kaijukurt wrote:I think the shaky cam scenes were fine for me since a lot were from a ground POV or had the human cast in the foreground. Helped give off a frantic/frenzied tone to the scenes (esp. in Antarctica where theyre desperately trying to get out of the way).
Of course, the style easily couldve been done for VFX reasons, but Id like to contend that the scenes manage to work.
Also didnt hurt at all that when the shaky scenes stopped, they would lead in to some really juicy kaiju imagery, like Godzilla roaring against a full moon/his atomic breath charging up.
Scenes like those, I really appreciated the immersion attempts.
I see what you’re saying and I really wish I could view if that way. But for some reason it broke my immersion/focus every time
Godzilla and Kong before this managed without excessive use of shaky cam, I'm sure. I don't remember many or any instances where shaky cam was used in 2014.
I really cannot stress enough that the cinematography and battle choreography in Godzilla 2014 was better, even if slight in some cases, and that is unfortunate considering how far rendering has come since. The details look better and more clear, but there's more to it. Slight differences go a long way in making convincing effects. In the 5 year old movie, instead of a number of hard cuts from monster action to human action, we got a smooth transition of some sort, either by panning in, or by seeing an effect of the battle on the background of the shots that focused on the people. It gives the sense that you're looking around at these giants. The speed of the monsters also felt better. I think if the monsters were slowed down by just 0.75x in some shots, the size and weight would've been conveyed so much more. It tries to go full on Showa era with the speed on monsters that are nearly 3x the size on occasion. The battles in Heisei films were slowed to convey that size and mass, and that's what matters most. More building destruction is needed, which Godzilla 2014 also did better. It does about three things at once: size, strength, and immersion. Giant monsters in near barren landscapes makes them look smaller than they're supposed to be.
The best example for my last point is the ending scene. There's nothing to give Godzilla any size in the final scene, and the mound he stands atop makes him appear even less large.