Waves
The all-star event mode is broken up into what are called waves, which unlike regular matches don't have time limits. Waves are played in groups of at least three. So waves 1-3, 4-6, 7-9, etc. After the final wave in the group the player reaches what is called a checkpoint. This will return the player to the main event screen and saves their progress. It also creates a restart point, so for example a player can choose to start on wave 4 if they like and replay waves 4-6 before it returns them back to the main event screen once they beat wave 6.
As the player advances, waves get progressively harder. Each wave has a "recommended level" for it. This technically aligns with the level of the leader, but really isn't a good metric for what level your units should be to actually beat the stage.
With version 2.17.6, which also changed the UI, the reward system was altered. Historically only a few waves being completed would give rewards, although there are additional challenges around things like defeating a certain number of enemies. Now all waves have a specific reward attached to their completion, which can be everything from G-stones to event points and even a specific battle piece.
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In terms of the waves themselves, players start each wave with 8 energy, as opposed to 6 energy in the regular game. There are also a few things that are carried over between waves until the player either loses or reaches a checkpoint. One of these is health, so if a player takes a lot of damage it could be difficult to win the next wave. Another thing that's carried over are evolutions. So if a player evolves Battra Larva into Battra Imago they will get access to Battra Imago, assuming the unit comes back up as it's still random. A leader's special move bar also carries over, which is a disadvantage to the player given the generally long delay between being able to use them again.
At the start of each wave, the player has access to all available battle pieces. Each battle piece can only be used once per wave set, though. So for example if the player uses the Dimension Tide... that's it for the wave set, it will not be drawn again. As a result, if the player actually manages to play all of their units without winning they will lose. This resets after each wave set, and excludes when a unit is played but not defeated in a wave. Such as if the player places a Gigan 2004 piece but it's still alive when the current wave ends, in which case it can be drawn again during the next wave.
Worth noting that a few battle pieces have unique quirks with this mode. Godzilla 1954's unique ability upon death, for example, carries over between battles. However, the ability functions differently. In event mode it randomly decreases the energy cost of Burning Godzilla, Godzilla 1989, Godzilla 1999, Godzilla 2001, Godzilla 2004, Godzilla Ultima or Kiryu and furthermore doesn't automatically move one of them to the next piece position. Speaking of Kiryu, its three deployment evolution requires it to be summoned and survive two different waves in a group before the player finally can summon Kiryu Kai in all-star battle. Lastly, Gyaos and its growing unit feature on deployment crosses over between waves in a group here.
Note that waves change with each new event. While often times the same wave appears across events, they will sometimes change a unit that appears or totally revamp a particular wave. |