Toy: Super Mechagodzilla: S.H. MonsterArts (Bandai)

Order

Order

Super Mechagodzilla: S.H. MonsterArts


Japanese Toy Title

S.H.MonsterArts スーパーメカゴジラ
[S.H. MonsterArts Supamekagojira]

Extras:

Plasma Grenade midsection piece, 2 Flight Mode hands, Garuda mounting parts, Garuda flight stand

Type:
Company:
Release:
Height
:
Reissue:

Figure
Bandai / Tamashii Nations
2017
16 centimeters
No

Source:

Godzilla vs. Mechagodzilla II

Toy

COMMENTS

By: Chris Mirjahangir

In 2011, Mechagodzilla [1993] was released as the second figure in the line, and now 6 years later he returns retooled and with different accessories as Super MechaGodzilla. While there are differences in both releases as seen here, I’ve only gotten my hands on this current release so I’ll not be comparing the two. Now, with that out of the way, onto the figure.

Details

Mouth View
Mouth View

This is a really nice looking figure with the etched in details on the head really adding a nice bit of detail. The countours and smoothness of it all is really nice to the touch. It’s a bottom heavy figure because of the added weight in the legs and the die cast feel for better posing. I like the black “tubes’ for the elbows as well.

The big standout here is the face which is just sculpted so nicely and when you open the mouth, it’s cool to see the mini laser cannons. It’s a retooling of the previous figure and it shows.

Articulation

Back View
Back View

MechaGodzilla’s head can extend and tilt all the way up when you put him into flight mode which is cool for an extra feature, but it also makes you wish a flight stand would have been included. In the tail has a little bit of articulation as well for this feature. The elbows can bend and the shoulders can rotate 360 degrees. The mouth can open and close and the head can move 360 degrees as well but since it’s so stiff, I’d recommend not doing this very much for fear of loosening it too much. The legs can move apart a little and can bend at the knee.

The die cast feet are pretty nice but as is the case with me and the MechaGodzilla’s in this line, one of the feet is a little loose at the hinge. It’s not that big a deal in this case, it’s just more of a slight annoyance.

Accessories

Accessories
Accessories

The big star of the accessories is the addition of the ship, Garuda. Originally only available in a now overpriced aftermarket effects pack, it makes its second appearance in the line here. It’s a nicely detailed shape with articulated cannons that can raise and lower, and the back jets can move around as well. Garuda itself is nicely detailed with the detail etched into the piece perfectly. Also included are alternate hands and the backplate where Garuda is to be attached to. The plasma cannon piece is here as well and it looks a lot better on than the normal piece, I think. Attaching Garuda is relativley painless but the little pieces that you have to remove to attach it to the appropriate backplate can take some work. Finally, as a nice bonus, you get a stand to display Garuda if you choose. Although, Super MechaGodzilla looks best with Garuda attached.

***Note: The head is not removable or compatible with the accessory head of the previous release, nor the damaged head that came with Fire Rodan.***

I do wish that they had included some of the accessories from the original release for a more “complete” set but, it is how it is.

Paint

It’s a simple all over paint job but it works. MechaGodzilla is covered in a silver paint application with no blemishes. The eyes are perfectly painted and so are the hands. Not much else to write about here.

Overall

It’s nice to see MechaGodzilla (and Garuda) return to the line after a 6 year abscence. It’s perfect for those who missed out on him the first time or those who are new to the line. Definitely pick him up!

**Below are a number of bonus images, including scans of the instruction manual, Super Mechagodzilla with and without Garuda, turnarounds of Garuda, and close-ups of some of the accessories.**

Rating: Star Rating