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Godzilla 2: War of the Monsters |
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- Number of Players:
Single player
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Story
Monsters are beginning to spring up from all over the world, and humanity lies on the brink of annihilation. It is the Allied Defense Force's job to stand in their way, and stop the creature's rampant orgy of destruction.
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Tips
- Use your units to the best of their abilities. For
example, gun attacks will rarely if ever hit a flying
kaiju. Using a missile, or cannon is more effective.
- For more powerful units, keep them nearby army bases,
or air bases so as to take them back for repairs in
mid-battle.
- Protect bridges at all costs.
- Each level is timed, and if you do not finish it in
that time you will fail the level.
- Isolate enemies and gang up on them rather than fight
two that are close together.
- The time limit for each stage is 99 turns.
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Scientists
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| Dr. Serizawa |
Dr. Wagner |
Dr. Dickens |
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Bases and Labs
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Army Base
Construction site for ground vehicles. Also, if a unit is hurt the player can place it back on top of the base. For every turn that passes, the unit will receive a portion of its life back. |
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Air Base
Construction site for aircraft. Also, if a unit is hurt, the player can place it back on top of the base. For every turn that passes, the unit will receive a portion of its life back. |
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Laboratory
Construction site for more advanced armament, like the Freeze Gun, Type 66 Maser Beam Tank, and Oxygen Destroyer. However, unlike the Army or Air Base, it takes 4 to 5 turns for one of these weapons to be created. |
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S-Center
Construction site for the SY-3 after all three pieces have been delivered to the S-Center. After delivery is complete, it takes 5 turns for the scientists to turn out the most powerful unit of the game: the Moonlight SY-3. |
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Slot System
Once a unit is placed in attack range of a opposing force, a short, turn based, battle will take place. Once the player selects their attack, a slot machine will begin to spin, and the player will click when to stop them. How well the player's, or the enemy's, attack does depends on the outcome of the three icons that pop up. If two of the same icons are rolled, than whatever color the icon corresponds to, blue for the Allied Defense Forces and red for the enemy, will have their power greatly enhanced for their attack. If all three of the same icons are rolled, no matter the color, then all three bonuses are given to the player for the battle.
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Increases the player's offense. |
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Increases the player's defense. |
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Increases the player's hit percentage. |
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Increases the player's offense, or defense, or hit percentage (chosen at random). |
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Increases the enemy's offense. |
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Increases the enemy's defense. |
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Increases the enemy's hit percentage. |
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Increases the enemy's offense, or defense, or hit percentage (chosen at random). |
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Box Art and Advertisements |
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