Godzilla Battle Line - Studio [Android/iOS]
Studio Setup - Monster Stars - Showdowns - Monster Condition - Star Ranks - Fans - Your Studio

Studio Setup

Introduced with version 2.0.0, studio mode is an idle minigame that is unlocked at rank 12. Players select a "star" monster that will battle another player's monster in the studio during a showdown.


Monster Stars

Studio mode is a showcase for unlocked monsters. It allows you to select from your roster to place them into showdowns or raise their star rank to unlock rewards. All units in the game, not effects or facilities, are available in this mode except the following:

  • B-2 Spirit Stealth Bomber
  • Kamacuras Swarm 1967 (note: regular Kamacruas 1967 does appear and they share a star rank)
  • MBAW-93
  • Moguera 1957 (note: because this is categorized as an "effect")
  • Shinden
  • Super X
  • Zetton 2022

The mode utilizes the final evolution for all units, with the exception of King Ghidorah 1991. However, players can change forms by selecting their star and clicking edit. Once in this menu clicking on the kaiju will allow the player to set whatever form they like.


Showdown and Rewards

The main attraction, showdowns have your monster face another player's monster. The structure is that your current star is sent to battle which takes 8 hours to prepare the showdown, although that time will be less if your star has the "Showdown Prep Rush Order" ability unlocked.

This time can be reduced through shortcuts, which require watching an advertisement. Each shortcut removes two hours from the preparation time. A total of three shortcuts are available every 12 hours, at the same interval that the expedition shortcuts appear. In addition, the player can rush the preparation and start the showdown immediately through spending G-stones. The cost is 1 G-stone for every 4 minutes remaining, rounded down, +1 additional G-stone. So for example 28 minutes remaining costs 8 G-stones (28/4 = 7+1), while 27 minutes remaining costs 7 G-stones (27/4=6.75 rounded down to 6+1). This is strange as it's different from the 1 G-stone for every 5 minutes remaining, rounded up, cost for rushing expeditions.

Showdown

Once the showdown commences a short movie plays of your monster battling another player's. The player has no direct control over the battle. It simply has an introduction for each monster followed by a title card, such as "Kong vs. スペースゴジラ", before the monsters start to exchange blows. This can be back and forth or one sided. Following the exchange one of the two monsters will be defeated. At this point a winner will be announced via a newspaper headline with a short description of the battle, along with rewards distributed.

Headline

The rewards you receive will be fans, G-tokens and Star Points. The amounts depend on a few variables, and naturally will be boosted by Showdown Star Points and Showdown Revenue star rank abilities on your monster.

New fans is the hardest to determine. It is greatly influenced by if you win or lose a match. It has been as low as just 1 new fans for a loss all the way to as high as 200 new fans for a win, and many numbers in between. It is not known what influences this number, unless it's at random from ranges based on if you won or lost.

G-tokens rewarded is around 500-509 for a loss and 700-709 for a win. If your monster star was a celeb then they will get an additional +5%. If your monster was an icon they will get an additional +20%. Celebs and icons are chosen at random each day, with a maximum of three chosen. For example, you might start the day with two celebs and one icon or one celeb and two icons.

Star Points is the easiest to deduce. A loss equals 80 Star Points while a win equals 100 Star Points. If your monster is highly motivated (red smiley) you will get an additional +20 Star Points.

Great battles

Occasionally a showdown will result in a "great battle". This will supercharge the rewards granted from the conflict.

Headline

Headline

For great battle rewards a large number of new fans are given, with 300-489 being current results. It will also give a huge number of G-tokens. This can be around 860 G-tokens on the low end, and actually won't generate the "Great Battle!" message even if the other rewards are the same. It can reach amounts of 1700-1709 G-tokens or can rarely go to an even higher bracket of around 2000-10000 G-tokens. Star Points awarded are 150 for a great battle.

It's not known what triggers a great battle.


Monster Condition

What causes your monster to win or lose a match? The game mentions this as being tied to their motivation condition, although there is a large degree of chance as well. These motivation condition levels are:

Red Excellent
Orange Good
Green Normal
Blue Poor
Purple Terrible

A monster's condition is seen from the star selection screen. At the begining of each day, the motivation level will either stay the same as the day before, grow/raise by one rank or will be reset to a random motivation level. An exception are any monsters set as a star when this reset happens, as they will have their condition state locked in from the prior day. On a side note, during the first day of studio mode all monsters started at normal condition.

Star Select

Every showdown a monster does that day decreases their condition state by one level. A player can raise a monster's motivation by two levels through using the recovery feature. This feature, which is not available to a monster that is preparing for a showdown, is done by watching an advertisement once a day or using 50 G-stones up to ten times a day.


Star Ranks

One of the showdown rewards are Star Points. These are used to increase the star rank for your monsters. Doing so unlocks a wide range of rewards, with each monster having its own set. These can be showdown multipliers, battle stat multipliers for matches (excluding fair matches), G-stones, skins, victory poses or titles. While these are variable for each monster, with leaders having different sets, the first 30 follow this basic pattern:

  • Rank 2: +0.3% to Damage, HP or Movement Speed in matches
  • Rank 3: +0.3% to Damage, HP or Movement Speed in matches
  • Rank 4: +5% to Showdown Star Points, Showdown Revenue or a 5% reduction in Showdown Preparation
  • Rank 5: G-stones x50
  • Rank 6: +0.3% to Damage, HP or Movement Speed in matches
  • Rank 7: +5% to Showdown Star Points, Showdown Revenue or a 5% reduction in Showdown Preparation
  • Rank 8: +0.3% to Damage, HP or Movement Speed in matches
  • Rank 9: +0.3% to Damage, HP or Movement Speed in matches / +0.5% to leader HP
  • Rank 10: Title reward
  • Rank 11: +0.3% to Damage, HP or Movement Speed in matches
  • Rank 12: +5% to Showdown Star Points, Showdown Revenue or a 5% reduction in Showdown Preparation
  • Rank 13: +0.3% to Damage, HP or Movement Speed in matches
  • Rank 14: +0.3% to Damage, HP or Movement Speed in matches
  • Rank 15: G-stones x100 / skin / alternate victory pose for leader
  • Rank 16: +0.3% to Damage, HP or Movement Speed in matches
  • Rank 17: +0.3% to Damage, HP or Movement Speed in matches / +0.5% to leader Damage
  • Rank 18: +0.3% to Damage, HP or Movement Speed in matches
  • Rank 19: +5% to Showdown Star Points, Showdown Revenue or a 5% reduction in Showdown Preparation
  • Rank 20: G-stones x100 / skin
  • Rank 21: +5% to Showdown Star Points, Showdown Revenue or a 5% reduction in Showdown Preparation
  • Rank 22: +0.6% to Damage, HP or Movement Speed in matches
  • Rank 23: +5% to Showdown Star Points, Showdown Revenue or a 5% reduction in Showdown Preparation
  • Rank 24: +0.3% to Damage, HP or Movement Speed in matches / +1% to leader HP
  • Rank 25: G-stones x50 / skin
  • Rank 26: +0.6% to Damage, HP or Movement Speed in matches
  • Rank 27: +5% to Showdown Star Points, Showdown Revenue or a 5% reduction in Showdown Preparation
  • Rank 28: +0.6% to Damage, HP or Movement Speed in matches
  • Rank 29: +5% to Showdown Star Points, Showdown Revenue or a 5% reduction in Showdown Preparation / +1% to leader Damage
  • Rank 30: G-stones x100

Exceptions to the norms are the following:

  • Battra - Rank 14 is +0.6% to Damage
  • Gigan 1972 - Rank 14 and Rank 16 are +0.6% Movement Speed
  • Godzilla Ultima - Rank 14 is +0.6% to Damage
  • Kiryu 2002 - Rank 14 and Rank 18 are +0.6% Damage
  • Kong 2021 - Rank 14 and Rank 18 are +0.6% HP
  • SpaceGodzilla - Rank 16 is +0.6% HP

Ranks 31-35 are more random in terms of the benefits given, with the only consistent being Rank 35 which will either give 10 fragments of the same type as the unit or G-stones x50.

In order to raise a monster's rank you need to have the appropriate unit level and also the appropriate studio level. In terms of the unit level, the max is double their current level. So for example a level 8 unit can only upgrade themselves up to star rank 16, assuming the studio level permitted it. Now raising a monster's star rank requires infusing it with Star Points earned in showdowns, which can be spent on any monster. The costs per rank are:

  • Rank 2: 95 Star Points
  • Rank 3: 102 Star Points
  • Rank 4: 110 Star Points
  • Rank 5: 119 Star Points
  • Rank 6: 129 Star Points
  • Rank 7: 139 Star Points
  • Rank 8: 150 Star Points
  • Rank 9: 162 Star Points
  • Rank 10: 175 Star Points
  • Rank 11: 189 Star Points
  • Rank 12: 205 Star Points
  • Rank 13: 221 Star Points
  • Rank 14: 239 Star Points
  • Rank 15: 258 Star Points
  • Rank 16: 279 Star Points
  • Rank 17: 301 Star Points
  • Rank 18: 325 Star Points
  • Rank 19: 351 Star Points
  • Rank 20: 379 Star Points
  • Rank 21: 409 Star Points
  • Rank 22: 442 Star Points
  • Rank 23: 478 Star Points
  • Rank 24: 516 Star Points
  • Rank 25: 557 Star Points
  • Rank 26: 602 Star Points
  • Rank 27: 650 Star Points
  • Rank 28: 702 Star Points
  • Rank 29: 758 Star Points
  • Rank 30: 819 Star Points
  • Rank 31: 885 Star Points
  • Rank 32: 955 Star Points
  • Rank 33: 1032 Star Points
  • Rank 34: 1115 Star Points

In addition, there is a global star rank bonus that is applied to all ranked matches. This awards additional G-tokens for winning or losing a match.

Star Rank Bonus

However, this bonus is incredibly small. For every star rank you have on a unit it's +0.02%, regardless of if the unit was involved in the match or not. This means it takes a total of 50 star ranks to achieve +1% to your G-token match reward.


Fans

One reward for showdowns are acquiring new fans for that particular monster. Each monster has their own fan base that builds as the player partakes in showdowns. These unlock achievements, from the normal Achievement tab, and give things like G-tokens, expeditions or items to decorate your studio.


Your Studio

The battleground for showdowns are your studio. The appearance can be customized and the studio leveled up as well.

In terms of customizing, players have control over the following elements:

  • Objects such as building lots (up to six can be placed and rotated into place)
  • Base, which includes the road and exterior elements
  • Background, which includes the sky

Customizing the studio appears to be purely cosmetic, and the appearance will be used before and during showdowns.

Players can also level up their studio. This is done by raising the star rank of your monsters. The level of your studio determines the max star rank you can achieve per unit, along with the level of your unit. The amount of studio experience you earn is equal to the amount of Star Points required to rank up. For example, raising Mothra Leo from rank 2 to rank 3 will give 102 studio experience because it requires 102 Star Points. Studio levels require the current level of studio experience:

  • Level 1 (10 max star rank)
  • Level 2: 190 studio experience
  • Level 3: 656 studio experience
  • Level 4: 1571 studio experience
  • Level 5: 3174 studio experience
  • Level 6: 5844 studio experience
  • Level 7: 10169 studio experience (15 max star rank unlocked)
  • Level 8: 18227 studio experience (20 max star rank unlocked)

  • Level 9: 14217 (25 max star rank unlocked)
  • Level 10: 24380 studio experience

  • Level 11: ??? studio experience

Level 9 and level 10 were introduced with version 2.1.1 of the game. The above figure for level 9 is reported and conflicts with prior studio experience, meaning the earlier levels might require less experience to level up now compared to before version 2.1.1 was introduced. Level 11 was introduced in version 2.14.0 of the game.

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