| Characters differ from
one another based primarily on their stats and each
of their unique special moves. The benefits of each
character's stats deviate greatly from one another depending
on what areas they are specialized in. Below is a complete
rundown of what each area provides.
Attack: The higher attack the more
damage dealt to members of the opposing team when a
slide or side check is done successfully.
Defense: The player's means of protection
from others, defense works to reduce damage that would
be dealt from either steals or being hit with the ball.
It also reduces the player's chances of having the ball
stolen while in their possession, and increases the
chance that they might catch another players special,
as opposed to getting hit.
Run: This stat dictates a character's
speed, although it should be noted that the effect is
reduced when in possession of the ball.
Kick: This stat controls how much force
is behind the ball when kicked. This area is especially
important when specials are used as offensive weapons,
as the damage can grow to astronomic levels and it reduces
the probability of others blocking the ball.
Stamina: The most important statistic,
stamina functions as the character's life meter, of
sorts. It depletes quickly when damage is received,
and the effects can be noticed instantly as it makes
the character weaker. When the meter drops, all of the
character's stats are reduced in function, excluding
energy. The effect works on a percentage basis, so a
character that has 36/40 stamina would be perceived
as in better shape then one with 50/90 stamina. When
the meter starts to dip to the low 20% mark, then regular
kicks are enough to knock the player out, while the
amount of time the player is left unconscious from any
attack is greatly increased (total duration dependent
on the other player's attack stat or kick stat, depending
on which was used).
Energy: A straight forward area, energy
dictates the number of times the player can perform
their special attack. The energy consumed by the move
differs according to the character and their current
level.
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