Godzilla Battle Line - Events [Android/iOS]
Structure - Waves - Shuffling - Tickets - Opponents - EX Stages - Rewards - Event Shop - Collab Units

All-Star Event Structure

Introduced with version 1.4.0, all-star events are limited and available for fixed periods of time. During an event, the player is locked into using a single leader in this mode. For example, in the case of the debut event this was Mothra 1992.

Rather than getting to choose a deck or be limited to seven battle pieces, players were randomly given access to all battle pieces in the game. With version 2.17.6 this was changed to a pre-selected group of a max of 50 battle pieces.

The leader and battle pieces will share the same level as those in the player's collection, while the additional levels from the upgraded battle piece of the season are also factored in. If the player doesn't own a unit, it's treated as a "rented" level one in event mode with the exception being past collab units. If they don't own a collab unit it will instead be excluded from this mode if it's part of the 50 pre-selected pieces. For example, EVA-00, Godzilla 2021 and Neronga 2022 were part of the "Raining Acid Sap" event. If the player had none of these then their max would be 47 rather than 50.


Waves

The all-star event mode is broken up into what are called waves, which unlike regular matches don't have time limits. Waves are played in groups of at least three. So waves 1-3, 4-6, 7-9, etc. After the final wave in the group the player reaches what is called a checkpoint. This will return the player to the main event screen and saves their progress. It also creates a restart point, so for example a player can choose to start on wave 4 if they like and replay waves 4-6 before it returns them back to the main event screen once they beat wave 6.

As the player advances, waves get progressively harder. Each wave has a "recommended level" for it. This technically aligns with the level of the leader, but really isn't a good metric for what level your units should be to actually beat the stage.

With version 2.17.6, which also changed the UI, the reward system was altered. Historically only a few waves being completed would give rewards, although there are additional challenges around things like defeating a certain number of enemies. Now all waves have a specific reward attached to their completion, which can be everything from G-stones to event points and even a specific battle piece.

Wave Selection

In terms of the waves themselves, players start each wave with 8 energy, as opposed to 6 energy in the regular game. There are also a few things that are carried over between waves until the player either loses or reaches a checkpoint. One of these is health, so if a player takes a lot of damage it could be difficult to win the next wave. Another thing that's carried over are evolutions. So if a player evolves Battra Larva into Battra Imago they will get access to Battra Imago, assuming the unit comes back up as it's still random. A leader's special move bar also carries over, which is a disadvantage to the player given the generally long delay between being able to use them again.

At the start of each wave, the player has access to all available battle pieces. Each battle piece can only be used once per wave set, though. So for example if the player uses the Dimension Tide... that's it for the wave set, it will not be drawn again. As a result, if the player actually manages to play all of their units without winning they will lose. This resets after each wave set, and excludes when a unit is played but not defeated in a wave. Such as if the player places a Gigan 2004 piece but it's still alive when the current wave ends, in which case it can be drawn again during the next wave.

Worth noting that a few battle pieces have unique quirks with this mode. Godzilla 1954's unique ability upon death, for example, carries over between battles. However, the ability functions differently. In event mode it randomly decreases the energy cost of Burning Godzilla, Godzilla 1989, Godzilla 1999, Godzilla 2001, Godzilla 2004, Godzilla Ultima or Kiryu and furthermore doesn't automatically move one of them to the next piece position. Speaking of Kiryu, its three deployment evolution requires it to be summoned and survive two different waves in a group before the player finally can summon Kiryu Kai in all-star battle. Lastly, Gyaos and its growing unit feature on deployment crosses over between waves in a group here.

Note that waves change with each new event. While often times the same wave appears across events, they will sometimes change a unit that appears or totally revamp a particular wave.


Shuffling

Battle pieces that are drawn in event mode are random. For example, playing the same wave over and over again the player will see their starting units be different. As a result, there is a degree of luck to winning during events.

With version 1.4.9 a shuffle function was added to reduce the degree of luck involved.

Shuffling

The shuffle function works by allowing the player to shuffle their current hand to draw up to four new units from their remaining total. Battle pieces shuffled in this way are not spent, but simply go back into the deck. Exceptions are evolution units. So for example if Mothra Larva is currently on the field and taking up a spot in your hand then shuffling will ignore her and only shuffle the remaining three other units.

Players can shuffle seven times for free per wave series. So for example playing wave 1-3 or 4-6 means that during each series they can shuffle seven times at no cost. After shuffling seven times the player can continue to shuffle, but doing so will cost five energy.


Tickets and Continuing

In order to play the event mode, a ticket is required. Each day the player is given four tickets for free. They can buy additional tickets in the event shop using event points earned, although these tickets for sale are limited in number. In addition, the player can spend 150 G-stones for a ticket as well.

Event Ticket

Tickets are consumed the same way regardless of if the player wins or loses. If they beat all three waves and reach the checkpoint or if they are beaten during the first wave it doesn't matter, the ticket is still used up. If the player does lose, though, they can spend 100 G-stones to continue and try the current wave over again. This can be done twice before the player is returned to the main event screen.


Opponents

All-star events are very similar to ranked battles. You are fighting an enemy who is deploying units against you. Victory is achieved by defeating that opponent through damaging them. In the case of event mode, the setup is two to four giant red crystals in the first waves that can't directly attack. This is then followed by a regular leader, like SpaceGodzilla or Gigan, in the next wave before reaching a checkpoint.

Crystal Opponent

In terms of battle, while similar, there are several major differences in event mode versus ranked in terms of the opponent. For one they can place units even if they are already on the field, for example summoning multiple Mothra Larvas at once. Another is that the opponent doesn't have "energy". They can place a wide range of units that would normally be impossible, like a wave of Markalite Cannons. They can also place units anywhere on the field, including right in front of your leader.

While all of this might sound intimidating, the opponent acts in a fixed manner for each wave. For example, on wave 43 of the first event they would always play Minilla on the left side a few seconds in. They will then follow with King Caesar a few seconds after also on the left. As a result, each wave presents a slightly different challenge, even though a few waves feel similar to each other. This also means the opponent can "run out" of units as well, if they reach the end of what was programmed for their wave but the battle hasn't finished.


EX Stage

Introduced in version 4.6.5, EX stages are a challenging game mode designed to test players' skills with high difficulty levels. They unlock during All-Star Battle events after reaching wave 15, but won't appear in older "Returning" All-Star Battles if those events didn't originally include EX stages.

EX stages function as an extension of the All-Star Battle during each season. Players use the same leader and unit selection available in regular All-Star waves. The shuffling mechanic, allowing players to swap their current hand for other remaining pieces, remains active as well.

Each EX stage features a fixed enemy leader for that season who summons battle pieces at random. Unlike human opponents, the AI can ignore standard rules, such as layering multiple facility pieces like an Air Base and Godzilla Tower on the same tile. Additionally, the enemy leader performs preset actions based on the season. For example, in the first EX stage, a row of King Caesars spawns when the leader's health drops below 50%, while the second EX stage summons a combination of Gigan 1972 units and bombers or Gotengos every 60 seconds.

EX Stages

As expected, EX stages are tough. Players can adjust the difficulty settings, which will proportionally increase or decrease the rewards earned. These settings are color-coded: blue "support" settings make the stage easier, while red "restriction" settings increase the difficulty. The specific penalty or reward boost is listed alongside each setting. However, players cannot mix support and restriction settings; if a blue support setting is active to lower the difficulty, they cannot enable a red restriction setting at the same time.

As players progress through the normal All-Star Battle waves, new red settings unlock. This includes two after wave 30, two more after wave 51, another after wave 63 and the final one after wave 73. If everything is unlocked, there will be over a dozen available settings to choose from. Each setting's effects vary by season, such as increasing enemy movement speed or reducing energy recovery rates.

EX Settings

Players can attempt an EX stage once per day. If they fail, they have the option to spend 100 G-stones for another try. Alternatively, they can retry twice without using G-stones, but if they fail all three attempts, that's it for the day. Due to the difficulty, an exercise mode is available, allowing players to run trial attempts with their selected custom settings to practice without earning rewards.


Event Rewards

Every wave defeated gives the player a certain number of G-tokens. The amount awarded depends on the wave, with the first starting at 100 G-tokens. For the first all-star event, each following wave added another 10 G-tokens to the total to be won from beating that wave. Starting with the October 2021 event, though, this amount was greatly reduced while the event itself was split into two parts (waves 1-30 and 31-60).

For completing EX stages, the player will receive EX points. The exact amount varies based on the custom settings used, which can add or subtract from the winings.

In addition to G-tokens or EX points, the player indirectly completes achievements/missions which is how event points are earned. These will often be aspects like "reach wave XX" or "defeat XX number of enemies".

Starting with version 4.6.5, cumulative rewards were also introduced for completing event missions and achievements.

Cumulative Rewards

These usually consist of All-Star Battle Godziboxes and are awarded every ten missions completed. However, these cumulative rewards are tied to wave unlocks during that season. When only waves 1–51 are available, only half of the cumulative rewards can be earned. The remaining rewards unlock once the rest of the waves are made available.


Event Item Exchange

Timed with events is an event item exchange available in the shop. This is where the player exchanges their event points for prizes, which can range from battle pieces to g-tokens to player icons to posters to titles and even event tickets. These items will have a limit that can be purchased too, like maybe 10 event tickets or only 1 of a particular unit.

Event Shop

Note that the event item exchange runs for a longer period of time than the All-Star Battle itself. This varies, but often is until the end of the season for new All-Star Battles. Exceptions are sometimes seasons with returning All-Star Battles, which themselves generally have odd windows of when the shop can be accessed.

Keep in mind that unspent event tokens will roll over, so the player doesn't need to spend them all before the store goes away. However, EX points due expire, meaning the player must spend them all or risk losing some when the exchange finishes.


Past Collab Units

Past collab units, which have been removed from expeditions, were at one time also removed from all-star battles. This included Kong 2021, Godzilla 2021 and Mechagodzilla 2021. However, this was changed with version 2.15.0 of the game. Now these units will still appear in all-star battles, but only if the player has already unlocked them. They are not available as part of the rental system, the way other unobtained units are. A list of these units include:

  • Kong 2021
  • Godzilla 2021
  • Mechagodzilla 2021
  • Ultraman 2022
  • Neronga 2022
  • Mefilas 2022
  • Zetton 2022
  • EVA-01
  • 4th Angel
  • EVA-02
  • EVA-00
  • 10th Angel
  • EVA-08
  • Masked Rider 2023
  • Kumo Augment
  • Gamera 2023
  • Gyaos 2023
  • Gamera 2023 Flying Form
  • Guiron 2023
  • Kong BEAST Glove Version
  • Godzilla 2024 Evolved Version
  • Skar King
  • Shimo
  • Godzilla 2024 Evolved Rio de Janeiro Version
  • Skar King X Shimo
  • Mothra 2024

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