Basic Moves
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Block (Hold Back or Down-Back)
A staple in 2D fighters, holding back in the game will cause the character, excluding the Gotengo and Mothra, to automatically block when the opponent initiates an attack. While blocking, Normal Attack damage is completely negated, while further damage received, such as in combos or by Special Attacks, is reduced dramatically. |
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Grab (B)
Pressing B with every character, except the Gotengo, will cause that monster to reach out and try to grab the opponent, bypassing block. While grabbed, the player can perform one of their throws (shown in green on the site), while the opponent rabidly presses buttons to be released. |
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Roar (Double-Tap A)
Every character in the game, with the sole exception of the Gotengo, has a Roar move, where they taunt the opponent and raise the other character's Shock Gauge. How much the Shock Gauge rises depends on how close the player is to the opponent, with being far away generating very little rise in the meter. |
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Special Attacks
Aside from basic strong and weak moves, monsters also have Special Attacks, which require specific button combinations in order to use and usually have strong and weak variations of their own. Unlike Normal Attacks, it's possible for Special Attacks to do chip damage against monsters who are blocking. |
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