End Level Bosses |
 |
Zolba |
The
giant war machine Zolba is equipped with four guns and
a large central cannon, which is nestled behind the
giant orb. The war machine will start its assault by
using its four guns until it extends its two side rails
to reduce the Aleste's field of movement. The central
orb will then detach, firing shots as it rolls across
the screen. The second time Zolba appears, bombs will
be added to its arsenal.
Location(s): Nazca
Rain Forests, Alien
Rain Forests |
 |
Lono |
The
central command post for the gigantic battle station
Lono, this boss is really a series of nine turrets.
All but two of the turrets, the center left and right
ones, have very little health to the point where a single
MegaBomb will destroy them. As expected, the two guns
that flank the center also have the most devastating
attack as they launch spiral like blasts, which the
player must strafe to avoid.
Location(s): Battle
Platform |
 |
Sentry |
The
Sentry will appear mid-stage to attack the player, discharging
several small blasts in numerous directions. Regardless
of how much damage it receives, although dealing more
damage will cause it to retreat faster, the Sentry will
appear again at the end of the first Outpost area for
a final confrontation with the Aleste.
Location(s): Outpost
A |
 |
Janel |
Unlike
other bosses, Janel doesn't attack the Aleste directly,
instead opting to deploy five small ships at a time
which can each fire a shot. The oval shaped metal casing
around the hull of the ship will act as a shield and
deflect shots. The only chances the player has to injure
the ship is when its moving with the shield off, or
the sides have opened to deploy ships.
Location(s): Nebula |
 |
Nardork |
The
Nardork war machine is equipped with a missile launcher
along with two giant side drills that can be used to
either try and strike the Aleste or to dig out large
chunks of rocks to be tossed (which it can only do in
the Caves). This boss can only be damaged while its
central "eye" port is open.
Location(s): Caves,
Organic Lair |
 |
Bomber |
A
very simplistic boss as the Bomber will only strafe,
rather slowly, across the screen while releasing small
payloads of bombs. Like all "Outpost Bosses",
the Bomber will appear more than once in the level and
can only truly be defeated near the end, where a strategy
of staying in the lower center of the screen and releasing
continuous fire is often enough to down it without being
hit.
Boss: Outpost
B |
 |
Rubar |
A
large attack station, Rubar is equipped with six turrets
that fire several distinct blasts. The station will
only use one turret at a time; however, the turrets
can only be damaged while they are open and discharging
fire at the Aleste. After all six ports of the station
are destroyed, the central orb will go into action and
attack the player until it is also destroyed.
Location(s): Asteroid
Field |
 |
Nont |
The
Nont will travel around the area as four circular craft
surround it, similar to the Aleste's Circle move. The
ship will also occasionally drop a large payload of
triangle shaped objects. When enough damage is dealt,
the circling craft will disembark to try and ram the
player, and it's at this point that they can actually
be injured. Once this happens, Nont will begin to unleash
a large array of lasers.
Location(s): Decimated
Fields, Organic
Lair |
 |
Gunner |
Despite
its appearance, the large machine-gun like attachments
on the craft will actually release small drone ships
(two at a time) instead of firing on the Aleste. This
is also the ship's only means of attack; however, it
is fairly unpredictable as it does hit and run tactics,
making the edges of the screen unsafe as one never knows
what direction it will spring from.
Location(s): Outpost
C |
 |
Overlord |
The
final boss, this creature will stay at the top of the
screen as minions, such as other skull-like heads and
more celluloid type enemies, assault the Aleste. The
only time the boss can be injured is when the central
head leaves the protective casing, which will be for
only brief durations.
Location(s): Organic
Lair |