MFS-3 Type 3 Kiryu: SH MonsterArts
Version Source
 Godzilla Against Mechagodzilla
Company: Bandai / Tamashi Nations
Extras: Two extra heads, two arm cannons, rocket pack, arm blades, two wires
Classification: Figure Reissue: No
Release: 2013 Height: 15 centimeters
Chris Mirjahangir

Kiryu marks the first entry of the Millenium series in the S.H. MonsterArts line and it is one hell of an entrance. This is a beautiful figure and it sets a high benchmark for quality in the line, and with great articullation that is highlighted by an amazing video in this review from site contributor Michal Shipman.

Side View

In terms of design, Kiryu is a crowning achievement in the S.H. MonsterArts line. The figure is light yet has a bit of a grounded weight to him thanks to his die cast feet and chest area which houses the Absolute Zero Canon feature (more on that in a bit). The amount of detail that went into this figure is staggering. Even on the side of his head and hips are plastic hoses that bend with each movement. Inside his mouth is the Maser canon which is really detailed.

Close Up

For the paint job, Kiryu's is really well done. He's a solid metallic silver on his armor and for the black "suit" portion, there are mixes of silver/grey. Especially around the tail. The eyes and the dragon tears are really well done with no missed paint. Even the teeth are perfectly painted with no errors.

For the accessories, Kiryu comes with a rocket pack, two replacement heads, two arm cannons, and two wires for attachments. There are two heads with yellow eyes and one with red. They look the same but the yellow eyes are different as one of them is in sections in the yellow paint. The wires attach to holes behind the elbows which you have to remove pegs to get to. Be careful with those pegs since they're really small. Keep them in a plastic baggie when not in use. Fantastic figure aside, I do with he had come with more accessories such as an effect for the Absolute Zero Cannon or the Hyper Maser from Godzilla: Tokyo S.O.S. (2003).

Chest Area View

Kiryu does pretty well with articulation but one should be mindful of moving his feet too much. His feet are anchored by a metal hinge that seems like it could become loose if moved too much. That aside, Kiryu has some nice points of articulation included. On either side of his thighs, are rockets that can flip out. On his back, you can move around the little jets. His arms can move outward and rotate 360 degrees and so can his hands. Kiryu's mouth and open and closes, although his head in general can't move around as much as I'd like (and as much as it did in the films) due to one of the reasons being that there are tiny plastic hoses holding the head in place. These plastic hoses are also on Kiryu's thighs and they move with the thighs when they are moved. Kiryu also has the Absolute Zero Canon in his chest and it's covered by three die cast pieces that fold out. It's cool but a bit underwhelming with no beam accessory. If there's a standout bit of articulation, it's in the tail. It's very flexible and sturdy and holds its position well. If there's one part of the figure that is something "different", it's the mid section piece of the figure. It sort of floats around as you pose Kiryu. It doesn't count against the figure. It's just kind of…there.

Now, to better demonstrate the articulation, here is an amazing articulation walkthrough from site contributor Michal Shipman:

Overall, Kiryu is an outstanding figure through and through. The level of detail on him is astounding and he's a very worthy purchase!

Rating: Star Rating