Godzilla Defense Force - Kaiju Dungeon [Android/iOS]
Kaiju Dungeon Navigation:
Battle Mechanics - Levels - Dungeons - Special Abilities - Costumes

Kaiju Dungeon

For the 2.3.2 update, released in August 2019, the Kaiju Dungeon feature was added. This is a daily challenge, which right now only appears on certain days. To play the dungeon, an entry ticket is required. Every day the player recieves three entry tickets, which can be spent on the dungeon. If the player runs out of tickets they can spend 100 X-nium to buy an additional ticket.


Battle Mechanics

In terms of how dungeons play, like the Moon, this sees the player fight a series of kaiju or Godzilla based opponents. However, several elements are different from other aspects of the game. For one, the player chooses an ally and three cards before entering battle. Neither of these can be changed during the course of the dungeon, nor can the game be paused while battling in the dungeon.

Next, rather than having a time limit per kaiju, there is a global time limit for the entire dungeon. This means a player could speed through the early rounds and then spend a lot of time in the final round if they need to. Bases and units are also fixed on the stage. They are based on a specific city in the game, inherting their power, but can not be upgraded during the dungeon match. If the player wants to power them up, they need to go to the coresponding city in the game and level them up there before challenging a dungeon.

In terms of this relationship, it is linked to the class of the unit. This is noted when a unit transitions to the next class, for example when the Railgun Tower goes from "Railgun Tower II" to "Railgun Tower III". The key level markers are level 150 and level 400. Exceeding level 400 on the unit won't have any additional effect on its battle performance in the dungeon.


Levels

Dungeons consist of 30 levels, with the diffculty and reward progressing the higher the level. The player spends an entry ticket to challenge a specific level of the dungeon. Initially only the first level of a dungeon is unlocked, but after each level is beat the next is unlocked. The player can replay an older dungeon at any time, although buy spending an entry ticket to do so.

Rewards for the level are listed before the player begins. In addition, certain achievements are unlocked as the player beats specific levels.


Dungeons

Right now there are three different dungeons found in the game, as of version 2.3.6 of the game. These appear based on the day of the week, and each is powered based on units in a specific city location.

Dungeon: Godzilla vs. the Sea Monster (also known as "Horror of the Deep")

Unlocked: After beating Gezora, stage 120, on Tokyo
Available: Tuesdays, Thursdays and Saturdays
Based on: Ebirah, Horror of the Deep (1966)

Island

Time Limit: 115 seconds
Units: From Tokyo

Troop Troop Vehicle Turret Turret Plane

Ebirah ('66)

Ebirah ('66)
Round 1

Mothra ('66)

Mothra ('66)
Round 2

Godzilla ('66)

Godzilla ('66)
Round 3

Located on what appears to be a hybrid of Letchi Island and Infant Island, the player faces three different opponents on this dungeon. Deafeating each will refill 4 G-cells. The units on the stage are based on the current defenses at Tokyo, this includes the level of those bases. The rewards for this dungeon are all Moonstones in various amounts.

Rewards:

  • Level 1 - Moonstones x20
  • Level 2 - Moonstones x30
  • Level 3 - Moonstones x40
  • Level 4 - Moonstones x50
  • Level 5 - Card Powder x60
  • Level 6 - Moonstones x70
  • Level 7 - Moonstones x80
  • Level 8 - Moonstones x90
  • Level 9 - Moonstones x110
  • Level 10 - Moonstones x130
  • Level 11 - Moonstones x140
  • Level 12 - Moonstones x150
  • Level 13 - Moonstones x160
  • Level 14 - Moonstones x170
  • Level 15 - Moonstones x180
  • Level 16 - Moonstones x190
  • Level 17 - Moonstones x200
  • Level 18 - Moonstones x210
  • Level 19 - Moonstones x225
  • Level 20 - Moonstones x240
  • Level 21 - Moonstones x260
  • Level 22 - Moonstones x280
  • Level 23 - Moonstones x300
  • Level 24 - Moonstones x320
  • Level 25 - Moonstones x350
  • Level 26 - Moonstones x380
  • Level 27 - Moonstones x410
  • Level 28 - Moonstones x430
  • Level 29 - Moonstones x450
  • Level 30 - Moonstones x500

Achievements:

  • Level 10 - Mothra Yui Costume ★ (Attack +50%)
  • Level 20 - Mothra Yui Costume ★★ (Attack +100%)
  • Level 30 - Mothra Yui Costume ★★★ (Attack +300%)

 

Dungeon: Giant Monsters All-Out Attack

Unlocked: After beating King Ghidorah '64, stage 80, on London
Available:
Mondays, Wednesdays and Fridays
Based on: Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack (2001)

Island

Time Limit: 115 seconds
Units: From London

Troop Troop Vehicle Turret Turret Plane

Mothra ('01)

Mothra ('01)
Round 1

Godzilla ('01)

Godzilla ('01)
Round 2

King Ghidorah ('01)

King Ghidorah ('01)
Round 3

On Infant Island, the player faces three different kaiju. Deafeating each will refill 4 G-cells. The units on the stage are based on the current defenses at London, this includes the level of those bases. Card powder is rewarded for this dungeon for beating the various levels.

Rewards:

  • Level 1 - Card Powder x10
  • Level 2 - Card Powder x15
  • Level 3 - Card Powder x20
  • Level 4 - Card Powder x25
  • Level 5 - Card Powder x30
  • Level 6 - Card Powder x35
  • Level 7 - Card Powder x40
  • Level 8 - Card Powder x45
  • Level 9 - Card Powder x50
  • Level 10 - Card Powder x60
  • Level 11 - Card Powder x65
  • Level 12 - Card Powder x70
  • Level 13 - Card Powder x75
  • Level 14 - Card Powder x80
  • Level 15 - Card Powder x85
  • Level 16 - Card Powder x90
  • Level 17 - Card Powder x95
  • Level 18 - Card Powder x105
  • Level 19 - Card Powder x115
  • Level 20 - Card Powder x125
  • Level 21 - Card Powder x140
  • Level 22 - Card Powder x150
  • Level 23 - Card Powder x165
  • Level 24 - Card Powder x180
  • Level 25 - Card Powder x200
  • Level 26 - Card Powder x220
  • Level 27 - Card Powder x240
  • Level 28 - Card Powder x260
  • Level 29 - Card Powder x280
  • Level 30 - Card Powder x300

Dungeon: Godzilla vs Gigan

Unlocked: After beating Gigan '04, stage 40, on Sydney
Available:
Sundays
Based on: Godzilla vs. Gigan (1972)

Island

Time Limit: 115 seconds
Units: From Sydney

Troop Troop Vehicle Turret Turret Plane

Gigan ('72)

Gigan ('72)
Round 1

Godzilla ('68)

Godzilla ('68)
Round 2

King Ghidorah ('64)

King Ghidorah ('64)
Round 3

Once more on Infant Island, the player faces three different opponents that are a mix of space and Earth based monsters. Deafeating each will refill 4 G-cells. The units on the stage are based on the current defenses at Sydney, this includes the level of those bases. Unlike the prior two dungeons, the rewards here are mixed by type based on the level.

Rewards:

  • Level 1 - Card Powder x10
  • Level 2 - Moonstones x10
  • Level 3 - X-nium x5
  • Level 4 - Card Powder x25
  • Level 5 - Moonstones x25
  • Level 6 - X-nium x10
  • Level 7 - Card Powder x40
  • Level 8 - Moonstones x40
  • Level 9 - X-nium x15
  • Level 10 - X-nium x25
  • Level 11 - Card Powder x60
  • Level 12 - Moonstones x60
  • Level 13 - X-nium x30
  • Level 14 - Card Powder x60
  • Level 15 - Moonstones x60
  • Level 16 - X-nium x35
  • Level 17 - Card Powder x100
  • Level 18 - Moonstones x100
  • Level 19 - X-nium x40
  • Level 20 - X-nium x60
  • Level 21 - Card Powder x120
  • Level 22 - Moonstones x120
  • Level 23 - X-nium x65
  • Level 24 - Card Powder x150
  • Level 25 - Moonstones x150
  • Level 26 - X-nium x70
  • Level 27 - Card Powder x180
  • Level 28 - Moonstones x180
  • Level 29 - X-nium x80
  • Level 30 - X-nium x100

Special Abilities

Before a dungeon begins, the player can unlock special abilities that will be applied to their next play inside the dungeon. These are unlocked by watching advertisments, and function similar to boosts during the regular game. The special abilities available are:

  • +25% DPS
  • +25% Production Speed
  • +25% Critical Rate

These abilities only apply to the next play through the dungeon, and become locked again for the next play through.


MoneyCostumes

The ultimate achievement for the dungeon are costumes that can be unlocked for Yui, the operator who assists the player in the game.

Once unlocked the costume can be equipped, changing the visual appearance of the character in the game. The player can unequip a costume at any time, reverting Yui to her standard-issue military uniform.

In addition to their visual appearance, bonuses are also attached to costumes as well. These bonuses are automatically unlocked when the costume is. In addition, the costume does not need to be equipped for the bonus to take effect.

Right now the only bonus associated with a costume is an attack bonus. This bonus is multiplied separately from other modifiers, as a result a bonus of +100% will literally double the player's attack power.

Note that the visual aspect of the costume is the same across star levels. Meaning a ★ costume looks the same as a ★★★ costume.

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