Below is a list of units, with their star rating controlling rarity and also upgrade costs. For leveling units, the bonuses are percentage based according to the current level but rounded up to a whole number.
Units are sorted by stars and then alphabetically, with the exceptions of evolutions which are grouped together based on the name of the first form.
Note that units which can be leaders are denoted by a crown icon ♛ on their profile.
Unlike lower star units, three star units and leaders start with inflated stats but have lower growth levels.
Note that units with a crown icon ♛ on their profile are ones that can also be placed as leaders with different stats.
Similar to three stars, four star units and leaders start with greatly inflated stats and have huge boosts for their first five levels.
Note that units with a crown icon ♛ on their profile are ones that can also be placed as leaders with different stats.
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Anguirus 2021
★★★★
4 energy
Takes 50% less damage and reflects damage when attacked at 45 through 140 meters away (one game space is 30 meters)
HP 1472
Attack 273
Attack Speed 2 seconds
Search Range 55
Target Ground
Distracted By Buildings
Reach 50
Movement 10
Reflection 165
Damage Reduced 50% on distant attacks
Level up
+HP
+Attack
+Reflection
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Aqua Mothra
★★★★
4 energy
After three normal attacks, deals double damage on the next attack
HP 1089
Attack 174
Attack Speed 1.1 seconds
Search Range 80
Target Ground/Aerial
Reach 60
Movement 22
Expires after 20 seconds
2 Energy Generation on Timer Expiration
Movement in Water +50%
Level up
+HP
+Attack
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Armor Mothra
★★★★ ♛
6 energy
Grants critical attack status to itself every 6 seconds
HP 1641
Attack 315
Attack Speed 1.9 seconds
Search Range 140
Target Ground/Aerial
Reach 45
Movement 14 (Aerial)
Critical Damage 220%
Movement +100% when enemy targeted
When Dashing Resists Damage by 50%
Slow Resistance
Knockback Resistance
Attract Resistance
Level up
+HP
+Attack
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Bagan
★★★★ ♛
6 energy
Raises own attack after deafeating an enemy unit; attack can chain to hit up to five nearby units
HP 1542
Attack 273
Attack Speed 2.7 seconds
Search Range 85
Target Ground/Aerial
Distracted By Buildings
Reach 72
Movement 13
Expires after 20 seconds
Attack Effect +20%
Effect Time 10 seconds
Level up
+HP
+Attack
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Baragon 1965
★★★★
3 energy
Deploys invisible; its first attack while invisible is a ranged bouncing strike that breaks its invisibility and inflicts critical status to itself and nearby allies; when its HP drops below 50% it will re-enter invisibility once, halting all actions for 5 seconds and reducing damage by 50% during that time
HP 1231
Attack 253
Ranged Damage 253
Attack Speed 2.2 seconds
Search Range 55
Target Ground/Aerial
Reach 50
Movement 20
Critical Damage 200%
Level up
+HP
+Attack
+Ranged Damage
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Pre-Evolution
Battra (Larva)
★★★★
3 energy
Evolves into Battra (Imago)
Raises attack of nearby allies
when summoned
Evolution Time 25 seconds
HP 572
Attack 152
Attack Speed 1.8 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 5
Attack Effect +30%
Effect Time 15 seconds
Level up
+HP
+Attack
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Evolution
Battra (Imago)
★★★★ ♛
4 energy
Raises attack of nearby allies
when summoned
HP 976
Attack 253
Attack Speed 2.1 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 18 (Aerial)
Attack Effect +30%
Effect Time 15 seconds
Level up
+HP
+Attack
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Battra and Mothra
★★★★
6 energy
When Battra and Mothra are targeting the same enemy, Battra switches to a ranged attack; every 6 seconds, Mothra heals a nearby ally unit for 12% of their HP every second for three seconds
HP 1188
Attack 118 (x2)
Ranged Damage 154 (x2)
Attack Speed 2.1 seconds
Search Range 75
Target Ground/Aerial
Reach 68
Movement 15 (Aerial)
Mothra HP 1089
Attack 73 (x2)
Attack Speed 2.1 seconds
Search Range 80
Target Ground/Aerial
Reach 73
Movement 14 (Aerial)
Level up
+HP (and Mothra's)
+Attack (and Mothra's)
+Ranged Damage
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Behemoth
★★★★
5 energy
Attack has splash damage that can hit nearby air units; if not attacking for 1 second it will generate a healing field, which can be created every 10 seconds
HP 1641
Ranged Damage 321
Attack Speed 3.3 seconds
Search Range 45
Target Ground
Reach 40
Movement 7
Recovery 4% max unit HP per second
Recovery 1% max leader HP per second
Recovery Effect Time 10 seconds
Level up
+HP
+Ranged Damage
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Pre-Evolution
Biollante (Flower Beast Form)
★★★★
3 energy
Evolves into Biollante (Plant Beast Form)
Evolution Time 25 seconds
HP 898
Ranged Damage 174
Attack Speed 2 seconds
Search Range 65
Target Ground
Distracted By Buildings
Reach 65
Movement 2
Attack +80% when deployed in water
Level up
+HP
+Ranged Damage
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Evolution
Biollante (Plant Beast Form)
★★★★ ♛
3 energy
HP 1128
Ranged Damage 174
Attack Speed 1.4 seconds
Search Range 60
Target Ground
Distracted By Buildings
Reach 58
Movement 12
Attack +80% when deployed in water
Level up
+HP
+Ranged Damage
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Biollante (Wakasa Bay Version)
★★★★ Δ
4 energy
Attacks cause acid status; tentacles attack every 5 seconds will temporarly ground aerial units; heals nearby allies upon defeat
HP 1326
Attack 196
Attack Speed 2.7 seconds
Search Range 65
Target Ground/Aerial
Distracted By Buildings
Reach 60
Movement 12
Recovery 7% max HP per second
Recovery Effect Time 5 seconds
Tentacle Ranged Damage 235
Low Flying Status 10 seconds
Acid 38 per .5 seconds
Acid Effect 3.5 seconds
Level up
+HP
+Attack
+Tentacle Ranged Damage
+Acid
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Blade Liger
★★★★
5 energy
Deploys in laser blade mode with 1 attack nullification; while in blade mode, it performs a leaping strike that bypasses nullification and damage reduction before reverting to normal form; each enemy defeated grants attack nullification and reactivates laser blade mode
HP 1674
Attack 332
Attack Speed 2.0 seconds
Search Range 80
Target Ground/Aerial
Reach 50
Movement 8
Laser Blade Movement 13.6
Laser Blade Ranged Damage 498
Attack Nullification 1
Level up
+HP
+Attack
+Ranged Damage
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Bolga
★★★★
5 energy
When HP drops below 50% it changes to flight mode and recovers all HP; in flight mode uses ranged damage attacks based on the distance of the target
HP 1414
Grounded Attack 289
Ranged Damage 289
Close Ranged Damage 347
Attack Speed 2.2 seconds
Grounded Search Range 65
Flight Search Range 85
Target Ground/Aerial
Distracted By Buildings
Grounded Reach 60
Flight Reach 80 (Super Reach)
Grounded Movement 17
Flight Movement 26 (Aerial)
Level up
+HP
+Attack
+Ranged Damage
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Burning Godzilla 1995
★★★★
5 energy
Bars fill every 15 seconds; damages nearby foes upon death with explosion size based on number of bars
HP 1418
Attack 385
Attack Speed 3.3 seconds
Search Range 60
Target Ground/Aerial
Distracted By Buildings
Reach 60
Movement 8
Expiration Damage 385 (1 bar)
Expiration Damage 578 (2 bar)
Expiration Damage 770 (3 bar)
Expiration Damage 1155 (4 bar)
Level up
+HP
+Attack
+Expiration Damage
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Burning Godzilla 1995 (Ariake Version)
★★★★ Δ
6 energy
Gauge fills over time and remains filled even if defeated; attack releases explosions based on the number of bars filled, with 0 bars doing one explosion per attack, 1 bar doing three explosions and 2 bars doing five explosions per attack
HP 1796
0 Bar Ranged Damage366
1 Bar Ranged Damage 440
2 Bar Ranged Damage 513
Attack Speed 2.9 seconds
Search Range 75
Target Ground/Aerial
Distracted By Buildings
Reach 70
Movement 11
Attack Explosion Damage 63
Level up
+HP
+Ranged Damage
+Attack Explosion Damage
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Burning Godzilla 2019
★★★★
7 energy
Deploys at 55% health in the middle of the map in an inoperable state and will remain that way until either health fills or 13 seconds have passed
HP 1987
Ranged Damage 598
Attack Speed 3.1 seconds
Search Range 80
Target Ground/Aerial
Distracted By Buildings
Reach 65
Movement 12
Recovery Effect 5% every second
Effect Time 30 seconds
Stun Resistance
Level up
+HP
+Ranged Damage
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Chibi Mechagodzilla and Chibi Godzilla
★★★★
4 energy
If Chibi Godzilla is defeated, Chibi Mechagodzilla gets a 50% boost to both attack and movement speed and recovers 30% health; if Chibi Mechagodzilla is defeated, Chibi Godzilla will revive him after three seconds at 50% health and can do this up to three times; if Chibi Godzilla's health falls below 70% it will trip Chibi Mechagodzilla and cause compel on enemies to target him for 10 seconds
HP 853
Attack 127
Attack Speed 3.3 seconds
Search Range 80
Target Ground/Aerial
Distracted By Buildings
Reach 75 (Super Reach)
Movement 8 Medium
Stun Effect Time 0.6 seconds
Stun Resistance
Recovery 50% on revival
Compel Effect Time 10 seconds
Godzilla HP 811
Godzilla Attack 152
Godzilla Attack Speed 2.6 seconds
Godzilla Search Range 75
Godzilla Target Ground/Aerial
Godzilla Distracted By Buildings
Godzilla Reach 70
Godzilla Movement 8 Medium
Godzilla Burning 60
Godzilla Burning Effect 8 seconds
Level up
+HP (and Godzilla's)
+Attack (and Godzilla's)
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Death Saurer
★★★★ ♛
7 energy
Grants an HP shield to itself every 7 seconds; if there are more than two enemy units nearby will launch a missle attack that has a 8 second cooldown
HP 2141
Ranged Damage 464
Missle Ranged Damage 56 (x5)
Attack Speed 3.8 seconds
Search Range 85
Target Ground/Aerial
Reach 70
Movement 6
Stun Resistance
Shield HP 171
Level up
+HP
+Ranged Damage
+Shield HP
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Desghidorah
★★★★ ♛
7 energy
Releases burning shockwave with stun when summoned
HP 1448
Pierce Damage 318
Attack Speed 2.8 seconds
Search Range 90
Target Ground/Aerial
Reach 85 (Super Reach)
Movement 10 (Aerial)
Burning 60
Burning Effect 8 seconds
Stun Effect Time 0.6 seconds
Level up
+HP
+Pierce Damage
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Pre-Evolution
Destoroyah (Aggregate Form)
★★★★
3 energy
Evolves into Destoroyah (Flying Form)
Evolves on map without having to resummon
Evolution Time 15 seconds
HP 742
Attack 129
Attack Speed 2.5 seconds
Search 55
Target Ground/Aerial
Reach 55
Movement 14
Level up
+HP
+Attack
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Pre-Evolution (Middle Stage)
Destoroyah (Flying Form)
★★★★
3 energy
Evolves into Destoroyah (Perfect Form)
Evolves on map without having to resummon
Evolution Time 15 seconds
HP 1025
Attack 174
Attack Speed 2.5 seconds
Search Range 60
Target Ground/Aerial
Reach 60
Movement 18 (Aerial)
Level up
+HP
+Attack
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Evolution
Destoroyah (Perfect Form)
★★★★ ♛
7 energy
Transforms into five Destoroyah Larva upon defeat
HP 1888
Attack 556
Attack Speed 2.5 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 8
Larva HP 63
Larva Attack 18
Larva Attack Speed 1.3 seconds
Larva Search Range 60
Larva Target Ground/Aerial
Larva Reach 50
Larva Movement 16
Level up
+HP (and Larva's)
+Attack (and Larva's)
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Destoroyah (Ariake Version)
★★★★ Δ
5 energy
If not being targeted, will do a double attack with laser horn that lowers enemy defense
HP 1317
Attack 247
Attack Speed 2.4 seconds
Search Range 95
Target Ground/Aerial
Reach 64
Movement 18
Enemy Defense -30%
Effect Time 10 seconds
Attack +20% versus ground
Level up
+HP
+Attack
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EVA-00
★★★★
5 energy
After 15 seconds, deploys a shield to block damage, moving slowly without attacking; after 22 seconds, equips an N² missile and charges the enemy leader, exploding on contact or upon defeat to damage nearby enemies
HP 1231
Attack 88 (x3)
Attack Speed 2.3 seconds
Search Range 60
Target Ground/Aerial
Reach 40
Movement 8
Guard Reduces Damage by 70%
N² Movement Speed +250%
Expiration Damage 476
Level up
+HP
+Attack
+Expiration Damage
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EVA-01
★★★★ ♛
6 energy
Dashes after 4 seconds
HP 1283
Pierce Damage 283
Attack Speed 2.3 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 6
When Dashing Resists Damage by 30%
Resists Enemy Self-Destructs
Level up
+HP
+Pierce Damage
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Pre-Evolution
EVA-02
★★★★
6 energy
Evolves into EVA-02 (The Beast)
Evolves on map without having to resummon
Has a faster attack against nearby ground units
Evolution Time 30 seconds
HP 1188
Attack 94
Attack Speed 2.7 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 6
Deployment Ranged Damage 200
Level up
+HP
+Attack
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Evolution
EVA-02 (The Beast)
★★★★
6 energy
Once every 5 seconds that an enemy enters search range from a distance, will lock on causing stun before pouncing on them
The Beast's attack is boosted after appearing
HP 1283
Attack 289
Attack Speed 2.7 seconds
Search Range 100
Target Ground/Aerial
Reach 30
Movement 20
Stun Effect Time 2 seconds max
Attack +30%
Effect Time 10 seconds
Attack +30% versus aerial
Level up
+HP
+Attack
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EVA-08
★★★★ ♛
6 energy
When summoned stays stationary with a sniper rifle, having 180 reach, before taking out a gun and moving with normal reach doing x3 attacks
HP 1137
Attack 129
Attack Speed 3.8 seconds
Search Range 180
Target Ground/Aerial
Reach 65
Movement 10
Sniping 20 seconds
Sniping +30% attack and speed
Level up
+HP
+Attack
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Pre-Evolution
Rodan 1993
★★★★
3 energy
Evolves into Fire Rodan upon defeat
Raises speed of nearby allies when summoned
HP 853
Attack 174
Attack Speed 2.1 seconds
Search Range 75
Target Ground/Aerial
Distracted By Buildings
Reach 35
Movement 13 (Aerial)
Movement Effect +50%
Effect Time 5 seconds
Level up
+HP
+Attack
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Evolution
Fire Rodan
★★★★ ♛
4 energy
Raises speed of nearby allies when summoned; heals nearby allies upon defeat
HP 1188
Attack 234
Attack Speed 2.5 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 20 (Aerial)
Movement Effect +120%
Effect Time 15 seconds
Recovery 6% max HP per second
Recovery Effect Time 5 seconds
Level up
+HP
+Attack
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Gamera 1967
★★★★
5 energy
Once every 5 seconds nullifies 1 attack for nearby ally units or facilities that cost 3 or less energy
HP 1560
Ranged Damage 367
Attack Speed 2.9 seconds
Search 85
Target Ground/Aerial
Reach 78 (Super Reach)
Movement 12
Ally Attack Nullification 1
Level up
+HP
+Ranged Damage
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Gamera 1996
★★★★ ♛
6 energy
Knockback attack; deals damage three times while moving horizontally when deployed; when defeated fires a Ultimate Plasma in the enemy leader's direction
HP 1697
Attack 379
Attack Speed 2.6 seconds
Search 75
Target Ground/Aerial
Reach 72
Movement 14
Deployment Ranged Damage 190 (x3)
Expiration Damage 266
Level up
+HP
+Attack
+Deployment Ranged Damage
+Expiration Damage
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Gamera 2023
★★★★ ♛
5 energy
Does a two hit strike against ground enemies or a fireball with knockback against aerial enemies
HP 1703
Attack 152
Attack Speed 2.2 seconds
Search 80
Target Ground/Aerial
Reach 70
Movement 8
Attack +150% versus aerial
Level up
+HP
+Attack
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Gamera 2023 (Flying Form)
★★★★ Δ
6 energy
When HP falls below 50% changes to a multi-hit ranged attack
HP 1655
Ranged Damage 347
Multi Ranged Damage 105 (x5)
Attack Speed 3.2 seconds
Search Range 80
Target Ground/Aerial
Reach 45
Movement 15 (Aerial)
Stun Resistance
Damage Reduced While Attacking by 30%
Level up
+HP
+Ranged Damage
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Geno Breaker
★★★★
5 energy
Boosts own attack when deployed
HP 1754
Ranged Damage 480
Attack Speed 3.1 seconds
Search Range 90
Target Ground
Reach 83 (Super Reach)
Movement 11
Attack Effect +30%
Effect Time 25 seconds
Level up
+HP
+Ranged Damage
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Gigan 2004
★★★★
4 energy
Once every 5 seconds that an enemy enters search range, will chain them causing stun before quickly rushing in to attack
HP 1044
Ranged Damage 140 (x2)
Attack Speed 1.6 seconds
Search Range 100
Target Ground
Reach 30
Movement 18
Stun Effect Time 2 seconds max
Level up
+HP
+Ranged Damage
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Gigan Rex
★★★★ ♛
6 energy
Deploys 2 Gigan Miles and summons an additional one every 15 seconds
HP 1188
Attack 168 (x2)
Attack Speed 2.8 seconds
Search Range 70
Target Ground/Aerial
Reach 70
Movement 11 (Aerial)
Miles HP 528
Miles Attack 33 per second
Miles Attack Speed 2 seconds
Miles Search Range 80
Miles Target Ground/Aerial
Miles Reach 50
Miles Movement 19 (Aerial)
Level up
+HP
+Attack
+Miles HP
+Miles Attack
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Godzilla 1954
★★★★
6 energy
When defeated adds Godzilla 1989, Godzilla 1991, Burning Godzilla 1995, Godzilla 1999, Godzilla 2001, Godzilla 2002, Kiryu, Godzilla 2004 or Godzilla Terrestris/Ultima to your next draw with a -2 energy discount (units are +5 levels as the ones in your collection up to Godzilla 1954's level)
HP 1418
Attack 372
Attack Speed 2.6 seconds
Search Range 60
Target Ground/Aerial
Distracted By Buildings
Reach 60
Movement 11
Level up
+HP
+Attack
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Godzilla 1954 (Tokyo Version)
★★★★ Δ
6 energy
HP 2125
Ranged Damage 424
Attack Speed 3 seconds
Search Range 55
Target Ground/Aerial
Distracted By Buildings
Reach 55
Movement 15
Status Effect Resistance
Effect Battle Piece Immunity
Resists Enemy Self-Destructs
Level up
+HP
+Ranged Damage
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Godzilla 1989 (Wakasa Bay Version)
★★★★ Δ ♛
7 energy
Releases a nuclear pulse when at half health
HP 1796
Attack 338 (x3)
Attack Speed 5 seconds
Search Range 65
Target Ground/Aerial
Distracted By Buildings
Reach 65
Movement 10
Pulse Ranged Damage 338
Level up
+HP
+Attack
+Pulse Ranged Damage
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Godzilla 1991
★★★★
7 energy
Boosts attack when targeted by effect battle piece; ignores damage nullification and damage reduction
HP 1987
Attack 396
Attack Speed 2.2 seconds
Search Range 70
Target Ground/Aerial
Distracted By Buildings
Reach 70
Movement 11
Attack Effect +30%
Effect Time 20 seconds
Level up
+HP
+Ranged Damage
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Godzilla 1999
★★★★ ♛
5 energy
When defeating an enemy or after three consecutive attacks will release a burning fire blast
HP 1560
Attack 347
Attack Speed 2.4 seconds
Search Range 65
Target Ground/Aerial
Distracted By Buildings
Reach 65
Movement 14
Slow Resistance
Defeating Ranged Damage 278
Burning 60
Burning Effect 8 seconds
Level up
+HP
+Attack
+Defeating Ranged Damage
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Godzilla 2001
★★★★ ♛
6 energy
Lowers attack of nearby enemy units when summoned or defeated
HP 1515
Ranged Damage 385
Attack Speed 2.8 seconds
Search Range 69
Target Ground/Aerial
Distracted By Buildings
Reach 69
Movement 13
Enemy Attack Effect -20%
Effect Time 20 seconds
Level up
+HP
+Ranged Damage
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Pre-Evolution
Godzilla 2002
★★★★
5 energy
Evolves into Godzilla 2003 after being defeated twice
Charges as an attack at +250% movement speed if not in melee range for 1.5 seconds; after 7 seconds fires a ranged damaged heat wave that can hit aerial units
HP 1655
Attack 312
Attack Speed 2.4 seconds
Search Range 75
Target Ground
Reach 50
Movement 12
Slow Resistance
Attack Damage 624 (Charge)
Ranged Damage 156 (x3)
Level up
+HP
+Attack
+Attack Damage (Charge)
+Ranged Damage
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Evolution
Godzilla 2003
★★★★ ♛
5 energy
Charges as an attack at +250% movement speed if not in melee range for 1.3 seconds; after 6 seconds fires a ranged damaged heat wave that can hit aerial units
HP 1796
Attack 347
Attack Speed 2.4 seconds
Search Range 78
Target Ground
Reach 50
Movement 13
Slow Resistance
Attack Damage 694 (Charge)
Ranged Damage 139 (x5)
Level up
+HP
+Attack
+Attack Damage (Charge)
+Ranged Damage
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Godzilla 2004
★★★★ ♛
7 energy
When an enemy enters melee range, switches to a ranged damage tail strike with knockback
HP 1703
Attack 379
Ranged Damage 493
Attack Speed 2.3 seconds
Search Range 65
Target Ground/Aerial
Distracted By Buildings
Reach 65
Movement 15
Level up
+HP
+Attack
+Ranged Damage
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Godzilla 2004 (Tokyo Final Battle Version)
★★★★ Δ
7 energy
After opponent deploys a battle piece, switches to a ray attack with 90 reach and gains stun resistance; after opponent deploys two battle pieces, reach increases to 120; after opponent deploys three battle pieces, gets +30% attack boost
HP 1888
Attack 196 (x2)
Ray Attack 392
Attack Speed 2.5 seconds
Search Range 60/90/120
Target Ground/Aerial
Distracted By Buildings
Reach 50
Movement 6
Level up
+HP
+Attack
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Pre-Evolution
Godzilla 2016 (Second Form)
★★★★
2 energy
Evolves into Godzilla 2016 (Third Form)
Evolves on map without having to resummon
Evolution Time 20 seconds
HP 693
Ranged Damage 51
Attack Speed 2.6 seconds
Search Range 50
No Target
Reach 40
Movement 6
Water Recovery 10% every 3 seconds
Level up
+HP
+Ranged Damage
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Pre-Evolution (Middle Stage)
Godzilla 2016 (Third Form)
★★★★
3 energy
Evolves into Godzilla 2016 (Fourth Form)
Evolves on map without having to resummon
Evolution Time 25 seconds
HP 656
Attack 212
Attack Speed 2.5 seconds
Search Range 40
Target Ground
Reach 40
No movement
Level up
+HP
+Attack
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Evolution
Godzilla 2016 (Fourth Form)
★★★★ ♛
6 energy
Uses a single target attack on ground units and a ranged, multi-target attack against air units
HP 1888
Attack ??
Attack Speed 3.2 seconds
Ranged Damage 480
Ranged Attack Speed 2.6 seconds
Search Range 75
Target Ground/Aerial
Reach 65
Movement 6
Level up
+HP
+Attack
+Ranged Damage
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Godzilla 2016 (Shin Godzilla: Orthochromatic Version)
★★★★ Δ
6 energy
Simultaneously strikes with both regular and tail attacks; switches to a ranged with tail attack when three or more enemies are present on the battlefield
HP 1731
Attack 307
Tail Attack 261
Ranged Damage 307
Attack Speed 2.9 seconds
Search Range 80
Target Ground/Aerial
Distracted By Buildings
Reach 75
Movement 9
Level up
+HP
+Attack
+Ranged Damage
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Godzilla 2021
★★★★ ♛
6 energy
Attack is a steady blast that deals damage every 0.3 seconds that increases in damage the longer it's active, dealing 20% of max for 1.5 seconds, 25% until 3 seconds, 30% until 4.5 seconds, 60% until 6.5 seconds and 100% thereafter
HP 1844
Attack 312 max
Attack Speed 2.5 seconds
Search Range 70
Target Ground/Aerial
Distracted By Buildings
Reach 70
Movement 13
Level up
+HP
+Attack
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Godzilla 2023
★★★★ ♛
6 energy
Can be placed in water nearly double the placement distance of a normal unit; will wait underwater for up to 25 seconds, if an enemy appears in range in that time will burst up and deal damage to the surrounding area
HP 1472
Ranged Damage 302
Attack Speed 2.7 seconds
Search Range 50
Target Ground/Aerial
Distracted By Buildings
Reach 45
Movement 12
Recovery Effect 5% every second
Effect Time 15 seconds
Deployment Ranged Damage 665
Underwater Time 25 seconds
Level up
+HP
+Ranged Damage
+Deployment Ranged Damage
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Godzilla 2023 (Ginza Version)
★★★★ Δ
7 energy
Stationary unit that only moves in overtime and can only be placed in the row above the leader; fires a large area explosion at the enemy leader
HP 1137
Ranged Damage 248
Attack Speed 3.2 seconds
Search Range 50
Target Ground/Aerial
Reach 45
No Movement unless overtime
1st Heat Ray Charge 25 seconds
2nd Heat Ray Charge 35 seconds
3rd+ Heat Ray Charge 45 seconds
Heat Ray Damage vs Leader 744
Heat Ray Damage vs Unit 620
Status Effect Immunity When Firing
Level up
+HP
+Ranged Damage
+Heat Ray Damage
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Godzilla 2023 (vs. Megalon Version)
★★★★
6 energy
Pounces with ranged splash damage at enemies in search range if not in melee range, which can be done every 8 seconds and can target flying units which will be put in a low flying status
HP 1796
Ranged Damage 385
Attack Speed 2.8 seconds
Search Range 110
Target Ground
Reach 45
Movement 14
Stun Effect Time 0.6 seconds
Pounce Damage 501
Low Flying Status 20 seconds
Level up
+HP
+Ranged Damage
+Pounce Damage
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Godzilla 2024 (Evolved Version)
★★★★ ♛
7 energy
Has a two bar guage that fills every 12 seconds and will use stronger attacks if a bar is full, consuming a bar in the process
HP 1731
Attack 556
Attack Speed 3.1 seconds
Search Range 105
Target Ground/Aerial
Reach 70
Movement 17
Ranged Damage 640 (1 bar)
Ranged Damage 723 (2 bars)
Gauge boost on defeating enemy 20%
Level up
+HP
+Attack
+Ranged Damage
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Godzilla 2024 (Evolved Rio de Janeiro Version)
★★★★ Δ
7 energy
After 25 seconds switches from heat ray mode to melee mode; heat ray attack is a steady blast that targets the furthest unit within range and deals damage every 0.3 seconds that increases in damage the longer it's active, dealing 20% of max for 1.5 seconds, 25% until 3 seconds, 30% until 5 seconds, 60% until 7 seconds and 100% thereafter
HP 1560
Attack 225
Melee Attack 405
Attack Speed 2.5 seconds
Search Range 140
Melee Search Range 60
Target Ground/Aerial Units Only
Melee Target Ground
Reach 140 (Super Reach)
Melee Reach 55
Movement 3
Melee Movement 9
Level up
+HP
+Attack
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Godzilla and Mothra 2019
★★★★
7 energy
Godzilla's attack is a steady blast that deals damage every 0.3 seconds for four seconds; if Mothra's health falls below 70% it will cause compel on enemies to target her for 10 seconds; upon Mothra's defeat, she leaves behind a zone that reduces damage taken by allies and continuously grants them shield HP for 10 seconds
HP 1766
Attack 51 every 0.3 seconds
Attack Speed 3.5 seconds
Search Range 80
Target Ground/Aerial
Reach 78
Movement 10
Mothra HP 1231
Attack 248
Attack Speed 2.4 seconds
Search Range 100
Target Ground/Aerial
Reach 55
Movement 14 (Aerial)
Shield HP 65
Damage Reduced by 25%
Effect Time 10 seconds
Compel Effect Time 10 seconds
Level up
+HP (and Mothra's)
+Attack (and Mothra's)
+Shield HP
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Godzilla Earth
★★★★
9 energy
Takes up four spaces on the battlefield
HP 2456
Ranged Damage 557
Attack Speed 5 seconds
Search Range 100
Target Ground/Aerial
Distracted By Buildings
Reach 80 (Super Reach)
Movement 4
Stun Resistance
+50% damage when HP is below 33%
Level up
+HP
+Ranged Damage
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Godzilla Earth (Mechagodzilla City Version)
★★★★
8 energy
Takes up four spaces on the battlefield; every 9 seconds when damaged releases a burning attack that knockbacks (leader specials don't trigger this)
HP 2338
Ranged Damage 646
Attack Speed 4 seconds
Search Range 90
Target Ground
Distracted By Buildings
Reach 85 (Super Reach)
Movement 7
Stun Resistance
Burning 240
Burning Effect 5 seconds
Damage Reduced 20% from aerial units
Level up
+HP
+Ranged Damage
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Godzilla (Godzilla Galaxy Odyssey)
★★★★
6 energy
When first summoned reduces damage taken and inflicts a compel effect, with both effects triggering again after an additional 9 seconds
HP 1844
Ranged Damage 367
Beam Ranged Damage 478
Attack Speed 2.5 seconds
Search Range 70
Target Ground/Aerial
Reach 65
Movement 11
Taken Damage -90
Effect Time 7 seconds
Compel Effect Time 4.5 seconds
Level up
+HP
+Ranged Damage
-Taken Damage
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Godzilla (Godzilla the Ride Ver.)
★★★★
5 energy
Follows his regular attack with a stomp attack if target is less than 30% HP; summons with one critical attack for self and nearby allies
HP 1515
Attack 410
Stomp Attack 533
Attack Speed 2.5 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 13
Critical Damage 200%
Level up
+HP
+Attack
+Stomp Attack
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Pre-Evolution
Godzilla Terrestris
★★★★
5 energy
Evolves into Godzilla Ultima
Evolution Time 25 seconds
HP 949
Attack 253
Attack Speed 2.8 seconds
Search Range 65
Target Ground/Aerial
Distracted By Buildings
Reach 65
Movement 13
Recovery Effect 10% every second
Effect Time 10 seconds
Level up
+HP
+Attack
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Evolution
Godzilla Ultima
★★★★ ♛
6 energy
HP 1418
Attack 379
Attack Speed 3.3 seconds
Search Range 100
Target Ground/Aerial
Distracted By Buildings
Reach 100 (Super Reach)
Movement 13
Level up
+HP
+Attack
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Godzilla Ultima (Scarlet Dust Version)
★★★★ Δ
6 energy
Lowers enemy defense if they come in range of its scarlet dust cloud; lowers enemy defense when attacking if foe's defense isn't already lowered
HP 1703
Attack 385
Attack Speed 2.4 seconds
Search Range 90
Target Ground/Aerial
Distracted By Buildings
Reach 85 (Super Reach)
Movement 10
Enemy Defense -35%
Effect Time for Proximity 1 seconds
Effect Time for Attacking 5 seconds
Level up
+HP
+Attack
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Guiron 2023
★★★★
3 energy
Performs a ranged attack on enemies with over 49% HP, which removes any temporary buffs (leader special move buffs excluded)
HP 949
Attack 212
Ranged Damage 424
Attack Speed 1.9 seconds
Search Range 67
Target Ground/Aerial
Reach 67
Movement 13
Level up
+HP
+Attack
+Ranged Damage
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Gyaos 1967
★★★★
4 energy
Performs a circular attack every 6 seconds that will temporarly ground aerial units; during night stages gets a +20% attack boost; during day stages takes 2% damage every 1 second
HP 1231
Attack 253
Attack Speed 2.6 seconds
Search Range 70
Target Ground/Aerial
Reach 60
Movement 18 (Aerial)
Circular Ranged Damage 178
Low Flying Status 10 seconds
1 Energy Generation on Day Sage Expiration
Level up
+HP
+Attack
+Circular Ranged Damage
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Gyaos 2023
★★★★
3 energy
Each time it's deployed the number of Gyaos grow or mature; starting at 2, then 3, then 3 with 1 adult, then 3 with 2 adults, and finally 2 with 3 adults
HP 318 / Adult HP 424
Attack 107 / Adult Attack 142
Attack Speed 2.6 seconds
Search Range 75
Target Ground/Aerial
Reach 50 / Adult Reach 65
Movement 14 (Aerial)
Improves with each deployment (5 max)
Level up
+HP (and Adult's)
+Attack (and Adult's)
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Hedorah 2004
★★★★
5 energy
Uses a ranged attack that inflicts acid damage, but switches to a single-target attack against units already affected by acid; being stunned will remove recovery effect
HP 1632
Ranged Damage 212
Attack 258
Attack Speed 2.7 seconds
Search Range 50
Target Ground/Aerial
Distracted By Buildings
Reach 50
Movement 17
Recovery Effect 4% every second
Acid 30 per .5 seconds
Acid Effect 6.5 seconds
Level up
+HP
+Attack
+Acid
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Pre-Evolution
Jet Jaguar 1973
★★★★
2 energy
Evolves into Jet Jaguar 1973 (Giant Form)
Raises attack of nearby allies every 2 seconds
Evolution Time 25 seconds
HP 433
No Attack
No Movement (Aerial)
Attack Effect 130%
Effect Time 10 seconds
Level up
+HP
|
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Evolution
Jet Jaguar 1973 (Giant)
★★★★
3 energy
Knockback attack
HP 1418
Attack 206
Attack Speed 2.3 seconds
Search Range 60
Target Ground
Reach 50
Movement 16
Level up
+HP
+Attack
|
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Jet Jaguar 2021
★★★★ ♛
4 energy
HP 1044
Ranged Damage 196
Attack Speed 1.6 seconds
Search Range 60
Target Ground
Reach 60
Movement 15
Attack Nullification 4
Level up
+HP
+Ranged Damage
|
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Pre-Evolution
Monster X
★★★★
5 energy
Evolves into Keizer Ghidorah upon defeat
HP 1283
Attack 289
Attack Speed 3.2 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 20
Attack +40% versus nearby ground
Level up
+HP
+Attack
|
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Evolution
Keizer Ghidorah
★★★★
7 energy
Note: spelled as "Kaizer" in game
HP 1796
Attack 506
Attack Speed 3.2 seconds
Search Range 70
Target Ground/Aerial
Distracted By Buildings
Reach 70
Movement 12
Attack +50% versus nearby ground
Heals 30% upon defeating ground enemies
Level up
+HP
+Attack
|
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Keizer Ghidorah (Tokyo Final Battle Version)
★★★★
6 energy
Attacks cause knockback to non-targeted enemies in range; lowers the attack speed of enemies struck
HP 1844
Ranged Damage 446
Attack Speed 4.1 seconds
Search Range 85
Target Ground/Aerial
Reach 80 (Super Reach)
Movement 8
Attack Speed -40%
Effect Time 7 seconds
Damage vs 3- Cost Enemies +20%
Level up
+HP
+Ranged Damage
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Kiju Type0 G Breaker
★★★★
5 energy
Deals ranged damage to units costing 5 energy or less, and normal attacks to those costing more than 5; every 4 seconds, its attack triggers a buff that increases the attack power of itself or a nearby ally with the highest attack
HP 1703
Ranged Damage 248
Attack 496
Attack Speed 2.6 seconds
Search Range 90
Target Ground/Aerial
Reach 75 (Super Reach)
Movement 8
Attack Effect +35%
Effect Time 8 seconds
Level up
+HP
+Ranged Damage
+Attack
|
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King Ghidorah 1991 (Abashiri Version)
★★★★
6 energy
Gains increased movement speed upon deployment; while under any positive status effect, attacks using its gravity beam and restores a portion of its health after each strike
HP 1778
Stomp Ranged Damage 334
Gravity Beam Ranged Damage 418
Attack Speed 3 seconds
Search Range 80
Target Ground/Aerial
Distracted By Buildings
Reach 65
Movement 15 (Aerial)
Movement Effect +40%
Effect Time 20 seconds
Recovery 12% after gravity beam attack
Level up
+HP
+Ranged Damage
+Wound Damage
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King Ghidorah 1998
★★★★
7 energy
Uses its Anti-Gravity attack when targeting an enemy that has over 50% of their HP and will inflict wound on non-leader enemies that damages per additional attack that unit recieves
HP 1987
Anti-Gravity Ranged Damage 433
Ranged Damage 628
Attack Speed 2.9 seconds
Search Range 85
Target Ground/Aerial
Distracted By Buildings
Reach 70
Movement 12 (Aerial)
Wound 113 per additional attack
Effect Time 15 seconds
Level up
+HP
+Ranged Damage
+Wound Damage
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King Ghidorah 2019
★★★★ ♛
7 energy
Damages nearby enemy units when deployed; raises attack of nearby allies every 10 seconds
HP 1987
Attack 385
Attack Speed 2.8 seconds
Search Range 85
Target Ground/Aerial
Distracted By Buildings
Reach 75 (Super Reach)
Movement 18 (Aerial)
Stun Resistance
Attack Effect +25%
Effect Time 10 seconds
Deployment Ranged Damage 387
Level up
+HP
+Attack
+Deployment Ranged Damage
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King Ghidorah 2019 (Antarctic Awakening Version)
★★★★ Δ
6 energy
Continuously pulls in surrounding enemy units
HP 1796
Ranged Damage 385
Attack Speed 3 seconds
Search Range 60
Target Ground/Aerial
Distracted By Buildings
Reach 60
Movement 9 (Aerial)
Drawing Effect Range 90
Level up
+HP
+Ranged Damage
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King Ghidorah (Godzilla the Ride Ver.)
★★★★
7 energy
Damages enemies in a straight line when deployed; movement speed increased by 100% when targeting an enemy
HP 1778
Attack 196 (x2)
Attack Speed 2.6 seconds
Search Range 100
Target Ground/Aerial
Distracted By Buildings
Reach 45
Movement 14
Counterattack 334
Deployment Ranged Damage 353
Level up
+HP
+Attack
+Counterattack
+Deployment Ranged Damage
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Pre-Evolution
Kiryu
★★★★ ♛
6 energy
Evolves into Kiryu Kai after being defeated twice
Summons a missile strike to a specificed location before appearing there
Ranged Damage 180 (Missile)
Effect Range 30 (Missile)
HP 1137
Ranged Damage 225
Attack Speed 2.7 seconds
Search Range 69
Target Ground/Aerial
Reach 69
Movement 11
Level up
+HP
+Ranged Damage
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Evolution
Kiryu Kai
★★★★
6 energy
Summons a missile strike to a specificed location before appearing there; if at a distance, will attack with a single target Hyper Maser that has super reach
Ranged Damage 234 (Missile)
Effect Range 30 (Missile)
HP 1166
Maser Attack 234
Ranged Damage 234
Attack Speed 2.7 seconds
Search Range 75
Target Ground/Aerial
Reach 75 (Super Reach)
Movement 12
Level up
+HP
+Attack
+Ranged Damage
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Kiryu Kai (Heavy Arms Type)
★★★★ Δ
6 energy
Fires a multi-barrage attack for 30 seconds, then changes to a ground targeting drill attack that has ranged splash damage that can hurt nearby air units
HP 1608
Ranged Damage 104 (x3)
Ranged Drill Damage 354
Attack Speed 2.1 seconds
Search Range 90
Target Ground/Aerial
Reach 65
Movement 12
Damage vs 7+ Cost Enemies +40%
Drill Movement Speed +150%
Movement Effect Time 15 seconds
Level up
+HP
+Ranged Damage
+Ranged Drill Damage
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Kong 2021
★★★★ ♛
5 energy
HP 1796
Ranged Damage 417
Attack Speed 2.1 seconds
Search Range 60
Target Ground
Reach 50
Movement 14
Level up
+HP
+Ranged Damage
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Kong 2024 (B.E.A.S.T. Glove Version)
★★★★
6 energy
Pounces with ranged splash damage at enemies in search range if not in melee range, which can be done every 7 seconds; pounce can deal damage to nearby flying units
HP 1703
Attack 360
Attack 432 (after losing axe)
Attack Speed 2.8 seconds
Search Range 90
Target Ground
Reach 30
Movement 16
Pounce Damage 468
Attack Nullification 2
Level up
+HP
+Attack
+Pounce Damage
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Legion
★★★★
7 energy
Deploys 7 Soldier Legion; when health is less than 50% switches to a red laser attack
HP 1685
Attack 273
Red Laser Attack 132 (x3)
Attack Speed 2.7 seconds
Search Range 90
Target Ground/Aerial
Distracted By Buildings
Reach 80
Red Laser Reach 65
Movement 6
Attack Nullification 1
Soldier Legion HP 247
Soldier Legion Attack 94
Soldier Legion Attack Speed 1.7 seconds
Soldier Legion Search Range 100
Soldier Legion Target Ground/Aerial
Soldier Legion Reach 40
Soldier Legion Movement 25
Level up
+HP (and Soldier Legion's)
+Attack (and Soldier Legion's)
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Masked Rider 2023
★★★★ ♛
4 energy
Damages a selected area when deployed; does a two hit strike against ground enemies or a kick with knockback against aerial enemies
HP 1326
Attack 152
Attack Speed 2 seconds
Search Range 60
Target Ground/Aerial
Reach 50
Movement 11
Deployment Ranged Damage 100
Attack +100% versus aerial
Level up
+HP
+Attack
+Deployment Ranged Damage
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Mechagodzilla 1974
★★★★ ♛
5 energy
Disguised as Godzilla (1989), Godzilla (1991), Godzilla (1999) Godzilla (2004) or Godzilla (2021) and will copy them until receiving damage to reveal true form
HP 1560
Missle Attack 142 nearby target (x3)
Laser Attack 426 distant target
Attack Speed 2.8 seconds
Search Range 75
Target Ground/Aerial
Distracted By Buildings
Reach 75 (Super Reach)
Movement 9
Disguise lifted at 80% or less health
Level up
+HP
+Attack
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Mechagodzilla 1993 (Poster Art Version)
★★★★
5 energy
Attack is a steady blast that deals damage every 0.3 seconds that increases in damage the longer it's active, dealing 30% of max for 1 second, 40% until 2 seconds, 50% until 3 seconds, 65% until 4 seconds and 100% thereafter; defends and boosts allied facilities every 10 seconds
HP 1560
Ranged Damage 127
Attack Speed 2.5 seconds
Search Range 80
Target Ground/Aerial
Reach 73
Movement 20
Facility generation speed boosted 30%
Damage Reduced to Facilities by 40%
Effect Time 10 seconds
Level up
+HP
+Ranged Damage
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Mechagodzilla 2021
★★★★ ♛
6 energy
Alternates attack style based on HP level which includes: a single-target tail attack, multi-unit punch attack, multi-unit missile attack that can hit nearby aerial units
HP 1844
Attack 480 (HP 100%)
Ranged Damage 528 (HP is 71-99%)
Ranged Damage 576 (HP less than 71%)
Attack Speed 2.6 seconds
Search Range 60
Target Ground/Aerial
Reach 40
Movement 14
Stun Resistance
Level up
+HP
+Attack
+Ranged Damage
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Mechagodzilla Counter-Godzilla Super Heavy Mass Nanometal Decisive Battle Weapon
★★★★ ♛
8 energy
Switches to a ranged attack with one strong hit and five weaker consecutive hits when halfway across the map
HP 1987
Attack 115 (x3)
Attack Speed 2.8 seconds
Search Range 80
Target Ground/Aerial
Reach 75 (Super Reach)
Movement 6
Stun Resistance
Ranged Damage 288
Ranged Damage 35 (x5)
Damage Reduced 60% for reach 60+ attacks (wears off when HP is less than 30%)
Level up
+HP
+Attack
+Ranged Damage
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Pre-Evolution
King Ghidorah 1991
★★★★
6 energy
Evolves into Mecha-King Ghidorah upon defeat
HP 1374
Ranged Damage 338
Attack Speed 2.8 seconds
Search Range 69
Target Ground/Aerial
Reach 69
Movement 12 (Aerial)
Level up
+HP
+Ranged Damage
|
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Evolution
Mecha-King Ghidorah
★★★★ ♛
7 energy
HP 1655
Ranged Damage 366
Attack Speed 2.8 seconds
Search Range 69
Target Ground/Aerial
Reach 69
Movement 14 (Aerial)
Stun Resistance
Level up
+HP
+Ranged Damage
|
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Megaguirus (Odaiba Version)
★★★★ Δ
4 energy
Once every 20 seconds, will dodge an attack targeting it while moving behind the attacker and stunning them if they are close enough
HP 1391
Attack 248
Attack Speed 1.9 seconds
Search Range 75
Target Ground/Aerial
Reach 70
Movement 18
Stun Effect Time 3 second
Level up
+HP
+Attack
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Megalon 1973
★★★★
3 energy
Creates a 15 second aura when deploued that stops nearby enemies from healing; attack lowers enemy attacking power
HP 853
Ranged Damage 152
Attack Speed 2.4 seconds
Search Range 75
Target Ground/Aerial
Reach 75 (Super Reach)
Movement 10
Health Recovery Nullifying
Enemy Attack Effect -25%
Effect Time 5 seconds
Level up
+HP
+Ranged Damage
|
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Megalon 2023
★★★★
4 energy
Drills forward with a knockback attack when first deployed and is immune until attack finishes; every 3 seconds will do a drill rush attack with knockback if not being targeted
HP 1326
Attack 279
Attack Speed 2 seconds
Search Range 100
Target Ground/Aerial
Reach 55
Movement 22 (Aerial)
Health Recovery Nullifying
Drill Rush Damage 140 (x3)
Deployment Damage 140 (x5)
Level up
+HP
+Attack
+Drill Damage
+Deployment Damage
|
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Megalon and Gigan 1973
★★★★
5 energy
When Megalon attacks a unit different from Gigan, has knockback; every 8 seconds, when Megalon attacks the same unit as Gigan will do a ranged attack that will release a ring of fire that lasts 10 seconds with a burning effect; when Gigan first attacks a unit already targeted by Megalon will do an aerial buzzsaw attack
HP 1089
Attack 187
Ranged Damage 66 (x3)
Attack Speed 2.2 seconds
Search Range 85
Target Ground/Aerial
Reach 60
Movement 17
Burning 120
Burning Effect 1 seconds
Attack +30% versus burning units
Gigan HP 1374
Attack 196
Buzzsaw Attack 255
Attack Speed 1.6 seconds
Search Range 120
Target Ground/Aerial
Reach 45
Movement 17
Buzzsaw Movement 60
Attack +30% versus burning units
Level up
+HP (and Gigan's)
+Attack (and Gigan's)
+Ranged Damage
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M.O.G.U.E.R.A.
★★★★ ♛
4 energy
Deploys as a flying unit and will remain flying for seven seconds of movement, while doing a two hit attack; when attacking reduces the damage to self and nearby 6 or less costing energy units (10 second cooldown)
HP 1231
Attack 158
Attack Speed 1.9 seconds
Search Range 90
Target Ground/Aerial
Reach 75 (Super Reach)
Movement 12 (Ground)
Movement 16 (Aerial)
Damage Reduced by 30%
Effect Time 7 seconds
Level up
+HP
+Attack
|
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Mothra 1961 (Giant Cocoon)
★★★★
3 energy
Deploys a Mothra Imago unit when the cocoon expires or is destroyed
HP 1515
Expires after 30 seconds
Mothra Imago HP 931
Mothra Imago Ranged Damage 63
Mothra Imago Attack Speed 2 seconds
Mothra Imago Search Range 60
Mothra Imago Target Ground/Aerial
Mothra Imago Reach 50
Mothra Imago Movement 18
Deployment Ranged Damage 252
Level up
+HP (and Mothra Imago's)
+Mothra Imago Ranged Damage
+Deployment Ranged Damage
|
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Pre-Evolution
Mothra 1992 (Larva)
★★★★
2 energy
Evolves into Mothra 1992 (Imago)
Evolution Time 30 seconds
HP 572
Attack 72
Attack Speed 2 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 5
Slow Effect Time 2 seconds
Level up
+HP
+Attack
+Slow Effect Time
|
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Evolution
Mothra 1992 (Imago)
★★★★ ♛
3 energy
HP 904
Ranged Damage 33 (x10)
Attack Speed 2 seconds
Search Range 60
Target Ground/Aerial
Reach 50
Movement 18 (Aerial)
Level up
+HP
+Ranged Damage
|
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Mothra 2019
★★★★
5 energy
HP 1283
Attack 196
Attack Speed 3 seconds
Search Range 90
Target Ground/Aerial
Reach 90 (Super Reach)
Movement 19 (Aerial)
Slow Effect Time 5 seconds
Stun Resistance Boost
Effect Time 40 seconds
2 Energy Generation on Expiration
Level up
+HP
+Attack
+Slow Effect Time
|
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Mothra 2024
★★★★
4 energy
Knockback attack against distant enemies and a strong knockback circular attack against nearby enemies
HP 1353
Attack 107
Attack Speed 2 seconds
Search Range 70
Target Ground/Aerial
Reach 70
Movement 15 (Aerial)
Ranged Damage 214
Level up
+HP
+Attack
+Ranged Damage
|
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Mothra Leo
★★★★
5 energy
Charges as an attack at +300% movement speed if not in melee range for 3 seconds
HP 1326
Attack 289
Attack Speed 2.5 seconds
Search Range 60
Target Ground/Aerial
Reach 50
Movement 9 (Aerial)
Attack Damage 578 (Charge)
Level up
+HP
+Attack
+Attack Damage (Charge)
|
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Orga
★★★★ ♛
5 energy
Arrives as the Millennian UFO at first which will slow nearby foes
HP 1703
Attack 318
Attack Speed 2.5 seconds
Search Range 70
Target Ground
Distracted By Buildings
Reach 60
Movement 13
Slow Effect Time 8 seconds
Recovery 75% upon defeat once
+100% damage on revival if HP below 75%
Level up
+HP
+Attack
+Slow Effect Time
|
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Rainbow Mothra
★★★★ ♛
5 energy
Nullifies one attack on self and all nearby allies
HP 1231
Ranged Damage 152
Attack Speed 2 seconds
Search Range 90
Target Ground/Aerial
Reach 60
Movement 12 (Aerial)
Attack Nullification 1
Level up
+HP
+Ranged Damage
|
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Rodan 2019
★★★★
4 energy
Fixes speed of nearby allies when summoned
HP 1231
Ranged Damage 225
Attack Speed 2.8 seconds
Search Range 70
Target Ground/Aerial
Distracted By Buildings
Reach 50
Movement 19 (Aerial)
Fixed Ally Movement at 19
Effect Time 20 seconds
Burning 120
Burning Effect 4 seconds
Damage with 7+ Cost Allies +30%
Level up
+HP
+Ranged Damage
|
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Rodan 2019 (Washington DC Version)
★★★★
4 energy
Switches to a fire attack with burn damage and extended range when striking an enemy already targeted by an ally; after 35 seconds, once the gauge is filled, summons King Ghidorah to the field; gauge progress is retained even if defeated
HP 1010
Attack 152
Fire Ranged Damage 168
Attack Speed 2.5 seconds
Search Range 90
Target Ground/Aerial
Reach 50
Fire Reach 90 (Super Reach)
Movement 22 (Aerial)
Burning 120
Burning Effect 5 seconds
King Ghidorah HP 1987
King Ghidorah Attack 385
King Ghidorah Attack Speed 2.8 seconds
King Ghidorah Search Range 85
King Ghidorah Target Ground/Aerial
King Ghidorah Distracted By Buildings
King Ghidorah Reach 75 (Super Reach)
King Ghidorah Movement 18 (Aerial)
King Ghidorah Stun Resistance
King Ghidorah Attack Effect +25%
King Ghidorah Effect Time 10 seconds
King Ghidorah Deployment Damage 387
Level up
+HP (and King Ghidorah's)
+Attack (and King Ghidorah's)
+Ranged Damage
+King Ghidorah's Deployment Damage
|
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Shimo
★★★★
5 energy
Attack freezes targets and leaves behind a frozen field, resulting in slow and dealing 3% of their max HP as damage every second; prioritizes attacking units that aren't frozen
HP 1703
Ranged Damage 253
Attack Speed 2.7 seconds
Search Range 80
Target Ground/Aerial
Reach 70
Movement 8
Freeze Damage 3% of HP
Freeze Effect Time 5 seconds
Frozen Field 10 seconds
Slow Effect Time 2 seconds
Level up
+HP
+Ranged Damage
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Skar King
★★★★
6 energy
Once every 8 seconds that an enemy enters search range, will lasso them which stuns, deals 50% normal attack damage and draws them near; when lassoing, raises attack of nearby allies
HP 1608
Attack 332
Attack Speed 2.6 seconds
Search Range 120
Target Ground/Aerial
Distracted By Buildings
Reach 60
Movement 12
Stun Effect Time 3 seconds
Attack Effect +20%
Effect Time 15 seconds
Damage vs 5- Cost Enemies +35%
Level up
+HP
+Attack
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Skar King X Shimo
★★★★
6 energy
Attack lowers enemy's defense; first time HP goes below 100% will deploy four Great Apes
HP 1608
Attack 196
Attack Speed 2.8 seconds
Search Range 80
Target Ground/Aerial
Distracted By Buildings
Reach 75
Movement 10
Enemy Defense -30%
Effect Time 10 seconds
Great Ape HP 396
Great Ape Attack 118
Great Ape Attack Speed 2.1 seconds
Great Apee Search Range 60
Great Ape Target Ground
Great Ape Reach 55
Great Ape Movement 16
Level up
+HP (and Great Ape's)
+Attack (and Great Ape's)
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SpaceGodzilla
★★★★ ♛
6 energy
Summons two ground crystals every 7 seconds that boost the attack of nearby allies
HP 1326
Attack 205
Attack Speed 2.6 seconds
Search Range 65
Target Ground/Aerial
Reach 65
Movement 12
Crystal HP 80
Crystal Duration 45 seconds
Crystal Attack Boost Effect +30%
Crystal Effect Time 5 seconds
Level up
+HP (and Crystal's)
+Attack
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SpaceGodzilla (Fukuoka Version)
★★★★ Δ
6 energy
Attack can hit up to three nearby targets; summons two flying homing crystals every 6 seconds that explode on impact
HP 1283
1st Target Attack 273
2nd Target Attack 205
3rd Target Attack 137
Attack Speed 2.8 seconds
Search Range 75
Target Ground/Aerial
Reach 65
Movement 5
Crystal HP 129
Crystal Movement 28
Crystal Stun Resistance
Crystal Expiration Damage 97
Level up
+HP (and Crystal's)
+Attack
+Crystal Expiration Damage
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Super Godzilla
★★★★
8 energy
Has a Battle Instinct gauge that fills over time, becoming full after 25 seconds but also fills every time damage is taken; attack differs based on guage; when gauge fills Super Godzilla heals himself and the guage resets
HP 2061
0 Bar Attack 462
1 Bar Attack 578
2 Bar Attack 924
Attack Speed 2.6 seconds
Search Range 65
Target Ground/Aerial
Reach 55
Movement 11
Recovery Effect 40%
Level up
+HP
+Attack
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Super Mechagodzilla
★★★★ ♛
6 energy
Blasts a selected area on the battlefield when first deployed while animation plays
HP 1560
Ranged Damage 372
Attack Speed 3 seconds
Search Range 85
Target Ground/Aerial
Reach 85 (Super Reach)
Movement 14
Slow Effect Time 3 seconds
First Deployment Ranged Damage 298
Level up
+HP
+Ranged Damage
+Slow Effect Time
+Deployment Ranged Damage
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Thousand-Year Dragon King Ghidorah 2001
★★★★ ♛
7 energy
Reduces damage to self when first summoned; attacks three times, with all three hits able to hit the same target or spread and hit multiple targets
HP 1374
Attack 187 (x3)
Attack Speed 2.8 seconds
Search Range 80
Target Ground/Aerial
Reach 75 (Super Reach)
Movement 15 (Aerial)
Damage Reduced by 40%
Effect Time 20 seconds
Level up
+HP
+Attack
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Ultraman 2022
★★★★ ♛
5 energy
Deals damage and knockback to nearby enemies when deployed; will move by flying in the middle portion of the battlefield
HP 1089
Pierce Damage 186
Attack Speed 2.6 seconds
Search Range 90
Target Ground/Aerial
Reach 80 (Super Reach)
Movement 10 (Ground)
Movement 15 (Aerial)
Stun Resistance
Deployment Ranged Damage 60
Level up
+HP
+Pierce Damage
+Deployment Ranged Damage
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Vulture
★★★★
3 energy
Deploys with two sub Vultures; after two attacks, will move away from the target but still stay in attack reach
HP 480
Attack 51 (x2)
Attack Speed 2 seconds
Search Range 100
Target Ground/Aerial
Reach 77 (Super Reach)
Movement 25 (Aerial)
Wound 27 per additional attack
Effect Time 10 seconds
Sub Vulture HP 385
Attack 33 (x2)
Attack Speed 2 seconds
Search Range 100
Target Ground/Aerial
Reach 73
Movement 25 (Aerial)
Level up
+HP (and Sub Vulture's)
+Attack (and Sub Vulture's)
+Wound Damage
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Zetton 2022
★★★★
8 energy
Damages nearby foes upon death based on number of bars filled by a percentage of HP, with lower figures if it hits the enemy leader; expires automatically when all bars fill
after 95 seconds
HP 1655
Attack 33 (1 bar)
Attack 37 (2 bar)
Attack 43 (3 bar)
Attack 50 (4 bar)
Attack Speed 1.2 seconds
Search Range 110
Target Ground/Aerial
Reach 110 (Super Reach)
No Movement (Aerial)
Expiration 10% HP / 5% leader (1 bar)
Expiration 20% HP / 10% leader (2 bar)
Expiration 40% HP / 15% leader (3 bar)
Expiration 60% HP / 20% leader (4 bar)
Expiration 90% HP / 40% leader (5 bar)
Level up
+HP
+Attack
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Note: The target for units was simplified. "3rd Force" was left off as a target. In game it is listed for various units, like the MBAW-93, and not listed for others even though they will attack the 3rd Force, such as Mechagodzilla 1993. As a result, this was not included as it's misleading. Simlarly, "Leader" and "Facility" was also removed as all units can attack these, with the exception of Godzilla 2024 (Evolved Rio de Janeiro Version), although it is noted for units that can only attack them like the B-2 Spirit Stealth Bomber.