Bear's Battlegrounds - Hub

A place to play and organize role playing games on the forums with others. "Mafia" games welcome.
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Beast Blood
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Bear's Battlegrounds - Hub

Post by Beast Blood »

Amidst the more interesting, story-driven RPGs, I think there should be one where we can wind down and chill with some good ol' fisticuffs. Story RPGs are okay, but I also like to brainlessly smash up things, which I don't get to do much in the story-based games. So here's one for mindless fun. AND it has set rules.

This is an RPG less focused on story and more on freaking going at opponents in the style of the classic TK arena and sites such as this one.

The rules are:

General
1. Do not hop in people's fights without asking for permission first, unless it's an open challenge.
2. Do not be disrespectful.

Roster
1. I don't really care how many fighters you use, so long as you do use them.

2. You can use kaiju from Toho or whatever you want, so long as they're within the rules.

3. 140 meters is the maximum height for monsters; 400,000 tons is the limit to what they can lift up with their strength. Boss monsters, which you can only have one of at a time, can be up to 160 meters tall and lift up 600,000 tons. Smaller scale characters cannot be taller than 20 feet, since it causes too much trouble.

4. All monsters must have a combat-oriented weakness, such as being weak to piercing hits or heat-based attacks. Slow speed is a weakness, but though it can make it easier to write an attack, the auto-hit system means slow monsters do not have their weakness actually exploited and so they still need a combat-based weakness.

5. Wait up for me to approve your fighter before using them.

Combat
1. No breaking limbs, breaking bones or rupturing organs. A rule of thumb is "hurt, but don't break". An exception can be dislocations; for example, a dislocated shoulder, as they can be shoved back into place when the injured character's turn comes. Be aware that such dislocations need to be kept to a minimum of times they can happen, though.

2. No rendering weapons useless. An exception is disarming the enemy from, say, a sword or whatever they are holding, in which case they get their weapon back when their turn comes.

3. Combat posts have one attack that automatically hits, one attack from your opponent that also automatically hits, and end with one that is left undecided for the next poster to decide if it hits or not. If a fragile speedster type of character is fighting a character that is slow, they get one more attack against them, to make up for their fragility fighting against a tougher/stronger opponent.

4. Combination attacks are made up of five, consecutive, melee-only hits. Please use your better judgment to decide what should be included in a combo attack; repeatedly hitting a foe with a huge sword is hardly fair.

5. Breaking any of the rules three times in the same fight will lead to an automatic loss. Refusing to edit one's post to fix what is wrong is also an automatic loss. Be aware that any of the above rules can be ignored if all participants of a fight are okay with it. For example, you can ask for your opponent's permission to rip off their limb, but make sure to let me know of it so you are not punished for nothing.

6. If a player has not answered a fight in two weeks, you are free to leave the fight or KO their character or whatever you want to do, so long as it isn't killing them.

7. A fight ends when the players figure it lasted long enough; around five rounds is a decent length, but you can go longer if you want. It's up to them to decide who is the winner or if it's a draw. I might stop by and give my thoughts as well. Don't argue over it; throwing a tantrum over a fight's outcome isn't acceptable behavior and will lead to me mauling whoever does it.

8. If two or more enemies are fighting the same character, that character gets an extra post equal to the amount of foes they are fighting to avoid turning them into punching bags. If they're fighting two characters, they get two posts per round, if they're fighting three, they get three, so on and so forth.

9. Yes, you can have whatever force blast your character's theme music as loud as you need it during their intro. F"/$ it.

Note: Unless a character is specifically killed at the end of a fight, they will regenerate/heal their wounds. However long that takes depends on how long you want it to take.

Template:
(Empty template below this one for EZ copy-pasting.)

Name: The name of your character. You may include a pronunciation guide if you wish.
Alias: If your character has nicknames or titles, list them here.

Height: For non-bosses, the maximum height is 130 meters. For bosses, 160 meters.
Weight: Use your best judgment for this.

Info: Describe who your character is. Can be a little summary or a longer one.

Description: Describe what your character looks like here.

Personality: Describe what your character acts like. Make sure to be as informative as you can.

The sections below may not be necessary for smaller scale characters such as humans:

Powers and Abilities:
- Power Name: Description.

Weaknesses:
- Weakness Name: Description.

---

Name:
Alias:

Height:
Weight:

Info:

Description:

Personality:

Powers and Abilities:

Weaknesses:

---

Obbs:
Feronius
Spoiler:
Name: Feronius ("fur-ROW-neeus")
Alias: The Ferocious, The Fierce, Slumber, Ol' Sleepyhead

Height: 80 meters on all fours
Weight: 300,000 tons

Description: Feronius is a huge, black bear-like Beast adorned with sharp, palmate antlers and long, deadly claws. From his upper jaw grow long tusks. His coloring is somewhat reminiscent of a loon and would be moreso were the spots white as opposed to brown. His underbelly, as well as his antlers, are brown. His eyes are a brilliant red, to a point where they appear to glow. While typically seen lumbering on all fours, Feronius is equally capable of moving on two legs.

Personality: Feronius is a short-tempered Beast who prefers to be left alone. He will not go looking for fights; the fights come to him. He is content with wandering cold forests and slumbering most of his days away.

Powers and Abilities:
- Maul: Feronius possesses brutish strength that works in conjunction with his deadly teeth and claws to make short work of his enemies.
- Ironfur: Feronius is protected by thick fur, skin and layers of fat, helping him absorb physical blows. Though his fur douses the effects of magical attacks to a degree, his skin itself cannot do the same.
- Rage of the Sleeper: Feronius can channel his rage into strange magic, swirling around his form like red flames. He can fire these crimson flames at his foes, force physical attacker away with red pulses or charge his teeth and claws with it. The effects are similar to fire, with the added use of leeching health from his opponents. (Latter banned in combat because no.)

Weaknesses:
- Feronius cannot use his Rage-based abilities for very long unless he uses them in short bursts.

Trivia: "Feronius the Ferocious" is the name of a wolf boss in a murloc RPG game.

Theme Song:
Kotkar
Spoiler:
Name: Kotkar

Height: 125 meters
Weight: 300,000 tons

Description: Kotkar is a massive avian Beast resembling a mix between an eagle and a bear. His beak and talons are grey, and the contour of his feathers is highlighted with a lighter brown. Kotkar stands upright and possesses actual arms, while two massive wings sprout from his back. His beak is hooked and jagged, and each of his paws is equipped with three long talons. His eyes are orange.

https://i.postimg.cc/J45WrVRL/kotkot.png

Personality: Kotkar is a fierce Beast who spends his time roaming above treetops or perched to watch for danger, usually atop Skyddsande. He is usually the first to reach troubled areas and will already be mercilessly tearing and raking into the opponents long before any other Beast arrives.

Powers and Abilities:
- Came the Eagle of the Air: Kotkar has complete control over the winds. As a spirit of the winds himself, he knows full well what his element “feels” around the world, allowing him to have a world-wide awareness of what is going on.
- Gliding Bird, Charging Beast: Enemies of Kotkar know firsthand when he arrives, as his first move against them is to charge like an arrow. His flights are enhanced with his windbending, allowing him to fly with effortlessness and much faster than would be expected for such a dense, sturdily-built creature. While his foes are thrown off their feet, there is nothing stopping Kotkar from tearing at them with his beak and talons.
- Wings, They were Wide and Strong: Kotkar’s wings, much like the rest of his body, are built strong. The connection between his wings and his body itself is quite hardy. An enemy attempting to tear his wings off his form would simply be dragging Kotkar as a whole in the process. Special muscles in the wings allow Kotkar to clap them with massive speed and force, creating a blast of air and sound to knock his foes back and deafen them.
- Feathers, They were Furious: Like his pinions, Kotkar’s feathers are firmly attached to his body. The barbs of the plumes are rigid, and the tips are thin and tough. With a flick of his mind and some airbending, Kotkar can take off his feathers and launch them like flying knives. His plumage grows back rapidly, allowing him a renewing supply of these organic arrows. The largest of Kotkar’s feathers are the most dangerous, such as those of his wings, tail and arms, practically serving as massive feathery blades. Of note are also the feathers on the top of his head, which slice into his foes as he pecks and headbutts.
- The First Wing touched the Ground: Kotkar is capable of shifting from a flight form to a more ground-suited shape resembling an eagle-bear mix, which allows him to grapple with his foes with ease. Kotkar is strong enough to carry monsters several times his weight in the air with him or throw them around like chew toys.
- The Second Wing scratched the Sky: Should he desire more aerodynamism, Kotkar can shapeshift into a more streamlined flight form, which resembles a monstrous eagle.
- Beak, it was Long and Sharp: Kotkar’s beak is a vicious weapon, built for tearing into and holding onto his prey. Backed by powerful neck and mandible muscles, he can strip flesh off his foes with enormous ease. His talons, even more dangerous than his beak, can do the same. They have enough force in their grip to hopelessly trap foes and crush their bones.
- Eyes, they were Flashing: Kotkar’s sense of hearing and smell are especially sharp, and he has a very good sense of direction as well, partly thanks to his wind-based abilities. Although his eyes are small, he sees in amazing clarity and details and can see from quite far away.
- Kotkar’s bones are only hollow in his flight form and to a small degree, allowing him to absorb air and energy through them while still having strong, sturdy bones.
- Kotkar often heats the air around him to allow him to soar more effortlessly in the air. He is not, however, immune to heat-based attacks, though he will attempt to use the air to fly higher so as to get away from the damaging heat.

Weakness: Kotkar is not at ease battling in cramped areas, where he cannot fly. This is thought to be claustrophobia on his part, as he can usually battle comfortably with both feet on the ground.

Theme Song:
Olghjortur
Spoiler:
Name: Olghjortur ("olg-yorr-turr")
Aliases: Olgs, Moosebear

Height: 160 meters
Weight: 600,000 tons

Description: Olgs is a tall, moose-like Beast that, unlike the species he resembles, stands upright. He is covered in thick, dark brown fur. His limbs and body are more bear-like than moose-like, but his tail is neither bear-like nor moose-like. It is not short and is instead a muscular appendage he can use to balance himself and whack foes with. The tip of his tail is spiked with bony structures that somewhat resemble broad, solid twigs, somewhat like his antlers’ points.
Olgs is missing his right eye.

Personality: Olgs is slow-moving and even-tempered, and making him angry is very difficult. He is peaceful and prefers to be left alone, but is also extremely dangerous when provoked. He speaks very rarely, but the words he does speak are listened to carefully and bear wisdom to them.

Powers and Abilities:
- Strength: The moose Beast is among the strongest of his kind. With his heavy weight and his ability to lift three times this weight, this means that he can lift more than any other Beast can: 1,080,000 tons. (Nerfed to 600,000 tons.)
- Sturdiness: Olgs’ fur is thick and can absorb blows to some degree, as attackers find their attack power lessened by the thick coat, and sometimes find themselves entangled in the fur. While his fur insulates him from the heat and cold, it has its limits – it can fend off fire, but not lava or hotter, and can fend off sub-zero temperatures if they are not too far below -100°C.
The moose Beast is a muscular creature and can use his dense muscles as armor. In fact, they are so tough, Olgs will tend to ignore attackers until they manage to hurt him.
- Speed: Although he lumbers around very slowly, Olgs is actually a very rapid creature when he wants to. He is capable of sprinting into terrifying charges, sending his antlers and bulk ramming into his enemies like a freight train.
- Skewered: The large antlers topping Olgs’ head are massive and extremely solid weapons. Thanks to the muscles of Olgs’ neck, muscular back hump, upper back and shoulders being especially strong and the sturdiness of his skull and antlers in particular, he can inflict extremely powerful headbutts without harming himself. The sharp points of his antlers, backed by his immense strength, can skewer his foes and gut them like fish.
- Senses: Olgs’ hearing and vision are especially sharp, allowing him to hear creatures coming from miles away and seeing very well from very far. It is practically impossible to sneak up on him.
- Size: Olgs is huge, even for a Beast, and he knows how to use his size and weight to his advantage. He is very hard to topple over. A simple shift of Olgs’ weight is enough to shove a foe to the ground.
- Swift Swimmer: The moose can swim very well and rapidly. An opponent attempting to lure him into the water to let him be dragged down by his weight will be in for an unpleasant surprise.
- Spruce Friend: The nature spirit that became Olgs was a spirit of the plants and trees, who chose to appear as a herbivore – in order to keep a close relationship with the plants. As such, Olgs possesses similar powers to Ulldveldr. He can control the plants and trees around him to aid him in battle or even grow new ones, such as gnarled roots to ensnare his opponents. Olgs not only has a good intuition and senses, but the vegetation around him is his eyes and ears. He is especially fond of spruce and other coniferous trees, which make up the forests he especially likes to spend his time in.
- Stoic Smarts: Olgs is a very wise Beast, allowing him to battle his foes smartly.
- Unlike actual moose, Olgs does have upper front teeth. Only his canine teeth are pointy, but he still has a strong bite force to deliver dangerous bites to his enemies.
- Enemies would be hard-pressed to try and snap Olgs’ neck by grasping at his antlers and twisting his head, as his neck muscles are so strong, on top of him simply being smart enough to shove the foe down with a swipe of a paw.
- Olgs is capable of walking on all fours perfectly comfortably, but he prefers to stand up. He will usually only switch to an all-four stance when running, as his limbs carry him faster.

Weaknesses:
- Olgs can have trouble battling smaller opponents, and he cannot grapple with them very well and is afraid to strike them with his legs, and his strength might mean he would kill his foe and he does not like to kill.
- Wise as he is, Olgs often chooses to ignore smaller opponents striking him in hopes that they will give up trying to hurt him – for small creatures, it is indeed difficult to actually get passed his protective fur alone. However, determined opponents who do manage to hurt him means they can get a “free hit” in.

Trivia:
- Olgs' missing right eye is a reference to the stuffed moose that inspired him, which is missing its right eye.

Theme Song:
[youtube]https://youtu.be/7wwKuFESols[/YouTube]
Last edited by Beast Blood on Fri May 22, 2020 8:13 am, edited 2 times in total.
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Re: Bear's Battlegrounds

Post by Beast Blood »

Reserved because my polar bear doesn't show up up there, so I have to bring him here...

Noataq:
Spoiler:
Name: Noataq (“no-ah-tawk”)
Aliases: Noa, Big Poppa Bear

Height: 130 meters
Weight: 360,000 tons

Description: Noataq is a bulky, polar bear-like creature armed with icy spikes and antlers, and whose tail ends in a spiked club. Interestingly, his hands are not furry, unlike his feet. They instead possess hard, wrinkled skin. Noataq’s fur is white, while his antlers have a bluish tint and his belly and hands are dark brown. His eyes are light blue and his claws dark grey.

https://i.postimg.cc/wvFpf55m/noa-s-arc ... llview.jpg

Personality: Noataq is a calm and patient Beast. He views his fellow Beasts as his family and is prone to act fatherly towards them. He acts both gruff and gentle at the same time. He commonly emits quips during combat. Although he is generally peaceful, he has no qualms using his great strength to stomp his foes to the ground.

Powers and Abilities:
- Not Unlike the Waves: Noataq is capable of controlling water in all of its various forms, lending him a very wide array of abilities. He is notably fond of creating watery tentacles around his arms and performing strong attacks with them. Although his waterbending allows him to move blood, he refuses to use it unless he becomes enraged, in which case his already considerable strength and waterbending abilities are enhanced, turning him into an even more dangerous foe. Noataq has a connection with the moon, which is responsible for affecting the tides on Colossus. His powers are strengthened by it.
- Strength: Noataq is a very strong creature, capable of lifting three times his weight above his head. A single swat of his paw is enough to send his foes toppling down. (Limited to 360,000 tons.)
- Resilience: Noataq’s muscles are dense and strong enough to serve as armor, working with his thick fur to help him fend off attacks to an extent. His fur insulates him against the heat and cold, although he is immune to the cold to begin with.
- Tooth and Claw: Noataq’s natural weapons, backed by his strength, are very useful to him. His tusked jaws and claws can carve and crush bone with little to no effort. His spiked tail club is also quite dangerous.
- Noataq’s antlers and spikes, though they are not made of bone or keratin, are still very hard to break, being made of dense, resistant ice. He keeps them especially cold at all times, to avoid them melting in warmer weather.
- Noataq’s body temperature is naturally cold, and his fur is usually sprinkled by thin sheets of ice. Raising his temperature when attacking him actually takes a bit of time.
- He possesses dermal bumps beneath his paws, which give him a better grip on the ice he walks on.
Weakness: Powerful heat-based attacks can get past his insulating fur and cold temperature.

Theme Song:
There we go. lmao
Last edited by Beast Blood on Wed May 20, 2020 4:02 pm, edited 3 times in total.
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Re: Bear's Battlegrounds

Post by Gigantis »

Welp, guess i'm being rounded into another one of Bear's crazy RPG games. :lol:

Name: Varan
Alias: Albino God of Baradagi

Height: 101 Meters
Weight: 92,830 tons

Info: A being from the Permian period of synaspids that survived into modern day, Varan is revered as a God by the people of Baradagi, who pray to their lord every day. However, with the tons of other fighters barging into his home, Varan shall awaken once more to protect his people.

Description: Varan, like his alias would suggest, is pure white in color, perhaps save for the gliders under his arms which turn into a more silver tone. His eyes are yellow and look pupiless at night, and he has a large row of spikes that run down his back, right down to his short tail.

Personality: A rather no nonsense individual on the battlefield, Varan sees anyone that barges near his home as a threat, less they somehow proove that they are no enemy. This cold persona comes from the fact that Varan has been actually backstabbed from others of his kind back in the Permian era, and thus became rather distant from other's as a result. When going head to head, he saves his powers for later, thinking that using them right away will just be a massive waste of energy.

Powers and Abilities: Varan's back spikes are full of lethal poison that he can inject into an enemies skin. The smallest amount will make a victim feel woosey, but is not lethal. Larger doses can kill an enemy over the course of five hours. Of course, he can also fly with the massive flying squirrel-like gliders that go down from hands to toes, and can fire a purple supersonic wave from his mouth that can send opponents hurdling backwards.

Weaknesses: Doesn't have anything to block projectiles except his body. Not really one to think of a plan.
Image

A guy who randomly stumbled upon this place one day, invested much too much time into it, and now appears to be stuck here for all eternity..and strangely enough, i do not regret it!

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Breakdown
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Re: Bear's Battlegrounds

Post by Breakdown »

I feel like this isn't going to end well for me, but here we go:

Name: Baronga
Alias: The prehistoric brawler-beast

Height: 87 meters
Weight: 170,000 tons

Info: Baronga is a member of a previously-unknown species of kaiju. Many fossils of his kind have been discovered recently, and it is unknown if other living specimens are out there. This individual first appeared in the wilderness of Montana along with another monster, the Gargoyle-like Gargolis. Both creatures where awakened by a previously-undiscovered underground volcano that was causing major seismic activity in the area. For 3 days, Baronga and Gargolis would have brief skirmishes throughout the wilderness, usually at night when Gargolis was active.

On the final night of their 3 day long war, the underground volcano that awakened them had reached critical mass and was beginning to erupt. The forest around the two kaiju burned as lava spewed up from fissures that opened in the ground. Even as the earth around them bled and burned, the creatures continued to clash until finally, a sinkhole filled with molten lava swallowed both monsters. As the lava took them, they thrashed and clawed at each other still, enemies to the bitter end.

Though both monsters where presumably killed by the eruption, there are some who theorize that both Baronga and Gargolis are both still alive, having somehow survived the eruption.

Description:

Image

Personality: Baronga is a dimwitted brute and utterly single minded in combat. Once an enemy has aggravated him enough in combat, he will relentlessly attack them. Even if the enemy retreats, Bargona will aggressively pursue them for days. Despite this, he can learn from his mistakes rather quickly. Though Baronga is dumb, he rarely falls for the same trick twice.

Powers and Abilities:

-Impenetrable hide. Baronga's hide is very hard to damage, even by kaiju standards. His armored skin is thickest on his back, supplemented by rigid overlapping plates.

-Stag-like horns on head for goring enemies. Usually used when charging at enemies.

-Sickle-like claws. Both of Baronga's middle fingers possess sickle-like claws ideal for slashing.

-Baronga can burrow through the earth at a steady pace

-Arguably his most dangerous attack, Baronga can bite down on an enemy hard enough to remove entire limbs in a single chomp. This is achieved through the use of specialized jaw muscles and a bladed lower jaw. Once Baronga bites down on an enemy, it is very difficult to make him let go, and often results in the enemy losing a limb.

-Immense physical strength. Baronga is a brute, plain and simple. Even among other kaiju his strength is impressive, easily able to fight opponents bigger and heavier than him.

Weaknesses:

-As mentioned before, Baronga is on the lower end of intelligence and often relies on brute strength over cunning. His approach to combat is simple: Hit it until it dies.

-Due to his size and mass, Baronga is rather slow-moving and thus any kaiju that's more agile can run circles around him.

-Despite his intimidating sickle claws, Baronga's arms are rather short thus relegating them to super-close range.

-Despite his thick hide, Baronga's underbelly is softer than other parts of his body.

-Like a crocodile, the muscles that open Baronga's mouth are much weaker than the ones that close it to deliver his devastating bite. A cunning opponent can eliminate the threat of Baronga's bite by simply holding his mouth closed.

Theme:

ImageImage
Every rose has it's thorns

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Re: Bear's Battlegrounds

Post by Kiryu2012 »

Spoiler:
Name: Zilla
Alias: American Godzilla, Godzilla

Height: 90 meters
Weight: 35,000 tons

Info: First making himself known to the world in 1998, Zilla would go on a hunger-induced rampage throughout NYC, before eventually inadvertently becoming an ally of humanity by aiding in battling various mutants and aliens.

Description:
Image
Image

Personality: Zilla typically is aggressive towards possible threats, and against opponents weaker than or equal to himself, he will usually fight head-on. Against stronger foes, though, Zilla will use strategy and cunning to his best ability, often utilizing ambushes such as burrowing up behind his opponent when their guard is down. He has a strong level of protectiveness and loyalty to his allies, and will selflessly risk his own life to save their's.

Powers and Abilities:
-Atomic Ray: An emerald green stream of flame-like energy fired from his mouth. Around as strong as Godzilla 2000's Atomic Ray.

-Power Breath: A weaker variant of his Atomic Ray, Zilla can exhale a stream of flammable gas from his mouth, which can ignite into a stream of fire when exposed to intense heat. The resulting flames are about as strong as 1954 Godzilla's Atomic Ray, while the breath itself has roughly the kinetic force of 2014 Godzilla's Atomic Ray.

-Burrowing Ability: Zilla can rapidly dig through the earth, clearing tunnels for himself in seconds.

-Extraordinary Jumper: Zilla is able to propel himself for hundreds of meters in a single bound.

-Speed: Zilla is able to run at 480 kph.

-Adept Swimmer: An excellent swimmer, Zilla is able to maneuver through the water with high skill and speed.

-Regeneration: Zilla can heal from his wounds overtime. Roughly comparable to Heisei Godzilla's regen.

Weaknesses:
-Explosive Damage: Zilla takes more damage from explosive attacks than other types of incursions.
My most wanted fight ever is Discord vs Bobobo-bo bo-bobo.
Godzilla has a regen like Wolverine, a skin like Luke Cage, a hero aura like Captain America, a strength like Hulk, an unstoppability like Juggernaut, an immortality like Deadpool.

There's a 'God' in Godzilla for a reason...
gigan72 wrote:
Kiryu2012 wrote:Stopped someone from committing suicide
Holy shit man.
My DA

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Beast Blood
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Re: Bear's Battlegrounds

Post by Beast Blood »

These all look good, and glad to see Baronga here. He's a cute boi.
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Re: Bear's Battlegrounds

Post by Monster X »

I'll throw my hate in to.

Name: Hook Jaw
Alias: The Terror from the Deep

Length: 130 Meters
Weight: 370,000 Tons

Info: Hook Jaw is a large great white shark that has haunted the oceans for years. An urban legend soaked in blood. Years ago a group of fisherman tried to bag themselves a trophy great white. What they hadn't bet on was the strength of the creatures will to live. The brute capsized their boat and slaughtered the man, but not befor one of them stabbed it through the lower jaw with a gaff hook. From that day on, there have been reports of inexplicable shark attacks. The survivors all claiming the creature that attacked them had a blade protruding from it's jaw. Several months ago such a shark was reported to have been involved in the destruction of a new, ocean size nuclear power plant. After this point the Hook Jaw legend has taken on a terrifying and unbelievable twist. The shark was now of titanic size, able to devour whole ships in a single bite.

Of course none believes such rubbish.

Description: Hook Jaw is a gigantic, male member of the species Carcharodon carcharias. The Great White Shark. His sole distinguishing feature, apart from his size, is the gigantic blade jutting out from his jaw.

Image

Personality: A blood thirsty predator, Hook Jaw will eat anything that gets in his way. Yet underneath the brutish surface lays a savage will to survive and a soul filled with wrath.

Powers and Abilities:

Powerful Bite - Hook Jaw’s primary and most powerful attack. As with all great whites, his mouth is filled with rows of serrated teeth which regrow and replace themselves. When it connects, Hook Jaw begins to shake his head from side to side, in order to sheer off a large chunk of flesh and bone. That said he lacks the armour piecing teeth of a tiger shark or the stronger bite force of a bull shark, as a result Kaiju with thick armour can resist this attack for a time.

Ramming Attack - Hook Jaw slams his body into his prey in order to weaken and stun them. How effective the attack is depends on how much speed Hook Jaw can put behind it.

Tail Whip - Hook Jaw lashes out with his tail to strike an enemy at his side. This is his weakest attack and is normally used defensively.

Adapt Swimmer - Hook Jaw can swim up to 500 miles per hour and can even propel himself out of the water to attack enemies in the air.

Image


Enhanced Senses:

Smell - Hook Jaw can detect the blood of prey from a huge distance - one part of blood to one million parts of water. That's equal to one teaspoon in an average sized swimming pool.

Electroreception - Sharks have a complex electro-sensory system. Enabled by receptors covering the head and snout area. These receptors sit in jelly-filled sensory organs called the ampullae of Lorenzini. These tiny pores are extremely sensitive and can detect even the faintest of electrical fields. Such as those generated by the Earth’s geomagnetic field or muscle contractions in prey.

Armour - Hook Jaw’s skin is covered with Dermal Denticles. Similar to scales, they are actually just modified teeth and are covered with hard enamel which act like natural chain mail.

Gaff Hook Blade - The weapon that’s gave Hook Jaw his name, it looks like a huge metal blade jutting downward from his lower jaw. It’s not jus superficial however, as Hook Jaw can use it to cut and stab his enemies. It also allows him to escape traps such as nets. How the blade has grown in proportion to the sharks radiation induced gigantism is unknown.

Shark Swarm Summoning - For some reason, sharks have always been drawn to Hook Jaw. Even before it became a giant. It’s almost as if they sense that we’re ever he goes, food will follow. That said he has no control over them beyond this and in the past some would even attack him. His new gigantic size now attracts a very large numbers of his kind to him.

Weaknesses:

Mobility Severally Decreased Out of Water

Skin is tough but not impenetrable for other kaiju

Will begin to weaken and suffocate if unable to move.
Last edited by Monster X on Thu May 21, 2020 8:05 pm, edited 6 times in total.
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Beast Blood
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Re: Bear's Battlegrounds

Post by Beast Blood »

Can you be a bit more descriptive with this sharky's attacks/powers? "Adept Swimmer" seems obvious, but things like "Powerful Bite", "Tail Whip", "Armour", the harpoon blade, the Shark Swarm Summoning and even the enhanced senses need to be elaborated upon. The other bios posted will show you examples of what I'm (and everyone reading up on Mr Hookjaw will be) looking for.

Edit: Also, reading made me reminisce of eating everything in Jaws Unleashed. Ah, sweet nostalgia.
Last edited by Beast Blood on Thu May 21, 2020 2:48 pm, edited 1 time in total.
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Re: Bear's Battlegrounds

Post by Monster X »

Beast Blood wrote:Can you be a bit more descriptive with this sharky's attacks/powers? "Adept Swimmer" seems obvious, but things like "Powerful Bite", "Tail Whip", "Armour", the harpoon blade, the Shark Swarm Summoning and even the enhanced senses need to be elaborated upon. The other bios posted will show you examples of what I'm (and everyone reading up on Mr Hookjaw will be) looking for.

Edit: Also, reading made me reminisce of eating everything in Jaws Unleashed. Ah, sweet nostalgia.
I’ve made the improvements yo asked for, let me know if anything needs changing.
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Re: Bear's Battlegrounds

Post by Beast Blood »

Yup, it's all looking good now. -thumb's up-

Going to set up the thing proper after I get some sleepies. I wonder what the inauguration battle will be? lol
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Re: Bear's Battlegrounds - Hub

Post by Beast Blood »

And here we go!

Took me 3x less time to write my post than to find a little opening song. Lmao

You would think an Obb post would have Viking music, but nah, let's have some electronic for this one.
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Corzak The Mighty
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Re: Bear's Battlegrounds - Hub

Post by Corzak The Mighty »

Might as well try my hand.

Paimon (small character)
Spoiler:
Name: Adagio Lombardo
Alias: Paimon

Height: 5'7"
Weight: 125 lbs

Info: A young Italian immigrant born in Los Diamantes, Adagio is the adopted son of Maximillian Lombardo, an infamous vigilante who ran in the streets of Los Diamantes under the alias Mortem. After his father vanished mysteriously one evening, Adagio was visited by a fearsome demon, offering him a chance to avenge his father's death at the expense of his soul. Signing the contract, Adagio inherited a series of dark powers and free reign to use them. The power soon went to his head, and Adagio began a reign of terror unlike any ever seen in Los Diamantes under his new name: Paimon.

Description: Adagio appears as a normal man of italian descent: light, though tanned skin, dark brown eyes, and dark brown hair. He has a fairly toned body and a somewhat slight build. However, in the form of his alter ego, Paimon, Adagio takes on a much more sinister appearance. He wears a brilliant violet cloak, adorned with a series of hellish symbols and icons. He wears a fanciful robe beneath it in shades of gold. Atop his head is a terrible crown lined with a series of twisting golden bars that form an antler-like shape.

Personality: Paimon is a cold and ruthless man. He feels no pity or remorse for those he brings down that get in his way for power. While he has compassion and sympathy for those who are beside him or get accidentally caught in his crossfire, he holds no pity, and shows no mercy, to those who challenge him and his reign.

Powers and Abilities:

Spirits of the Damned: Paimon's most potent, and commonly used, power is that of summoning the damned souls of Hell itself. He uses these spirits to assail his foes from afar, most often manifesting them in a vicious, clawing cloud of tormented souls. He can also coalesce these souls into a demonic summon, which he can use to double team his opponents. These demons are variable, but most often appear as 8 foot tall beings of ethereal light, with eyes that burn like hellish spotlights. He may also use these powers to create protective barricades against physical harm, which causes the souls to cry out in agony with each blow. Finally, he may use these powers to fly as well, appearing like a cloud of crawling fog with dozens of screaming faces swirling within.

Armory of Hell: Paimon can use his demonic powers to conjure terrible weapons made from the damned souls of Hell, which he most often manifests in the form of a fearsome shamshir (a type of saber). These weapons are supernatural in nature, able to ignore any inorganic material they strike, allowing him to harm those who would normally be immune to his blows. Each swing echoes with the cries of dozens of tormented souls, psyching the average opponent out and making them easily slain.

Weaknesses: Despite his immense powers, Paimon, and thus Adagio, is still but a man. He can be slain by any weapon and any sufficient amount of force. Due to his ties to a demon, Paimon is also vulnerable to holy abilities, which burn him and leave him horribly scarred, and symbols, such as the crucifix and the star of david, which temporarily repulse him and dispel his spirit manifestations.

Ironfur (kaiju character)
Spoiler:
Name: Ironfur

Height: 60 to 70 meters (quadruped), 100 to 120 meters (standing up)
Length: 100 to 120 meters (quadruped), 50 meters (standing up)
Weight: 210,000 tons

Info: Ironfurs are originally from a different Earth, where the Sheekhs had once invaded and the guardian monsters watched over mankind. Ironfurs are the result of the common Grizzly Bear being mutated by excessive radiation following the destruction of North America in World War 3. They are among the most fearsome kaiju known to the KAA, able to shrug off all but the most powerful weaponry and are extremely aggressive by nature.

Description: Massive ursine-like monsters that roam the irradiated wilderness of North America. Their hair is replaced with several thick layers of chitinous armor, the layers overlapping to create a strong armor wrapping all parts of the beast bar its joints. Its shell has a slight metallic sheen and texture, giving the creatures their unofficial name. The creature lacks eyes, instead having a thick layer of chitin covering where its eyes should be. Their nose has a pair of massive nostrils, and the sides of the nose flare out into a set of 6 phalanges to help take in scents. The beast's maw is akin to a dunkleosteus', with the chitinous armor creating a giant, fused set of teeth the creature uses to crush bone. Its hands end in a trio of scythe-like claws attached to its chitinous shell.

Personality: Ironfurs are irrationally territorial and thus prone to fits of extreme violence. While they normally spend their days sniffing around in search of large deposits of ferrous metals, Ironfurs do not take kindly to other kaiju entering their turf. Upon sensing an intruder, an Ironfur will roar a challenge before it charges headlong at the opponent with little regard for its own safety.

Powers and abilities:

Flesh of Iron - The Ironfur's namesake, the thick ferrous carapace that surrounds the majority of its body, is near impenetrable. An ironfur can shrug off blows from all but the most powerful of attacks, with many being recorded surviving multiple carpet bombings and even a bunker buster missile.

Teeth and claws like swords - An ironfur's natural weapons are especially deadly. Ironfurs are known for their cruel temperament and equally cruel weaponry. Their claws are sharp enough to cut through the hull of a battle mech, and their jaws can crush steel like plywood. In their natural habitat, almost nothing can stand toe to toe with an Ironfur - even the largest recorded kaiju, Vishnu, struggles to slay an Ironfur when called to battle.

Radioactive Breath - When especially threatened, an Ironfur can unleash a torrent of heat and radiation from its jaws, creating a sort of superheated fog that rolls out from its jaws at surprising speed. The breath is hot enough to melt steel and the radioactive nature of its breath is potent enough to leave an area inhospitable for weeks afterwards. They rarely use this, however, due to it actually hurting the creature's throat and mouth from use, leaving it mostly limited to an emergency weapon.

Supreme Scent - Ironfurs are extreme omnivores, and as such need to find their primary sources of food very quickly. An ironfur can smell flesh up to 4 miles away, and can smell large quantities of ferrous metals up to 20 miles away.

Weakness: Ironfurs are incredibly slow, both due to their immense size and bulk and due to their thick, heavy shells. In addition, their ferrous carapace means that electricity affects them to a far greater degree than most animals, and seems to be unnaturally drawn to them as well. It is not uncommon for an Ironfur to be forced to run for cover during a lightning storm or risk being struck hundreds of times throughout its duration.
Last edited by Corzak The Mighty on Fri May 22, 2020 5:36 pm, edited 2 times in total.
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Beast Blood
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Re: Bear's Battlegrounds - Hub

Post by Beast Blood »

Oh, a tuff fluff!

Both of these look good.
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Re: Bear's Battlegrounds - Hub

Post by Beast Blood »

He went back into the fight, scratching Baronga by the side and headbutting his skull with extreme force, leaving the half-blind monster dazed. With swift movement, he whipped him away with his tail, sending him to the ground. Just to add insult to injury, he fired another sonic ray, the attack dragging the red monster by the side.
That's four hits, but if you were going for a combination attack, it doesn't work because of the sonic blast. Combos are melee only.
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Re: Bear's Battlegrounds - Hub

Post by Gigantis »

Beast Blood wrote:
He went back into the fight, scratching Baronga by the side and headbutting his skull with extreme force, leaving the half-blind monster dazed. With swift movement, he whipped him away with his tail, sending him to the ground. Just to add insult to injury, he fired another sonic ray, the attack dragging the red monster by the side.
That's four hits, but if you were going for a combination attack, it doesn't work because of the sonic blast. Combos are melee only.
I wanted a three-hit-combo and the sonic boom was gonna count as it's own little thing. Should've phrases it better though. :oops:
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Re: Bear's Battlegrounds - Hub

Post by Beast Blood »

You can't do a combo and another attack after that unless it's the undecided one at the end.

And you're a lot tamer than I am. If the max hits is five, you better be sure I'll go for five. I'm a brute. lol
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Re: Bear's Battlegrounds - Hub

Post by Breakdown »

Is his post going to be edited? If so I'll wait for that to reply.
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Re: Bear's Battlegrounds - Hub

Post by Gigantis »

Breakdown wrote:Is his post going to be edited? If so I'll wait for that to reply.
Edited!
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Re: Bear's Battlegrounds - Hub

Post by Gigantis »

Decided to leave things open so when X comes back Hook Jaw could be able to join the fight. Me and Breakdown have been going one on one for a while, so if Break agrees to let him make it a three way kaiju fight, it'll be interesting to see if sharky face joins the fray. ;)
Last edited by Gigantis on Fri Jun 05, 2020 6:11 pm, edited 1 time in total.
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Re: Bear's Battlegrounds - Hub

Post by Breakdown »

I'd be down to see how a triple-threat works out.
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