The fifth incarnation of MechaGodzilla (and first American MechaGodzilla design!) is here! How is he? Let’s dive right on in!
Details
I’ll admit that the first time I laid eyes on this version of MechaGodzilla, my mind went right to Truckasaurus from “The Simpsons” where the head was boxy and the hands were those grapple-hook style hands. The design has grown on me and I find it to be a pretty exceptional addition to the MonsterVerse. This figure is a nice mix of die cast parts and plastic which results in a very shiny MechaGodzilla. The level of detail is awesome which is a sight to behold for sure!
Articulation
The centerpiece of the figure is the tail. It moves very fluid and every section save for the last four at the tip of the tail. The tail can hold a pose which is great, but don’t overdo it as it seems like the tail would lose its ability to hold a pose. MechaGodzilla’s mouth can open (wide too) and close, and the head can move side to side and up and down. The arms have a butterfly joint so they move in and out really well. The arms can rotate 360 degrees, but the elbow joints (also able to rotate 360 degrees) when bending are REALLY tight so be careful. The hands are on a ball joint, but be careful when posing because they can fall off. The shoulder and mid-section have little sections you can flip up to reveal hidden missile pods. They look cool for the shoulders but the ones in the chest are pretty small and don’t really add anything to the figure outside of being design accurate. MechaGodzilla’s midsection doesn’t move at all as it’s one solid piece.
Now, the BIGGEST thing to look out for on this figure are the legs. The inner thighs have these pistons in place. Be very careful so they don’t pop out/break when you move the legs. I could get the legs to move back and forth a little, but not much due to not wanting to break the pistons. The back of the knees also have pistons as well and they don’t seem to be as delicate as the thigh pistons so you can move them back and forth and get some good poses. The die cast feet have a great range of motion which helps for sturdy posing, but they don’t rotate.
Accessories
MechaGodzilla comes with alternate fingers (not hands) for more options and they’re ok. The hands themselves have a middle section and the fingers are attached/detached on either side. It seems like they would be used in a diorama setting with the Godzilla and Kong figures as they would look kinda weird as the basic hands.
Paint
Not much paint going on here. There’s a smattering of black paint here and there for detail and the eyes have nicely applied red paint on them and the backplates have a red line on each of them. That’s about it.
Overall
MechaGodzilla is a design that had to grow on me and I’m glad it did. With the awesome detail and mix of die cast and plastic, this is one cool looking figure. It has its shortcomings for sure with the piston thighs and fragility in areas, but this isn’t a figure meant to be actively played with, either. Recommended.
**Below are a number of bonus images of the figure.**
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