Godzilla Battle Line - Units and Monster Leaders [Android/iOS]
Leveling Up Battle Pieces - Player Rank - Battle Memory Leveling

Leveling Up

Units/leaders, effects and facilities can be leveled up, increasing certain stats which vary depending on the source.

Leveling up requires a combination of G-tokens and Battle Pieces, the latter is specific to that unit and often acquired from expeditions. The cost to level up depends on the number of stars for that unit and the current level.


★ Battle Piece Leveling

One star units start off being very cheap to level up both for G-tokens and Battle Pieces. However, the G-token cost really starts to jump with further levels, although doesn't surpass the high costs that two star units have. In terms of stat growth with level ups, they vary based on the particular levels.

Level

G-token Cost

Battle Pieces

Unit Stat Growth

2

14

2

+20%

3

56

4

+20%

4

84

6

+20%

5

140

10

+20%

6

210

15

+10%

7

280

20

+10%

8

350

25

+10%

9

420

30

+10%

10

560

40

+10%

11

700

50

+15%

12

1050

60

+15%

13

1400

70

+15%

14

1750

80

+15%

15

2100

90

+15%

16

2800

100

+10%

17

3500

125

+10%

18

4200

150

+10%

19

4900

175

+10%

20

8400

200

+10%

21

9450

250

+2%

22

10500

300

+2%

23

11550

350

+2%

24

12600

400

+2%

25

13650

450

+2%

26

14700

500

+2%

27

15750

550

+2%

28

16800

600

+2%

29

18900

650

+2%

30

21000

700

+2%

31

33000

750

+0.5%

32

33000

800

+0.5%

33

36000

875

+0.5%

34

36000

950

+0.5%

35

39000

1025

+0.5%

36

39000

1100

+0.5%

37

42000

1200

+0.5%

38

42000

1300

+0.5%

39

45000

1400

+0.5%

40

45000

1500

+0.5%

41

48000

1600

+0.5%

42

51000

1700

+0.5%

43

54000

1900

+0.5%

44

58000

2100

+0.5%

45

62000

2500

+0.5%

46

67000

3000

+0.5%

47

72000

3500

+0.5%

48

77000

4000

+0.5%

49

83000

4500

+0.5%

50

89000

5500

+0.5%


★★ Battle Piece Leveling

In terms of G-tokens, two star units are the most expensive to level up in the long run despite starting cheap. The units also used to require a lot of Battle Pieces, although version 2.2.0 brought their levels better in sync with one and three star units in terms of rarity.

Level

G-token Cost

Battle Pieces

Unit Stat Growth

2

35

2

+20%

3

140

4

+20%

4

210

6

+20%

5

280

8

+20%

6

350

10

+10%

7

525

15

+10%

8

700

20

+10%

9

875

25

+10%

10

1050

30

+10%

11

1225

35

+15%

12

1400

40

+15%

13

1575

45

+15%

14

1750

50

+15%

15

2100

55

+15%

16

2450

60

+10%

17

2800

65

+10%

18

3150

70

+10%

19

3500

75

+10%

20

4200

80

+10%

21

8330

90

+2%

22

9520

100

+2%

23

10710

110

+2%

24

11900

120

+2%

25

13387

130

+2%

26

14875

140

+2%

27

16362

160

+2%

28

17850

180

+2%

29

20825

200

+2%

30

23800

220

+2%

31

35700

240

+0.5%

32

37400

270

+0.5%

33

39100

300

+0.5%

34

40800

330

+0.5%

35

42500

360

+0.5%

36

44200

390

+0.5%

37

45900

420

+0.5%

38

47600

450

+0.5%

39

49300

500

+0.5%

40

51000

550

+0.5%

41

54000

600

+0.5%

42

57000

675

+0.5%

43

60000

750

+0.5%

44

64000

850

+0.5%

45

68000

950

+0.5%

46

73000

1050

+0.5%

47

78000

1200

+0.5%

48

83000

1350

+0.5%

49

89000

1500

+0.5%

50

95000

2000

+0.5%


★★★ Battle Piece Leveling

Three star units and leaders require much fewer battle pieces than the other two, and arguably tied with one star units as the easiest to level up. Their G-token costs are also a little less than the prior two unit types.

Level

G-token Cost

Battle Pieces

Unit Stat Growth Leader Growth

2

140

2

+12%

 

3

420

3

+12%

 

4

560

4

+12%

 

5

700

5

+12%

 

6

840

6

+11%

 

7

980

7

+11%

+5%

8

1120

8

+11%

+5%

9

1260

9

+11%

+5%

10

1400

10

+11%

+5%

11

1540

11

+11%

 

12

1680

12

+11%

 

13

1960

13

+11%

 

14

2240

14

+11%

 

15

2520

15

+11%

 

16

2800

16

+10%

 

17

3080

18

+10%

 

18

3360

20

+10%

 

19

3640

22

+10%

 

20

3920

24

+10%

 

21

7350

26

+2%

+2%

22

9800

28

+2%

+2%

23

11025

31

+2%

+2%

24

12250

34

+2%

+2%

25

13475

37

+2%

+2%

26

14700

40

+2%

+2%

27

15925

45

+2%

+2%

28

17150

50

+2%

+2%

29

20825

55

+2%

+2%

30

24500

60

+2%

+2%

31

40000

65

+0.5%

+0.5%

32

40000

70

+0.5%

+0.5%

33

40000

75

+0.5%

+0.5%

34

40000

80

+0.5%

+0.5%

35

40000

85

+0.5%

+0.5%

36

40000

90

+0.5%

+0.5%

37

40000

95

+0.5%

+0.5%

38

40000

100

+0.5%

+0.5%

39

40000

105

+0.5%

+0.5%

40

40000

110

+0.5%

+0.5%

41

45000

120

+0.5%

+0.5%

42

45000

130

+0.5%

+0.5%

43

51000

150

+0.5%

+0.5%

44

51000

170

+0.5%

+0.5%

45

58000

210

+0.5%

+0.5%

46

58000

250

+0.5%

+0.5%

47

66000

300

+0.5%

+0.5%

48

66000

350

+0.5%

+0.5%

49

75000

400

+0.5%

+0.5%

50

75000

500

+0.5%

+0.5%


★★★★ Battle Piece Leveling

Four star units and leaders require the fewest amount of both G-tokens and Battle Pieces compared to others. However, due to the rarity of acquiring those pieces, they are generally the hardest to level up. Thankfully a G-material item was introduced to help make this process easier.

Level

G-token Cost

Battle Pieces

Unit Stat Growth Leader Growth

2

1750

1

+30%

+15%

3

1750

1

+30%

+12%

4

1750

1

+30%

+10%

5

1750

1

+30%

+9%

6

3500

1

+3%

+1%

7

3500

1

+3%

+1%

8

3500

1

+3%

+1%

9

3500

1

+3%

+1%

10

3500

1

+3%

+1%

11

6300

1

+1%

+0.5%

12

6300

1

+1%

+0.5%

13

6300

1

+1%

+0.5%

14

6300

1

+1%

+0.5%

15

6300

1

+1%

+0.5%

16

6300

2

+1%

+0.5%

17

6300

2

+1%

+0.5%

18

6300

2

+1%

+0.5%

19

6300

2

+1%

+0.5%

20

6300

2

+1%

+0.5%

21

14000

3

+2%

+2%

22

14000

3

+2%

+2%

23

14000

3

+2%

+2%

24

14000

4

+2%

+2%

25

14000

4

+2%

+2%

26

17500

4

+2%

+2%

27

17500

5

+2%

+2%

28

17500

5

+2%

+2%

29

17500

6

+2%

+2%

30

17500

6

+2%

+2%

31

30000

7

+0.5%

+0.5%

32

30000

7

+0.5%

+0.5%

33

30000

8

+0.5%

+0.5%

34

30000

8

+0.5%

+0.5%

35

30000

9

+0.5%

+0.5%

36

35000

9

+0.5%

+0.5%

37

35000

10

+0.5%

+0.5%

38

35000

10

+0.5%

+0.5%

39

35000

11

+0.5%

+0.5%

40

35000

12

+0.5%

+0.5%

With version 1.4.8, a 4★ Upgrade G-material item was released.

4★ Upgrade G-material

This rare material can be used to replace a missing battle piece for upgrading these ★★★★ units. That said, you must have the required battle pieces and upgrade materials to use them. For example, if your King Ghidorah 1991 is at level 15 it would require having 2 battle pieces already along with a 4★ Upgrade G-material in order to level him up. If you only had one battle piece you would be unable to use the upgrade material.

Also to note is that using the G-material item don't immediately count as acquiring a new battle piece for the sake of achievements. For example, if you had 21 battle pieces before upgrading using three G-material your achievement would still show as 21. For them to count you need to acquire a battle piece in another means, such as in an expedition map, at which point the game will re-tabulate and count prior uses of G-material as earning a piece.


Player Rank

There are several different progress areas in the game for the player, including arena rank, studio rank, season grade and player rank.

For the player's rank, this boosts the stats of the leader. That boost is seen in blue text next to HP and attack or attack range for the leader. For example, for Godzilla at player rank level 1 is shown as "HP 800 + 90". Oddly, the boost varies from leader to leader. For example, at player level 1 Godzilla 1989 gets +90 HP and +3 attack range while Mechagodzilla 1993 gets +100 HP and +5 attack. The boost for each subsequent level looks from an early observation to be an additional 10% on the HP boost and either no boost or another +1 to attack range or attack. For example, at rank two Godzilla gets +99 HP while Mechagodzilla gets +110 HP and Mothra gets +121 HP from +110 HP the previous rank.

Leveling up is done by acquiring rank points. Rank points are earned in three ways:

  • leveling up a unit, worth 1 rank point
  • raising a unit's star rank, work 1 rank point
  • maxing a unit, worth 5 rank points
  • acquiring a new unit, worth 10 rank points

Below are the player rank requirements.

Player Rank Requirements
2 121 rank points
3 265 rank points
4 434 rank points
5 630 rank points
6 855 rank points
7 1095 rank points
8 1367 rank points
9 1655 rank points
10 1978 rank points
11 2318 rank points
12 2658 rank points
13 2998 rank points
14 3338 rank points
15 3678 rank points
16 4018 rank points
17 4358 rank points
18 4698 rank points
19 5038 rank points
20 5378 rank points
21 5718 rank points
22 6058 rank points
23 6398 rank points

Battle Memory Leveling

For Battle Memories, their cost is tied to their base rarity. It doesn't matter how many stars or how they are evolved, the cost is always fixed based on what kind of memory it was initially.

Level Silver Memories Gold Memories Platnium Memories
2 100 Memory P 110 Memory P 120 Memory P
3 107 Memory P 117 Memory P 128 Memory P
4 114 Memory P 125 Memory P 137 Memory P
5 122 Memory P 134 Memory P 147 Memory P
6 131 Memory P 144 Memory P 157 Memory P
7 140 Memory P 154 Memory P 168 Memory P
8 150 Memory P 165 Memory P 180 Memory P
9   176 Memory P 192 Memory P
10   189 Memory P 206 Memory P
11 183 Memory P 202 Memory P 220 Memory P
12 196 Memory P 216 Memory P 236 Memory P
13 210 Memory P 231 Memory P 252 Memory P
14 225 Memory P 247 Memory P 270 Memory P
15 240 Memory P 265 Memory P 289 Memory P
16 257 Memory P 283 Memory P 309 Memory P
17 275 Memory P 303 Memory P 331 Memory P
18 295 Memory P 324 Memory P 354 Memory P
19 315 Memory P 347 Memory P 379 Memory P
20 337 Memory P 371 Memory P 405 Memory P
21 361 Memory P 397 Memory P 433 Memory P
22 386 Memory P 425 Memory P 464 Memory P
23 414 Memory P 455 Memory P 496 Memory P
24 443 Memory P 487 Memory P 531 Memory P
25 474 Memory P 521 Memory P 568 Memory P
26   557 Memory P 608 Memory P
27   597 Memory P 651 Memory P
28   638 Memory P 696 Memory P
29   683 Memory P 745 Memory P
30   731 Memory P 797 Memory P

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