Gamera: The Comics Collection

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Scooby-Doo! Team-Up #22

English Comic Title

Scooby-Doo! Team-Up Featuring: Frankenstein Jr. and The Impossibles!

Authors:

Sholly Fisch

Pencils:
Inks:
Colors:
Language:
Release:
Publisher
:
Pages:

Dave Alvarez
Dave Alvarez
Dave Alvarez
English
2017
DC Comics
32

Covers:

Dario Brizuela, Franco Riesco

Comic

Monsters

Frankie
Frankenstein Jr.
Godzilla
Godzilla
Cyclops
Cyclops Creature
Eartheater
Eartheater
TimeDragon
Time Dragon
Wolfman
Wolfman
Turu
Turu
Hydra
Hydra
GiantRobot
Giant Robot



Aliens, SDF & Misc.

Fluid
Fluid-Man
Coil
Coil-Man
Multi
Multi-Man
Impossijet
Impossijet



Review

By: Andrew Sudomerski

This is a situation I never thought I’d be in. I don’t think anyone would ever anticipate any Scooby-Doo related material beyond a typical TV Sightings update. But with permission to review it by virtue of Godzilla (more on that later), here we are.

Scooby-Doo! Team-Up is part of a 50-issue series that ran from November 20th, 2013 up until September 25th, 2019. Issue 22 was released January 27th, 2017. Titled “Nothing is Impossible”, it focuses on the escapades of the Mystery Inc. as a concert hosted by The Impossibles goes awry with the rampage of Frankenstein Jr. The young boy inventor Buzz Conroy, a known friend of Frankie, now must face his best friend while trying to figure out the mystery to his sudden rampage.

The story is pretty plain, if not lacking. I do have to preface that simple stories aren’t always a bad thing if handled well. But in this case, I find it to be somewhat of a detrimental experience. As an isolated viewing of this particular issue, not having read any of the issues before or after (though still a standalone read), I feel this isn’t a strong showing for the series. All the events that unfold just kind of happen, and even gearing towards the conclusion comes to a pretty abrupt stop once the situation turns in favor of the heroes.

Because of the story’s focus on getting from Points A to B (defeating Frankenstein Jr. and thwarting the Mad Inventor and his monster army), I feel like any semblance of character suffers. Not that Scooby-Doo needs to lend itself to any kind of complexity, but there isn’t any real time to know any of the characters in a meaningful way. The closest I can give any credit to is Buzz Conroy, but it’s unfortunately not high praise. The whole moral debate of “we have to destroy Frankie” feels stiff and artificial, almost comically short-lived. It almost feels like the story requires some kind of familiarity with the material going in as opposed to fleshing them out by its own merit. Even the mystery feels rather haphazardly put together. Had this story been given an extra issue to better acclimate to the characters, I think there could have been something more interesting here, or at the very least fun mindless enjoyability.

The interior art from Dave Alvarez I don’t have the highest praises for either. It relies too heavily on repeated assets and notably traced art, the latter in the case of the featured monsters contained in the story. Combine both those attributes, especially for the monsters, all that’s left are very stiff and unmoving characters that lack any real dynamic motion. The only real praise I can give is that it’s clearly trying to evoke the “reused assets” aspect from the original Scooby-Doo! Where Are You? television series. But whereas the TV show retains that classic low-budget charm, Alvarez’s art comparatively speaking misses the mark. It’s a creative decision that I just don’t think works for it, and the further addition of the lack of any backgrounds does not help matters.

Comic: Gamera: The Comics Collection
Godzilla's Cameo

Oh right. Then there's also Godzilla.

His appearance in the comic is only for a single panel, shown off as part of the Mad Inventor’s monster army, though nowhere to seen after the matter. It’s a curious case, as I feel this has been the Hanna-Barbera Godzilla’s first official media appearance since the original cartoon show from the ‘70s or any subsequent re-airings (though I could be wrong on this). While Godzilla’s appearance isn’t necessarily Toho connected, I personally felt compelled to pursue this review by virtue of seeing some of HB Godzilla’s rogues gallery also appearing in the comic. As a fan of more obscure monsters, it was a treat to see the likes of the Cyclops, Eartheater, and a highly redesigned Time Dragon (who seems to bear some traits of Godzooky and Varan) appear once again since the TV show. But given the stiff nature of the artwork, it just feels entirely lackluster and unremarkable, leaving little more than easter eggs among a sea of other easter eggs (which as a side note, also includes the Wolfman from the Scooby-Doo! Where Are You? episode “A Gaggle of Galloping Ghosts” and Turu the Terrible from the Johnny Quest TV series).

Despite my misgivings about the comic as a whole, leaving much to be desired, credit where credit is due; the primary cover from artist/colorist duo Dario Brizuela and Franco Riesco is decently on-point. Part of me wishes the interior art was closer to what the cover provides. It’s that nice combination of a simple style that feels like it was professionally hand-drawn, or at the very least that’s the impression I get out of it. It’s simple and straightforward, but in a good way.

In the end, the comic as a whole felt very forgettable. I’d probably say skip this one, unless you’re an avid collector or just a thorough Godzilla or Hanna-Barbera enthusiast.