megalon and Anguirus) and focuses on
the Critical Mass mode for characters. To see the
trailer, head on over to Gamespot.
June 14, 2007
Source: http://www.gamedaily.com
The website GameDaily has been updated with a ton
of screen shots, and character models for three
recently revealed characters: King Ghidorah, Anguirus
and King Caesar.
June 12, 2007
Source: http://www.gamecrazy.com
More news coming down the pipes, this time in regards
to the release date. Gamecrazy has
posted a listing for Godzilla: Unleashed that
cites a November 20th, 2007, release date. Adding
fuel to this report is another by Pro-G that
lists the European release date for the game also
in that same month, which Go
Nintendo also picked up on.
According to Atari, though, the release date
is still just "Fall 2007." Also, according
to the firm, the box art for the game is not final,
and that the image found on Gamecrazy is also "not
it".
The "mock" box art has been included
below, for those curious.
June 7, 2007
Source: http://blogs.ign.com
Lead designer Simon Strange has updated the blog
at IGN for Godzilla: Unleashed. The post
runs through more of the Pipeworks staff behind
the titles, while also going into detail about
some of their recent contributions to the game(s)
development. The blog goes on to answer a few questions
posted in the comment section. Of particular interest
should probably be this remark in relation to skins
in the series:
"Our monsters are all very carefully
created by thousands of polygons, and individually
approved by Toho. Godzilla 2000 and Godzilla
90's have totally different skeletons, and would
never work with a simple texture or mesh swap
out, such as you are suggesting."
It's hard to say from the way it's worded, but
it could quite possibly be the first confirmation
of the Heisei version of Godzilla being a return
character. The post also includes one new screenshot
showing the four previously announced Toho monsters
fighting it out. Head over to IGN's
blog section to read the story.
Also, a side note, Atari's official site for
the game appears to be down, apparently in the
midst of a redesign.
May 22, 2007
Source: http://www.atari.com/godzilla/
May 23rd is here on the East Coast, and Atari has
updated their site as promised, right on the dot.
The update doesn't feature much new information,
except the bombshell that, currently, 23 characters
are confirmed and slated for the game. The site
also features a question mark filled roster, with
four of the revealed characters present, each of
which can be clicked on to start a small video
and read a description. It's also interesting to
note that the Millennium Gigan is being cited as
"Gigan: Final Wars" here, while, as reported
earlier, Kiryu is no longer being dubbed as Mechagodzilla
3. The site also confirms that Godzilla will be
part of the Earth Defenders, Kiryu part of the
Global Defense Force, while Gigan and, surprisingly,
Megalon are part of the Alien fraction. Currently, "Magmouth"
is not among the confirmed list, so it's not know
if he is part of the 23, although his exclusion
at the moment could also be due to the yet to be
finalized name for the character.
On a side note, as many people are already picking
up on, the site also describes "Godzilla 2000"
as a female character. Now normally one might assume
this to be a simple error or unintentional, yet
it was stated a total of six times in the bio description.
Only time will tell what, if anything, this might
mean.
Update (May 23rd): Despite
being mentioned nearly half a dozen times, the
female aspect of the "Godzilla 2000" bio
seems to have been in error, as the site has been
fixed and now uses "he/him" to describe
the character.
May 21, 2007
Source: http://www.gamespot.com
Lead designer Simon Strange has entered the first
entry in, what promises to be, on an going diary
on the development of the game. This first entry
deals with primarily the story element of the game.
The post goes on to mention how the narrative will
focus on the human level, while the player can
impact the direction based on their actions in
game. Some of the most exciting details including
changing the battle conditions mid-game, such as
a one-on-one match eventually becoming a two-on-two
bout depending on the player's previous actions.
A rundown example of something of this nature included
a encounter with Gigan, where Kiryu showed up,
allowing the player to pick which side to fight
on, which would also impact the encounter rate
later on. Another interesting revelation is that,
win or lose, the story will progress, while multiple
endings seems assured for the title. For more details,
read the full article at Gamespot.
May 17, 2007
Source: http://blogs.ign.com
Shelby Stair Wills, producer at Pipeworks, has
updated the Godzilla: Unleashed blog at
IGN. The post again reiterates the May 23rd date,
which apparently is attached to the Alpha build
of the game. The update goes on to report more "stories" from
the people behind the title, who reflect on the
Godzilla franchise and gaming in general, before
answering some of the questions posted on the blog's
comment section. The blog also includes three new
screenshots of the game, which show Godzilla (2000)
and Megalon facing off. Head over to IGN's
blog section to read the story.
May 14, 2007
Source: http://wii.ign.com/articles/788/788349p1.html
IGN has posted a follow up to their original "Vote
for a New Monster" poll, with another query,
this time aimed at naming the tentatively titled "Magmouth"
character. There are five options in total, which
include:
- Obsidius
- Pyrodorah
- Kazango
- Dotoryo
- Volcanis
So head over to IGN's
page to vote in the poll and voice your choice
out of the selection.
May 11, 2007
Source: http://www.atari.com/godzilla/
Atari's official site has posted a countdown, which,
at the time of posting this, has 11 days and 1
hour remaining on it. The "deadline" for
the counter is May 23rd, a Wednesday, although
it's a mystery as to what might occur on that date.
May 2, 2007
Source: http://blogs.ign.com
Shelby Stair Wills, producer at Pipeworks, has
started up a blog about the game at IGN. Currently,
the blog has one post that details the history
of the game franchise from Pipeworks, fan reaction
and their relationship with Toho and Atari. It
also gives a rundown of some of the key staff members
at the company behind the latest title. The report
features a new screen shot from the game too, showing
off the Millennium Gigan facing off against Godzilla
2000, with also some oddly placed promotion for Captivity starring
Elisha Cuthbert.
April 20, 2007
Source: http://wii.ign.com/
IGN has confirmed the addition of "Magmouth"
(tentative title) to the roster of the game after
winning the site's poll for one of the new original
monsters. The lava spawned monster took away a
commanding 37% of the votes, which totaled around
6,000 in all. Visit IGN for
more details.
April 17, 2007
Source: http://www.qj.net/
According to QJ, the latest issue of Game Informer
has some coverage of Godzilla: Unleashed for
the Wii. Not many new details are presented, with
the exception of one remark that, apparently, the
game has no online multiplayer. However, it is
later mentioned that Pipeworks plans to "fix" this,
so it seems that there is hope that it will make
it in before launch, although only time will tell
how it all plays out in the end.
March 26th, 2007
Source: http://www.ataricommunity.com
The game's producer, who takes the reigns of the
series after producer Kirby Fong stepped down following
development of Godzilla:
Save the Earth, has spoken out regarding
the reaction to the original monsters. Included
in his response is a confirmation that the names
currently cited (Magmouth, Firelion, The Visitor
and Lightning Bug) are, in fact, just "placeholders",
despite no mention of this in the original article.
He also goes on to cite that "many of the
monsters" fans have been asking for are already
included in the title, hopefully pointing at a
more robust roster size than the earlier projections
hinted at. He also closes with a vague, but reassuring,
note that there are still "lots of surprises" and
that they "don't want to give away ALL the
cool info this early on in development."
More news on this, including hopefully who the
new producer is, as it beaks.
March 23rd, 2007
Source: http://wii.ign.com/articles/775/775622p1.html
Official notice:
"Godzilla Fans - Vote Now for a NEW MONSTER!
Atari and Pipeworks present the first ever Godzilla
Unleashed New Monster Vote. Now is your chance
to shape the future of Toho's Godzilla universe
and help bring a completely new monster to life.
Starting today and ending April 4th IGN is hosting
the vote where fans get to choose one of four new
monsters to be created for the Godzilla Unleashed
video game - coming out Fall 2007 from Atari. Choose
between Magmouth: a fiery elemental giant, The
Visitor: a terrifying new alien, Firelion: a mythical
guardian and the Lightning Bug: a mutated hovering
insect. For more information and to vote now visit:"
IGN has a look at the planned original characters
in the game, one of which will move on depending
on votes from fans.
Feburary 28th, 2007
Source: http://www.gametrailers.com/umwatcher.php?id=45490
GameTrailers.com has a user uploaded video of the
game's demo that is being run at this year's New
York Comic Con. Beyond being able to see more of
the game in motion, the video also provides some
new details, like the inclusion of the EDF (possibly
from Godzilla:
Final Wars), while Jeremiah Cohn, the game's
producer manager, fields some questions about different
aspects of the game. A lot of the details were
previously known, such as the two original monster
aspect, although Cohn does drop a "Holiday
2007" release date at the end, which would
seem to indicate a late Fall release for the title.
Feburary 21st, 2007
Source: http://wii.ign.com/articles/766/766597p1.html
IGN scored the first hands on impressions with
the game, displaying both new screens and the first
ever video of the game in motion. They also revealed
a number of new facts about the title, including
a rundown of the early controls established on
the build, which featured different moves when
the button attacks were combined with swinging
the remote in a particular direction.
The article also mentioned that over 16 monsters
are planned for the game, which is hopefully a
very conservative figure considering that Godzilla:
Save the Earth featured 18 playable characters,
that will be broken into four fractions, effecting
the way the story develops, that include: earth
defenders, aliens, mechas and mutants.
Unfortunately, it was also revealed that the
game would have two all new original characters.
Toho approved or not, one can assume that just
about any fan would rather see the time and resources
it would take to flesh those two out spent instead
on existing Godzilla monsters. If they were running
out of characters to use, it would be an understandable
development, but considering the rich array of
monsters still left it seems like a pretty disappointing
choice at this stage. If it was a monetary decision,
stemmed from licensing fees, then there still would
have been far better alternatives, like bringing
other versions of monsters to the game like the
Showa Mechagodzilla, the GMK Godzilla or Rainbow
Mothra.
Feburary 15th, 2007
Source: http://www.gamespot.com, http://www.ign.com, http://www.nintendoworldreport.com
Varying reports for this one, which is in relation
to the second annual New York Comic Con that will
take place from February 23-25. As previously reported, Godzilla:
Unleashed will be present at the event, although
Gamespot indicates that it's now a non-playable
demo of the game. However, IGN still hints that
it might be more hands on, but this could just
be confusion in regards to their wording of the
release. Other sources that picked up the story
indicate that the Wii and DS versions will be shown,
but so far no mention of the PSP version of the
game appearing. Hopefully more details will arise
when the event goes live next week.
January 31st, 2007
Source: http://www.nintendoworldreport.com/newsArt.cfm?artid=12821
Atari's European division has released a press
release for the title. Not much new information
comes to light, except that the game will release
in Autumn 2007 in those regions, and can probably
be expected at around that time, or earlier, for
North America. Furthermore, it sounds as if the
Wii and portable versions might launch all at the
same time, while the press release also puts strong
emphasis on the "multiple story"
aspect of single player mode.
January 30th, 2007
Source: http://wii.ign.com/articles/759/759955p1.html
Atari has officially announced the title, and IGN
has the first look with four screen shots and an
interview with creative director Mark Crowe and
character designer Simon Strange. A lot of early
details were revealed, including Nintendo DS and
Sony PSP versions of the game, which could possibly
share the same title across all three platforms.
There are a lot of promising things mentioned in
the interview as well, such as the title being
built from the ground up for the Wii to take advantage
of the system along with the promise of more detailed
destruction. Some early aspects of the controls
are also mentioned, including that it will support
the remote and nunchuk, with the nunchuk being
used for movement while the remote will be used
to attack. According to the interview, this will
make it possible to do several different actions
at once, such as using a melee attack against a
close quartered opponent while firing a ray at
one in a different direction.
The four screen shots included also showed off
four different monsters, which included: Godzilla
2000, Mechagodzilla 3 (Kiryu), Megalon and Gigan
(2004). The snow covered cityscape in the shots
also displayed the MBT-92 maser tanks and a number
of multi-colored crystals, which showed off the
game's fantastic lighting effects.
January 22nd, 2007
The game was first mentioned by the magazine EGM
last year, in May of 2006, in their coverage leading
up to that year's E3. The title was announced,
although informally, as one for the Nintendo Wii
by Atari. Months went by as not a word on the game
surfaced, yet Classic Media (source)
has broken the silence as the title appears posed
to be on display at the Second Annual New York
Comic Con. The title, called Godzilla: Unleashed,
will be playable at the event in February of 2007,
which could possibly be the first unveiling of
the title unless Atari decides to make a more formal
announcement before then.
Right now, details on the game are scarce, beyond
its title and platform, although its expected to
retain a lot of similarities with its two predecessors
while developer Pipeworks is expected to return
to the franchise for this outing. Stay tuned to
the site as hopefully more information on the game
is made available. |