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| Disclaimer |
The pictures and
the general report for the latest demo displayed
at PAX is for material that is a work in progress,
and is subject to Toho's approval. Some monster names
were "revealed", but since the game is still
in development, the best way to find out who is actually
in the game is with the official monster reveals.
Also, Chris has been communicating with Atari throughout
this project to bring you the latest news and updates.
Although we are sure Jordan Thill is reporting things
accurately insofar as what he actually saw from the
demo - Chris can confirm from his own connections
that at least some of this information is inaccurate
compared with what will go into the final release.
Please keep in mind that this is an unofficial report
of a demo build, and specifically does not confirm
any particular monster or feature for the game. |
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| Article |
By: Jordan
Thill
Published: August 27th, 2007
This weekend, Atari
and Production Nine were both at the Penny Arcade Expo
in the Washington State convention center, and I hoped
that Godzilla: Unleashed might be on display. When
I got into PAX’s exhibition
hall, I headed straight to Atari’s booth,
and there was Godzilla: Unleashed, playing
on two different monitors. I started talking with
the people in charge of the booth and they told
me how to play, and challenged me to fight them
as Kiryu. At first the game was hard to control,
because I’m used
to playing Godzilla games on a regular controller.
But by the end, I was able to hold my own against
other competitors. I agree with other people who
have said it seems like you’re just flailing
you hands around in order to fight, but I got
used to the controls in a couple minutes (the
experience was a lot like button mashing the first
fighter you ever played). I couldn’t quite
figure out how the beams worked, and aiming the
beam by tilting the remote left or right was difficult.
However, this was partially due to the removal
of the HUD at Atari’s booth,
but Production Nine had the demo running with a
HUD. Kiryu’s sword arm was one of favorite
moves, and the animation looked brutal. The game
surprised me with how much more violent it seemed
when compared to Godzilla:
Destroy All Monsters Melee. Other than
some minor problems with the controls, the other
thing that bothered me was that the monsters
were moving too slow.
Then I saw the menu. After
choosing multiplayer, I saw the monster selection
screen for the first time. I was ecstatic. The
ORIGINAL Mechagodzilla was in this game, so was
Jet Jaguar, Orga, Moguera and Mechagodzilla
‘93 (if you’re counting, that makes three
Mechagodzillas). Unfortunately, they weren’t
playable in this build. I had to select from Gigan,
Anguirus, Godzilla 2000, Kiryu, Destoroyah, Fire
Rodan or Megalon. After selecting my monster, the
next menu revealed that anything worth customizing
is customizable in this game: from military aggression
to crystal attributes. You could even choose how
fast or slow you wanted the monsters fight. The
original slow setting I had been using treated
the action like a lumbering monster movie. You
could choose to speed up the action to feel more
like a Showa movie or a normal fighting game (only
to reasonable levels though, they weren’t
full out running through the cities). Then I looked
down at the booth itself. I saw that Biollante
is in this game, her legal icon was prominently
featured at the bottom of the booth.
This was all
great, and then the game had a glitch and needed
to be reset, the camera stopped following the monsters
when I was playing, this isn’t
the final build after all. A legal notice appeared
explaining who owned the copyrights to the games
monsters; pretty basic stuff…. wait, what?!
A legal notice loaded with the copyright names,
listing the monsters appearing in the game as of
now. I have good news, and some bad news for those
of you waiting for Hedorah. Besides the monsters
said above, the list also included:
Baragon
Battra
Mecha-King Ghidorah
Megaguirus
SpaceGodzilla
Titanosaurus
Varan
After playing the demo, I took some pictures
around the booth (the representatives didn’t
seem to mind-they even helped by going to each
menu so I could take a picture of it!) and I chatted
(in reality I barraged them with questions and
comments) with some of the producers and was told
that the Gotengo was part of the single player,
and that the aliens in the game wouldn’t
be Toho’s, so they’re
probably the Vortekk. I also asked if Zilla might
be in the game, and got a “sorry I can’t
answer that.” When I asked about the possibility
of there being Miis as secret characters I got
a “no.”
It sounds like Atari has been listening to the
fans, and hopefully Zilla will be included. Everyone
that I saw playing the game had a blast. I saw
people really get into the game; in particular
when two people played as Godzilla and Rodan in
San Francisco. I only heard one negative comment
while I stayed at the booth, and that was someone
complaining that Atari would invest time showing
off a game about Godzilla. Yeah, I didn’t
like him either. By the time I was done talking
and playing, I told the people at the Atari booth
that it looked like the best Godzilla game yet.
I’ll be glad to pay the $50 to buy
the game when it comes out later this year. |
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| Images (Note: The first ten were taken
off a TV screen) |
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