Below is a list of units, with their star rating controlling rarity and also upgrade costs. For leveling units, the bonuses are percentage based according to the current level but rounded up to a whole number.
Units are sorted by stars and then alphabetically, with the exceptions of evolutions which are grouped together based on the name of the first form.
Note that units which can be leaders are denoted by a crown icon ♛ on their profile.
Unlike lower star units, three star units and leaders start with inflated stats but have lower growth levels.
Note that units with a crown icon ♛ on their profile are ones that can also be placed as leaders with different stats.
Similar to three stars, four star units and leaders start with greatly inflated stats and have huge boosts for their first five levels.
Note that units with a crown icon ♛ on their profile are ones that can also be placed as leaders with different stats.
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Anguirus 2021
★★★★
4 energy
Takes 40% less damage and reflects damage when attacked at 50 through 100 meters away (one game space is 30 meters)
HP 827
Attack 185
Attack Speed 2 seconds
Search Range 55
Target Ground
Distracted By Buildings
Reach 50
Movement 10
Reflection 110
Damage Reduced 40% on distant attacks
Level up
+HP
+Attack
+Reflection
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Aqua Mothra
★★★★
4 energy
After three normal attacks, deals double damage on the next attack
HP 730
Attack 118
Attack Speed 1.1 seconds
Search Range 80
Target Ground/Aerial
Reach 60
Movement 22
Expires after 20 seconds
2 Energy Generation on Timer Expiration
Movement in Water +50%
Level up
+HP
+Attack
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Armor Mothra
★★★★ ♛
6 energy
Grants critical attack status to itself every 6 seconds
HP 1061
Attack 212
Attack Speed 1.9 seconds
Search Range 140
Target Ground/Aerial
Reach 45
Movement 14 (Aerial)
Critical Damage 220%
Movement +100% when enemy targeted
When Dashing Resists Damage by 50%
Knockback Resistance
Attract Resistance
Level up
+HP
+Attack
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Bagan
★★★★ ♛
6 energy
Raises own attack after deafeating an enemy unit; attack can chain to hit up to five nearby units
HP 1029
Attack 185
Attack Speed 2.7 seconds
Search Range 85
Target Ground/Aerial
Distracted By Buildings
Reach 72
Movement 13
Expires after 20 seconds
Attack Effect +20%
Effect Time 10 seconds
Level up
+HP
+Attack
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Pre-Evolution
Battra (Larva)
★★★★
3 energy
Evolves into Battra (Imago)
Raises attack of nearby allies
when summoned
Evolution Time 25 seconds
HP 385
Attack 104
Attack Speed 1.8 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 5
Attack Effect +30%
Effect Time 15 seconds
Level up
+HP
+Attack
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Evolution
Battra (Imago)
★★★★ ♛
4 energy
Raises attack of nearby allies
when summoned
HP 653
Attack 173
Attack Speed 2.1 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 18 (Aerial)
Attack Effect +30%
Effect Time 15 seconds
Level up
+HP
+Attack
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Battra and Mothra
★★★★
6 energy
If Battra and Mothra are targeting the same enemy, then Battra switches to a ranged attack; every 7 seconds, Mothra heals a nearby ally unit for 10% of their HP every second for three seconds
HP 730
Attack 81 (x2)
Ranged Damage 106 (x2)
Attack Speed 2.1 seconds
Search Range 75
Target Ground/Aerial
Reach 68
Movement 15
Mothra HP 670
Attack 48 (x2)
Attack Speed 2.1 seconds
Search Range 80
Target Ground/Aerial
Reach 73
Movement 14
Level up
+HP
+Attack
+Ranged Damage
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Pre-Evolution
Biollante (Flower Beast Form)
★★★★
3 energy
Evolves into Biollante (Plant Beast Form)
Evolution Time 25 seconds
HP 598
Ranged Damage 118
Attack Speed 2 seconds
Search Range 65
Target Ground
Distracted By Buildings
Reach 65
Movement 2
Attack +80% when deployed in water
Level up
+HP
+Ranged Damage
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Evolution
Biollante (Plant Beast Form)
★★★★ ♛
3 energy
HP 754
Ranged Damage 118
Attack Speed 1.4 seconds
Search Range 60
Target Ground
Distracted By Buildings
Reach 58
Movement 12
Attack +80% when deployed in water
Level up
+HP
+Ranged Damage
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Biollante (Wakasa Bay Version)
★★★★ Δ
5 energy
Attacks cause acid status; tentacles attack every 5 seconds will temporarly ground aerial units; heals nearby allies upon defeat
HP 887
Attack 132
Attack Speed 2.7 seconds
Search Range 65
Target Ground/Aerial
Distracted By Buildings
Reach 60
Movement 12
Recovery 7% max HP per second
Recovery Effect Time 5 seconds
Tentacle Ranged Damage 158
Low Flying Status 10 seconds
Acid 25 per .5 seconds
Acid Effect 3.5 seconds
Level up
+HP
+Attack
+Tentacle Ranged Damage
+Acid
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Burning Godzilla 1995
★★★★
5 energy
Bars fill every 20 seconds; damages nearby foes upon death with an explosion size based on number of bars
HP 949
Attack 196
Attack Speed 3.3 seconds
Search Range 60
Target Ground/Aerial
Distracted By Buildings
Reach 60
Movement 8
Expiration Damage 205 (1 bar)
Expiration Damage 307 (2 bar)
Expiration Damage 410 (3 bar)
Expiration Damage 615 (4 bar)
Level up
+HP
+Attack
+Expiration Damage
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Burning Godzilla 2019
★★★★
7 energy
Deploys at 55% health in the middle of the map in an inoperable state and will remain that way until either health fills or 13 seconds have passed
HP 1326
Ranged Damage 368
Attack Speed 3.1 seconds
Search Range 65
Target Ground/Aerial
Distracted By Buildings
Reach 60
Movement 12
Recovery Effect 5% every second
Effect Time 30 seconds
Stun Resistance
Level up
+HP
+Ranged Damage
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Chibi Mechagodzilla and Chibi Godzilla
★★★★
4 energy
If Chibi Godzilla is defeated, Chibi Mechagodzilla gets a 50% boost to both attack and movement speed and recovers 30% health; if Chibi Mechagodzilla is defeated, Chibi Godzilla will revive him after three seconds at 50% health and can do this up to three times; if Chibi Godzilla's health falls below 70% it will trip Chibi Mechagodzilla and cause compel on enemies to target him for 10 seconds
HP 572
Attack 85
Attack Speed 3.3 seconds
Search Range 80
Target Ground/Aerial
Distracted By Buildings
Reach 75 (Super Reach)
Movement 8 Medium
Stun Effect Time 0.6 seconds
Stun Resistance
Recovery 50% on revival
Compel Effect Time 10 seconds
Godzilla HP 541
Godzilla Attack 104
Godzilla Attack Speed 2.6 seconds
Godzilla Search Range 75
Godzilla Target Ground/Aerial
Godzilla Distracted By Buildings
Godzilla Reach 70
Godzilla Movement 8 Medium
Godzilla Burning 50
Godzilla Burning Effect 8 seconds
Level up
+HP
+Attack
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Desghidorah
★★★★ ♛
7 energy
Releases burning shockwave with stun when summoned
HP 965
Pierce Damage 216
Attack Speed 2.8 seconds
Search Range 90
Target Ground/Aerial
Reach 85 (Super Reach)
Movement 10 (Aerial)
Burning 50
Burning Effect 8 seconds
Stun Effect Time 0.6 seconds
Level up
+HP
+Pierce Damage
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Pre-Evolution
Destoroyah (Aggregate Form)
★★★★
3 energy
Evolves into Destoroyah (Flying Form)
Evolves on map without having to resummon
Evolution Time 15 seconds
HP 495
Attack 88
Attack Speed 2.5 seconds
Search 55
Target Ground/Aerial
Reach 55
Movement 14
Level up
+HP
+Attack
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Pre-Evolution (Middle Stage)
Destoroyah (Flying Form)
★★★★
3 energy
Evolves into Destoroyah (Perfect Form)
Evolves on map without having to resummon
Evolution Time 15 seconds
HP 685
Attack 118
Attack Speed 2.5 seconds
Search Range 60
Target Ground/Aerial
Reach 60
Movement 18 (Aerial)
Level up
+HP
+Attack
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Evolution
Destoroyah (Perfect Form)
★★★★ ♛
7 energy
Transforms into five Destoroyah Larva upon defeat
HP 1264
Attack 368
Attack Speed 2.5 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 8
Larva HP 42
Larva Attack 10
Larva Attack Speed 1.3 seconds
Larva Search Range 60
Larva Target Ground/Aerial
Larva Reach 50
Larva Movement 16
Level up
+HP
+Attack
+Larva HP
+Larva Attack
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Destoroyah (Ariake Version)
★★★★ Δ
5 energy
If not being targeted, will do a double attack with laser horn that lowers enemy defense
HP 879
Attack 161
Attack Speed 2.4 seconds
Search Range 95
Target Ground/Aerial
Reach 64
Movement 18
Enemy Defense -30%
Effect Time 10 seconds
Attack +20% versus ground
Level up
+HP
+Attack
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EVA-00
★★★★
5 energy
After 15 seconds pulls out a shield and guards against damage, moving slowly for 7 seconds without attacking, before taking out a N² missile and dashing at the enemy leader, which if they reach them or die before that will explode and damage nearby enemies
HP 827
Attack 59 (x3)
Attack Speed 2.3 seconds
Search Range 60
Target Ground/Aerial
Reach 40
Movement 8
Guard Reduces Damage by 70%
N² Movement Speed +250%
Expiration Damage 318
Level up
+HP
+Attack
+Expiration Damage
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EVA-01
★★★★ ♛
6 energy
Dashes after 4 seconds
HP 853
Pierce Damage 191
Attack Speed 2.3 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 6
When Dashing Resists Damage by 30%
Resists Enemy Self-Destructs
Level up
+HP
+Pierce Damage
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Pre-Evolution
EVA-02
★★★★
6 energy
Evolves into EVA-02 (The Beast)
Evolves on map without having to resummon
Has a faster attack against nearby ground units
Evolution Time 30 seconds
HP 795
Attack 63
Attack Speed 2.7 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 6
Deployment Ranged Damage 200
Level up
+HP
+Attack
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Evolution
EVA-02 (The Beast)
★★★★
6 energy
Once every 5 seconds that an enemy enters search range from a distance, will lock on causing stun before pouncing on them
The Beast's attack is boosted after appearing
HP 853
Attack 196
Attack Speed 2.7 seconds
Search Range 100
Target Ground/Aerial
Reach 30
Movement 20
Stun Effect Time 2 seconds max
Attack +30%
Effect Time 10 seconds
Attack +30% versus aerial
Level up
+HP
+Attack
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EVA-08
★★★★ ♛
6 energy
When summoned stays stationary with a sniper rifle, having 180 reach, before taking out a gun and moving with normal reach doing x3 attacks
HP 763
Attack 88
Attack Speed 3.8 seconds
Search Range 180
Target Ground/Aerial
Reach 65
Movement 10
Sniping 20 seconds
Sniping +30% attack and speed
Level up
+HP
+Attack
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Pre-Evolution
Rodan 1993
★★★★
4 energy
Evolves into Fire Rodan upon defeat
Raises speed of nearby allies when summoned
HP 572
Attack 118
Attack Speed 2.1 seconds
Search Range 75
Target Ground/Aerial
Distracted By Buildings
Reach 35
Movement 13 (Aerial)
Movement Effect +50%
Effect Time 5 seconds
Level up
+HP
+Attack
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Evolution
Fire Rodan
★★★★ ♛
4 energy
Raises speed of nearby allies when summoned; heals nearby allies upon defeat
HP 700
Attack 158
Attack Speed 2.5 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 20 (Aerial)
Movement Effect +80%
Effect Time 15 seconds
Recovery 6% max HP per second
Recovery Effect Time 5 seconds
Level up
+HP
+Attack
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Gamera 1967
★★★★
5 energy
Once every 5 seconds nullifies 1 attack for nearby allies that cost 3 or less energy
HP 1044
Ranged Damage 249
Attack Speed 2.9 seconds
Search 85
Target Ground/Aerial
Reach 78
Movement 12
Ally Attack Nullification 1
Level up
+HP
+Ranged Damage
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Gamera 2023
★★★★ ♛
5 energy
Does a two hit strike against ground enemies or a fireball with knockback against aerial enemies
HP 1137
Attack 104
Attack Speed 2.2 seconds
Search 80
Target Ground/Aerial
Reach 70
Movement 8
Attack +150% versus aerial
Level up
+HP
+Attack
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Gamera 2023 (Flying Form)
★★★★ Δ
6 energy
When HP falls below 50% changes to a multi-hit ranged attack
HP 1108
Ranged Damage 234
Attack Speed 3.2 seconds
Search Range 80
Target Ground/Aerial
Reach 45
Movement 15 (Aerial)
Stun Resistance
Damage Reduced While Attacking by 30%
Ranged Damage 71 (x5)
Level up
+HP
+Ranged Damage
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Gigan 2004
★★★★
4 energy
Once every 5 seconds that an enemy enters search range, will chain them causing stun before quickly rushing in to attack
HP 700
Ranged Damage 90 (x2)
Attack Speed 1.6 seconds
Search Range 100
Target Ground
Reach 30
Movement 18
Stun Effect Time 2 seconds max
Level up
+HP
+Ranged Damage
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Gigan Rex
★★★★ ♛
6 energy
Deploys 2 Gigan Miles and summons an additional one every 15 seconds
HP 795
Attack 115 (x2)
Attack Speed 2.8 seconds
Search Range 70
Target Ground/Aerial
Reach 70
Movement 11 (Aerial)
Miles HP 354
Miles Attack 21 per second
Miles Attack Speed 2 seconds
Miles Search Range 80
Miles Target Ground/Aerial
Miles Reach 50
Miles Movement 19 (Aerial)
Level up
+HP
+Attack
+Miles HP
+Miles Attack
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Godzilla 1954
★★★★
6 energy
When defeated adds Godzilla 1989, Godzilla 1991, Burning Godzilla, Godzilla 1999, Godzilla 2001, Godzilla 2002, Kiryu, Godzilla 2004 or Godzilla Terrestris/Ultima to your next draw with a -2 energy discount (units are +5 levels as the ones in your collection up to Godzilla 1954's level)
HP 949
Attack 250
Attack Speed 2.6 seconds
Search Range 60
Target Ground/Aerial
Distracted By Buildings
Reach 60
Movement 11
Level up
+HP
+Attack
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Godzilla 1954 (Tokyo Version)
★★★★ Δ
6 energy
HP 1342
Ranged Damage 284
Attack Speed 3 seconds
Search Range 55
Target Ground/Aerial
Distracted By Buildings
Reach 55
Movement 15
Status Effect Resistance
Effect Battle Piece Immunity
Resists Enemy Self-Destructs
Level up
+HP
+Ranged Damage
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Godzilla 1989 (Wakasa Bay Version)
★★★★ Δ ♛
7 energy
Releases a nuclear pulse when at half health
HP 1108
Attack 196 (x3)
Attack Speed 5 seconds
Search Range 65
Target Ground/Aerial
Distracted By Buildings
Reach 55
Movement 10
Pulse Ranged Damage 196
Level up
+HP
+Attack
+Pulse Ranged Damage
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Godzilla 1991
★★★★
7 energy
Boosts own attack when targeted by effect battle piece; ignores damage nullification and damage reduction
HP 1193
Attack 238
Attack Speed 2.2 seconds
Search Range 70
Target Ground/Aerial
Distracted By Buildings
Reach 70
Movement 11
Attack Effect +30%
Effect Time 20 seconds
Level up
+HP
+Ranged Damage
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Godzilla 1999
★★★★ ♛
5 energy
When defeating an enemy a burning fire blast is released
HP 917
Attack 234
Attack Speed 2.4 seconds
Search Range 65
Target Ground/Aerial
Distracted By Buildings
Reach 65
Movement 14
Slow Resistance
Defeating Ranged Damage 169
Burning 50
Burning Effect 8 seconds
Level up
+HP
+Attack
+Defeating Ranged Damage
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Godzilla 2001
★★★★ ♛
6 energy
Lowers attack of nearby enemy units when summoned or defeated
HP 917
Ranged Damage 212
Attack Speed 2.8 seconds
Search Range 69
Target Ground/Aerial
Distracted By Buildings
Reach 69
Movement 13
Enemy Attack Effect -10%
Effect Time 10 seconds
Level up
+HP
+Ranged Damage
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Pre-Evolution
Godzilla 2002
★★★★
5 energy
Evolves into Godzilla 2003 after being defeated twice
Charges as an attack at +250% movement speed if not in melee range for 1.5 seconds; after 7 seconds fires a ranged damaged heat wave that can hit aerial units
HP 983
Attack 211
Attack Speed 2.4 seconds
Search Range 75
Target Ground
Reach 50
Movement 12
Attack Damage 349 (Charge)
Ranged Damage 106 (x3)
Level up
+HP
+Attack
+Attack Damage (Charge)
+Ranged Damage
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Evolution
Godzilla 2003
★★★★ ♛
5 energy
Charges as an attack at +250% movement speed if not in melee range for 1.3 seconds; after 6 seconds fires a ranged damaged heat wave that can hit aerial units
HP 1075
Attack 234
Attack Speed 2.4 seconds
Search Range 78
Target Ground
Reach 50
Movement 13
Attack Damage 387 (Charge)
Ranged Damage 94 (x5)
Level up
+HP
+Attack
+Attack Damage (Charge)
+Ranged Damage
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Godzilla 2004
★★★★ ♛
7 energy
When an enemy enters melee range, switches to a ranged damage tail strike with knockback
HP 1137
Attack 253
Ranged Damage 329
Attack Speed 2.3 seconds
Search Range 65
Target Ground/Aerial
Distracted By Buildings
Reach 65
Movement 15
Level up
+HP
+Attack
+Ranged Damage
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Godzilla 2004 (Tokyo Final Battle Version)
★★★★ Δ
7 energy
After opponent deploys a battle piece, switches to a ray attack with 90 reach and gains stun resistance; after opponent deploys two battle pieces, reach increases to 120; after opponent deploys three battle pieces, gets +30% attack boost
HP 1264
Attack 132 (x2)
Ray Attack 264
Attack Speed 2.5 seconds
Search Range 60/90/120
Target Ground/Aerial
Distracted By Buildings
Reach 50
Movement 6
Level up
+HP
+Attack
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Pre-Evolution
Godzilla 2016 (Second Form)
★★★★
2 energy
Evolves into Godzilla 2016 (Third Form)
Evolves on map without having to resummon
Evolution Time 20 seconds
HP 464
Attack 33
Attack Speed 2.6 seconds
Search Range 50
No Target
Reach 40
Movement 6
Water Recovery 10% every 3 seconds
Level up
+HP
+Attack
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Pre-Evolution (Middle Stage)
Godzilla 2016 (Third Form)
★★★★
3 energy
Evolves into Godzilla 2016 (Fourth Form)
Evolves on map without having to resummon
Evolution Time 25 seconds
HP 440
Attack 143
Attack Speed 2.5 seconds
Search Range 40
Target Ground
Reach 40
No movement
Level up
+HP
+Attack
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Evolution
Godzilla 2016 (Fourth Form)
★★★★ ♛
6 energy
Uses a single target attack on ground units and a ranged, multi-target attack against air units
HP 1264
Attack ??
Attack Speed 3.2 seconds
Ranged Damage 321
Ranged Attack Speed 2.6 seconds
Search Range 75
Target Ground/Aerial
Reach 65
Movement 6
Level up
+HP
+Attack
+Ranged Damage
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Godzilla 2016 (Shin Godzilla: Orthochromatic Version)
★★★★ Δ
6 energy
Simultaneously strikes with both regular and tail attacks; switches to a ranged with tail attack when three or more enemies are present on the battlefield
HP 1157
Attack 206
Tail Attack 176
Ranged Damage 206
Attack Speed 2.9 seconds
Search Range 80
Target Ground/Aerial
Distracted By Buildings
Reach 75
Movement 9
Level up
+HP
+Attack
+Ranged Damage
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Godzilla 2021
★★★★ ♛
6 energy
Attack is a steady blast that deals damage every 0.3 seconds that increases in damage the longer it's active, dealing 20% of max for 1.5 seconds, 25% until 3 seconds, 30% until 4.5 seconds, 60% until 6.5 seconds and 100% thereafter
HP 1231
Attack 211 max
Attack Speed 2.5 seconds
Search Range 70
Target Ground/Aerial
Distracted By Buildings
Reach 70
Movement 13
Level up
+HP
+Attack
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Godzilla 2023
★★★★ ♛
6 energy
Can be placed in water nearly double the placement distance of a normal unit; will wait underwater for up to 25 seconds, if an enemy appears in range in that time will burst up and deal damage to the surrounding area
HP 983
Ranged Damage 205
Attack Speed 2.7 seconds
Search Range 50
Target Ground/Aerial
Distracted By Buildings
Reach 45
Movement 12
Recovery Effect 5% every second
Effect Time 15 seconds
Deployment Ranged Damage 451
Underwater Time 25 seconds
Level up
+HP
+Ranged Damage
+Deployment Ranged Damage
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Godzilla 2023 (Ginza Version)
★★★★ Δ
7 energy
Stationary unit that only moves in overtime and can only be placed in the row above the leader; fires a large area explosion at the enemy leader
HP 763
Ranged Damage 168
Attack Speed 3.2 seconds
Search Range 50
Target Ground/Aerial
Reach 45
No Movement unless overtime
1st Heat Ray Charge 25 seconds
2nd Heat Ray Charge 35 seconds
3rd+ Heat Ray Charge 45 seconds
Heat Ray Damage vs Leader 504
Heat Ray Damage vs Unit 420
Status Effect Immunity When Firing
Level up
+HP
+Ranged Damage
+Heat Ray Damage
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Godzilla 2024 (Evolved Version)
★★★★ ♛
7 energy
Has a two bar guage that fills every 12 seconds and will use stronger attacks if a bar is full, consuming a bar in the process
HP 1157
Attack 368
Attack Speed 3.1 seconds
Search Range 105
Target Ground/Aerial
Reach 70
Movement 17
Ranged Damage 424 (1 bar)
Ranged Damage 479 (2 bars)
Gauge boost on defeating enemy 20%
Level up
+HP
+Attack
+Ranged Damage
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Godzilla 2024 (Evolved Rio de Janeiro Version)
★★★★ Δ
7 energy
After 25 seconds switches from heat ray mode to melee mode; heat ray attack is a steady blast that targets the furthest unit within range and deals damage every 0.3 seconds that increases in damage the longer it's active, dealing 20% of max for 1.5 seconds, 25% until 3 seconds, 30% until 5 seconds, 60% until 7 seconds and 100% thereafter
HP 1044
Attack 152
Melee Attack 274
Attack Speed 2.5 seconds
Search Range 140
Melee Search Range 60
Target Ground/Aerial Units Only
Melee Target Ground
Reach 140 (Super Reach)
Melee Reach 55
Movement 3
Melee Movement 9
Level up
+HP
+Attack
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Godzilla Earth
★★★★
9 energy
Takes up four spaces on the battlefield
HP 1641
Ranged Damage 372
Attack Speed 5 seconds
Search Range 100
Target Ground/Aerial
Distracted By Buildings
Reach 80 (Super Reach)
Movement 4
Stun Resistance
+50% damage when HP is below 33%
Level up
+HP
+Ranged Damage
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Godzilla (Godzilla the Ride Ver.)
★★★★
6 energy
Follows his regular attack with a stomp attack if target is less than 30% HP; summons with one critical attack for self and nearby allies
HP 1010
Attack 227
Stomp Attack 296
Attack Speed 2.5 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 13
Critical Damage 200%
Level up
+HP
+Attack
+Stomp Attack
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Pre-Evolution
Godzilla Terrestris
★★★★
5 energy
Evolves into Godzilla Ultima
Evolution Time 25 seconds
HP 636
Attack 173
Attack Speed 2.8 seconds
Search Range 65
Target Ground/Aerial
Distracted By Buildings
Reach 65
Movement 13
Recovery Effect 10% every second
Effect Time 10 seconds
Level up
+HP
+Attack
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Evolution
Godzilla Ultima
★★★★ ♛
6 energy
HP 949
Attack 253
Attack Speed 3.3 seconds
Search Range 100
Target Ground/Aerial
Distracted By Buildings
Reach 100 (Super Reach)
Movement 13
Level up
+HP
+Attack
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Guiron 2023
★★★★
3 energy
Performs a ranged attack on enemies with over 49% HP, which removes any temporary buffs (leader special move buffs excluded)
HP 636
Attack 143
Ranged Damage 286
Attack Speed 1.9 seconds
Search Range 67
Target Ground/Aerial
Reach 67
Movement 13
Level up
+HP
+Attack
+Ranged Damage
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Gyaos 1967
★★★★
4 energy
Performs a circular attack every 6 seconds that will temporarly ground aerial units; during night stages gets a +20% attack boost; during day stages takes 2% damage every 1 second
HP 827
Attack 173
Attack Speed 2.6 seconds
Search Range 70
Target Ground/Aerial
Reach 60
Movement 18 (Aerial)
Circular Ranged Damage 122
Low Flying Status 10 seconds
1 Energy Generation on Day Sage Expiration
Level up
+HP
+Attack
+Circular Ranged Damage
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Gyaos 2023
★★★★
3 energy
Each time it's deployed the number of Gyaos grow or mature; starting at 2, then 3, then 3 with 1 adult, then 3 with 2 adults, and finally 2 with 3 adults
HP 216 / Adult HP 284
Attack 72 / Adult Attack 97
Attack Speed 2.6 seconds
Search Range 75
Target Ground/Aerial
Reach 50 / Adult Reach 65
Movement 14 (Aerial)
Improves with each deployment (5 max)
Level up
+HP
+Attack
+Adult HP
+Adult Attack
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Hedorah 2004
★★★★
5 energy
Uses a ranged attack that inflicts acid damage, but switches to a single-target attack against units already affected by acid; being stunned will remove recovery effect
HP 1089
Ranged Damage 143
Attack 258
Attack Speed 2.7 seconds
Search Range 50
Target Ground/Aerial
Distracted By Buildings
Reach 50
Movement 17
Recovery Effect 4% every second
Acid 20 per .5 seconds
Acid Effect 6.5 seconds
Level up
+HP
+Attack
+Acid
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Pre-Evolution
Jet Jaguar 1973
★★★★
3 energy
Evolves into Jet Jaguar 1973 (Giant Form)
Raises attack of nearby allies every 2 seconds
Evolution Time 25 seconds
HP 376
No Attack
No Movement (Aerial)
Attack Effect 130%
Effect Time 10 seconds
Level up
+HP
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Evolution
Jet Jaguar 1973 (Giant)
★★★★
3 energy
Knockback attack
HP 685
Attack 132
Attack Speed 2.3 seconds
Search Range 60
Target Ground
Reach 50
Movement 11
Level up
+HP
+Attack
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Jet Jaguar 2021
★★★★ ♛
4 energy
HP 700
Ranged Damage 132
Attack Speed 1.6 seconds
Search Range 60
Target Ground
Reach 60
Movement 15
Attack Nullification 4
Level up
+HP
+Ranged Damage
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Pre-Evolution
Monster X
★★★★
5 energy
Evolves into Keizer Ghidorah upon defeat
HP 853
Attack 196
Attack Speed 3.2 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 20
Attack +40% versus nearby ground
Level up
+HP
+Attack
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Evolution
Keizer Ghidorah
★★★★
7 energy
Note: spelled as "Kaizer" in game
HP 1198
Attack 338
Attack Speed 3.2 seconds
Search Range 70
Target Ground/Aerial
Distracted By Buildings
Reach 70
Movement 12
Attack +50% versus nearby ground
Heals 30% upon defeating ground enemies
Level up
+HP
+Attack
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King Ghidorah 1998
★★★★
7 energy
Uses its Anti-Gravity attack when targeting an enemy that has over 50% of their HP and will inflict wound on non-leader enemies that damages per additional attack that unit recieves
HP 1198
Anti-Gravity Ranged Damage 225
Ranged Damage 327
Attack Speed 2.9 seconds
Search Range 85
Target Ground/Aerial
Distracted By Buildings
Reach 70
Movement 12 (Aerial)
Wound 75 per additional attack
Effect Time 15 seconds
Level up
+HP
+Ranged Damage
+Wound Damage
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King Ghidorah 2019
★★★★ ♛
8 energy
Damages nearby enemy units when deployed; raises attack of nearby allies every 10 seconds
HP 1198
Attack 258
Attack Speed 2.8 seconds
Search Range 75
Target Ground/Aerial
Distracted By Buildings
Reach 75 (Super Reach)
Movement 15 (Aerial)
Stun Resistance
Attack Effect +25%
Effect Time 10 seconds
Deployment Ranged Damage 387
Level up
+HP
+Attack
+Deployment Ranged Damage
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King Ghidorah 2019 (Antarctic Awakening Version)
★★★★ Δ
6 energy
Continuously pulls in surrounding enemy units
HP 1137
Ranged Damage 258
Attack Speed 3.2 seconds
Search Range 60
Target Ground/Aerial
Distracted By Buildings
Reach 50
Movement 9 (Aerial)
Drawing Effect Range 90
Level up
+HP
+Ranged Damage
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King Ghidorah (Godzilla the Ride Ver.)
★★★★
7 energy
Damages enemies in a straight line when deployed; movement speed increased by 100% when targeting an enemy
HP 1188
Attack 132 (x2)
Attack Speed 2.6 seconds
Search Range 100
Target Ground/Aerial
Distracted By Buildings
Reach 45
Movement 14
Counterattack 238
Deployment Ranged Damage 225
Level up
+HP
+Attack
+Counterattack
+Deployment Ranged Damage
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Pre-Evolution
Kiryu
★★★★ ♛
6 energy
Evolves into Kiryu Kai after being defeated twice
Summons a missile strike to a specificed location before appearing there
Ranged Damage 121 (Missile)
Effect Range Medium (Missile)
HP 763
Ranged Damage 152
Attack Speed 2.7 seconds
Search Range 69
Target Ground/Aerial
Reach 69
Movement 11
Level up
+HP
+Ranged Damage
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Evolution
Kiryu Kai
★★★★
6 energy
Summons a missile strike to a specificed location before appearing there
If at a distance, will attack with a single target Hyper Maser that has super reach
Ranged Damage 158 (Missile)
Effect Range Medium (Missile)
HP 775
Ranged Damage 158
Attack Speed 2.7 seconds
Search Range 75
Target Ground/Aerial
Reach 75 (Super Reach)
Movement 12
Level up
+HP
+Ranged Damage
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Kiryu Kai (Heavy Arms Type)
★★★★ Δ
6 energy
Fires a multi-barrage attack until meter runs out, then changes to a ground targeting drill attack that has ranged splash damage
HP 1075
Ranged Damage 70 (x3)
Ranged Drill Damage 238
Attack Speed 2.1 seconds
Search Range 90
Target Ground/Aerial
Reach 65
Movement 10
Damage vs 7+ Cost Enemies +40%
Drill Movement Speed +150%
Movement Effect Time 15 seconds
Level up
+HP
+Ranged Damage
+Ranged Drill Damage
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Kong 2021
★★★★ ♛
5 energy
HP 1198
Ranged Damage 258
Attack Speed 2.1 seconds
Search Range 60
Target Ground
Reach 50
Movement 14
Level up
+HP
+Ranged Damage
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Kong 2024 (B.E.A.S.T. Glove Version)
★★★★
6 energy
Pounces with ranged splash damage at enemies in search range if not in melee range, which can be done every 7 seconds
HP 1108
Attack 247
Attack 297 (after losing axe)
Attack Speed 2.8 seconds
Search Range 90
Target Ground
Reach 30
Movement 16
Pounce Damage 322
Attack Nullification 2
Level up
+HP
+Attack
+Pounce Damage
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Masked Rider 2023
★★★★ ♛
4 energy
Does a two hit strike against ground enemies or a kick with knockback against aerial enemies
HP 887
Attack 104
Attack Speed 2 seconds
Search Range 60
Target Ground/Aerial
Reach 50
Movement 11
Deployment Ranged Damage 279
Attack +100% versus aerial
Level up
+HP
+Attack
+Deployment Ranged Damage
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Mechagodzilla 1974
★★★★ ♛
5 energy
Disguised as Godzilla (1989), Godzilla (1991), Godzilla (2004) or Godzilla (2021) and will copy them until receiving damage to reveal true form
HP 1044
Attack 97 nearby target (x3)
Attack 291 distant target
Attack Speed 2.8 seconds
Search Range 75
Target Ground/Aerial
Distracted By Buildings
Reach 75 (Super Reach)
Movement 9
Disguise lifted at 80% or less health
Level up
+HP
+Attack
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Mechagodzilla 2021
★★★★ ♛
6 energy
Alternates attack style based on HP level which includes: a single-target tail attack, multi-unit punch attack, multi-unit missile attack that can hit nearby aerial units
HP 1231
Attack 321 (HP 100%)
Ranged Damage 354 (HP is 71-99%)
Ranged Damage 386 (HP less than 71%)
Attack Speed 2.6 seconds
Search Range 60
Target Ground/Aerial
Reach 40
Movement 14
Stun Resistance
Level up
+HP
+Attack
+Ranged Damage
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Mechagodzilla Counter-Godzilla Super Heavy Mass Nanometal Decisive Battle Weapon
★★★★ ♛
8 energy
Switches to his ranged attack, with one strong hit and five weaker consecutive hits, when halfway across the map
HP 1231
Attack 80 (x3)
Attack Speed 2.8 seconds
Search Range 80
Target Ground/Aerial
Reach 75 (Super Reach)
Movement 6
Stun Resistance
Ranged Damage 200
Ranged Damage 24 (x5)
Damage Reduced 50% for reach 65+ attacks (wears off when HP is less than 50%)
Level up
+HP
+Attack
+Ranged Damage
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Pre-Evolution
King Ghidorah 1991
★★★★
6 energy
Evolves into Mecha-King Ghidorah upon defeat
HP 917
Ranged Damage 227
Attack Speed 2.8 seconds
Search Range 69
Target Ground/Aerial
Reach 69
Movement 12 (Aerial)
Level up
+HP
+Ranged Damage
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Evolution
Mecha-King Ghidorah
★★★★ ♛
7 energy
HP 1108
Ranged Damage 248
Attack Speed 2.8 seconds
Search Range 69
Target Ground/Aerial
Reach 69
Movement 14 (Aerial)
Stun Resistance
Level up
+HP
+Ranged Damage
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Megalon
★★★★
3 energy
Creates a 15 second aura when summoned that stops nearby enemies from healing; attack lowers enemy attacking power
HP 572
Ranged Damage 104
Attack Speed 2.4 seconds
Search Range 75
Target Ground/Aerial
Reach 75 (Super Reach)
Movement 10
Health Recovery Nullifying
Enemy Attack Effect -25%
Effect Time 5 seconds
Level up
+HP
+Ranged Damage
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M.O.G.U.E.R.A.
★★★★ ♛
4 energy
Deploys as a flying unit and will remain flying for seven seconds of movement, while doing a two hit attack; when attacking reduces the damage to self and nearby 6 or less costing energy units (10 second cooldown)
HP 827
Attack 109
Attack Speed 1.9 seconds
Search Range 90
Target Ground/Aerial
Reach 75 (Super Reach)
Movement 12 (Ground)
Movement 16 (Aerial)
Damage Reduced by 30%
Effect Time 7 seconds
Level up
+HP
+Attack
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Pre-Evolution
Mothra 1992 (Larva)
★★★★
2 energy
Evolves into Mothra 1992 (Imago)
Evolution Time 30 seconds
HP 321
Attack 48
Attack Speed 2 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 5
Slow Effect Time 2 seconds
Level up
+HP
+Attack
+Slow Effect Time
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Evolution
Mothra 1992 (Imago)
★★★★ ♛
3 energy
HP 602
Ranged Damage 21 (x10)
Attack Speed 2 seconds
Search Range 60
Target Ground/Aerial
Reach 50
Movement 18 (Aerial)
Level up
+HP
+Ranged Damage
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Mothra 2019
★★★★
6 energy
HP 795
Attack 132
Attack Speed 3 seconds
Search Range 90
Target Ground/Aerial
Reach 90 (Super Reach)
Movement 19 (Aerial)
Slow Effect Time 5 seconds
Stun Resistance Boost
Effect Time 20 seconds
2 Energy Generation on Expiration
Level up
+HP
+Attack
+Slow Effect Time
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Mothra 2024
★★★★
4 energy
Knockback attack against distant enemies and a strong knockback circular attack against nearby enemies
HP 904
Attack 57
Attack Speed 2 seconds
Search Range 70
Target Ground/Aerial
Reach 70
Movement 15 (Aerial)
Ranged Damage 114
Level up
+HP
+Attack
+Ranged Damage
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Mothra Leo
★★★★
5 energy
Charges as an attack at +300% movement speed if not in melee range for 3 seconds
HP 887
Attack 196
Attack Speed 2.5 seconds
Search Range 60
Target Ground/Aerial
Reach 50
Movement 9 (Aerial)
Attack Damage 392 (Charge)
Level up
+HP
+Attack
+Attack Damage (Charge)
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Orga
★★★★ ♛
5 energy
Arrives as the Millennian UFO at first which will slow nearby foes when summoned
HP 1137
Attack 216
Attack Speed 2.5 seconds
Search Range 70
Target Ground
Distracted By Buildings
Reach 60
Movement 13
Slow Effect Time 8 seconds
Recovery 50% upon defeat once
+50% damage on revival if HP below 50%
Level up
+HP
+Attack
+Slow Effect Time
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Rainbow Mothra
★★★★ ♛
5 energy
Nullifies one attack on self and all nearby allies
HP 827
Ranged Damage 104
Attack Speed 2 seconds
Search Range 90
Target Ground/Aerial
Reach 60
Movement 12 (Aerial)
Attack Nullification 1
Level up
+HP
+Ranged Damage
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Rodan 2019
★★★★
4 energy
Fixes speed of nearby allies when summoned
HP 700
Ranged Damage 152
Attack Speed 2.8 seconds
Search Range 70
Target Ground/Aerial
Distracted By Buildings
Reach 50
Movement 17 (Aerial)
Fixed Ally Movement at 17
Effect Time 20 seconds
Burning 100
Burning Effect 4 seconds
Damage with 7+ Cost Allies +30%
Level up
+HP
+Ranged Damage
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Shimo
★★★★
5 energy
Attack freezes targets and leaves behind a frozen field, resulting in slow and dealing 3% of their max HP as damage every second; prioritizes attacking units that aren't frozen
HP 1137
Ranged Damage 173
Attack Speed 2.7 seconds
Search Range 80
Target Ground/Aerial
Reach 70
Movement 8
Freeze Damage 3% of HP
Freeze Effect Time 5 seconds
Frozen Field 10 seconds
Slow Effect Time 2 seconds
Level up
+HP
+Ranged Damage
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Skar King
★★★★
6 energy
Once every 8 seconds that an enemy enters search range, will lasso them which stuns, deals 50% normal attack damage and draws them near; when lassoing, raises attack of nearby allies
HP 1075
Attack 225
Attack Speed 2.6 seconds
Search Range 120
Target Ground/Aerial
Distracted By Buildings
Reach 60
Movement 12
Stun Effect Time 3 seconds
Attack Effect +20%
Effect Time 15 seconds
Damage vs 5- Cost Enemies +35%
Level up
+HP
+Attack
|
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Skar King X Shimo
★★★★
6 energy
Attack lowers enemy's defense; when HP goes below 100% will deploy four Great Apes one time in battle
HP 1075
Attack 132
Attack Speed 2.8 seconds
Search Range 80
Target Ground/Aerial
Distracted By Buildings
Reach 75
Movement 10
Enemy Defense -30%
Effect Time 10 seconds
Great Ape HP 272
Great Ape Attack 81
Great Ape Attack Speed 2.1 seconds
Great Apee Search Range 60
Great Ape Target Ground
Great Ape Reach 55
Great Ape Movement 16
Level up
+HP
+Attack
+Great Ape HP
+Great Ape Attack
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SpaceGodzilla
★★★★ ♛
6 energy
Summons two ground crystals every 7 seconds that boost the attack of nearby allies
HP 887
Attack 140
Attack Speed 2.6 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 12
Crystal HP 33
Crystal Duration 45 seconds
Crystal Attack Boost Effect +25%
Crystal Effect Time 5 seconds
Level up
+HP
+Attack
+Crystal HP
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SpaceGodzilla (Fukuoka Version)
★★★★ Δ
6 energy
Attack can hit up to three nearby targets; summons two flying homing crystals every 6 seconds that explode on impact
HP 853
1st Target Attack 185
2nd Target Attack 139
3rd Target Attack 93
Attack Speed 2.8 seconds
Search Range 75
Target Ground/Aerial
Reach 65
Movement 5
Crystal HP 88
Crystal Movement 28
Crystal Stun Resistance
Crystal Expiration Damage 65
Level up
+HP
+Attack
+Crystal HP
+Crystal Expiration Damage
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Super Godzilla
★★★★
8 energy
Has a Battle Instinct gauge that fills over time, becoming full after 25 seconds but also fills every time damage is taken; attack differs based on guage; when gauge fills Super Godzilla heals himself and the guage resets
HP 1375
0 Bar Attack 312
1 Bar Attack 390
2 Bar Attack 468
Attack Speed 2.6 seconds
Search Range 65
Target Ground/Aerial
Reach 55
Movement 11
Recovery Effect 35%
Level up
+HP
+Attack
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Super Mechagodzilla
★★★★ ♛
6 energy
Blasts a selected area on the battlefield when first deployed while animation plays
HP 1044
Ranged Damage 250
Attack Speed 3 seconds
Search Range 85
Target Ground/Aerial
Reach 85 (Super Reach)
Movement 14
Slow Effect Time 3 seconds
First Deployment Ranged Damage 200
Level up
+HP
+Ranged Damage
+Slow Effect Time
+Deployment Ranged Damage
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Thousand-Year Dragon King Ghidorah 2001
★★★★ ♛
7 energy
Reduces damage to self when first summoned; attacks three times, with all three hits able to hit the same target or spread and hit multiple targets
HP 917
Attack 129 (x3)
Attack Speed 2.8 seconds
Search Range 80
Target Ground/Aerial
Reach 75 (Super Reach)
Movement 15 (Aerial)
Damage Reduced by 40%
Effect Time 20 seconds
Level up
+HP
+Attack
|
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Ultraman 2022
★★★★ ♛
5 energy
Deals damage and knockback to nearby enemies when deployed; will move by flying in the middle portion of the battlefield
HP 730
Pierce Damage 127
Attack Speed 2.6 seconds
Search Range 90
Target Ground/Aerial
Reach 80 (Super Reach)
Movement 10 (Ground)
Movement 15 (Aerial)
Stun Resistance
Deployment Ranged Damage 60
Level up
+HP
+Pierce Damage
+Deployment Ranged Damage
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Zetton 2022
★★★★
8 energy
Damages nearby foes upon death based on number of bars filled by a percentage of HP, with lower figures if it hits the enemy leader; expires automatically when all bars fill
after 95 seconds
HP 1108
Attack 21
Attack Speed 1.2 seconds
Search Range 110
Target Ground/Aerial
Reach 110 (Super Reach)
No Movement (Aerial)
Expiration 10% HP / 5% leader (1 bar)
Expiration 20% HP / 10% leader (2 bar)
Expiration 40% HP / 15% leader (3 bar)
Expiration 60% HP / 20% leader (4 bar)
Expiration 90% HP / 40% leader (5 bar)
Level up
+HP
+Attack
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Note: The target for units was simplified. "3rd Force" was left off as a target. In game it is listed for various units, like the MBAW-93, and not listed for others even though they will attack the 3rd Force, such as Mechagodzilla 1993. As a result, this was not included as it's misleading. Simlarly, "Leader" and "Facility" was also removed as all units can attack these, with the exception of Godzilla 2024 (Evolved Rio de Janeiro Version), although it is noted for units that can only attack them like the B-2 Spirit Stealth Bomber.