Moves |
|
Head Pierce
(II) |
With
his jaws opened, King Ghidorah quickly thrusts with his
closest most head in an effort to attack his adversary. |
|
Head Strike
(While ducking, II) |
A
low reaching attack, where King Ghidorah's central head
hunches up, like a snake, before striking near the ground
with a good amount of range. |
|
Head Swing
(While jumping, II) |
As
he is in midair, King Ghidorah's furthest head quickly
swings out to try and smack the opponent. |
|
Kick (While
jumping, Down, II) |
While
leaping, King Ghidorah kicks out with his two feet to
attack his enemy. |
|
Dive Kick
(Back, Up, II) |
For
this attack, King Ghidorah flies into the sky before he
dives at an angle toward his enemy with his feet extended.
The move looks identical to his regular kick, except the
move sets itself up and the space monster moves far faster
while doing it then normal. If the player presses Forward
at the same time as II then King Ghidorah will leap even
further toward his opponent; it should be noted that this
is the only additional thing that the Showa incarnation
can do over the Heisei one found in the game. |
|
Gravity Beam
(Down, Forward, II) |
King
Ghidorah hunches over to unleash a gravity bolt from one
of his heads. The direction of the beam can be controlled
by pressing Up or Down while II is held and has six angles
that it can be shot from. |
|
Heave (Up,
Forward/Back, II) |
King
Ghidorah will pick up his opponent with his two side heads
and proceed to throw them far into the air behind him.
If Forward is used with this move, then King Ghidorah
will turn around before throwing them, which will change
the direction that the enemy is tossed. |