D20 - SpaceGodzilla (God) [version 3.5: Pathfinder]

SpaceGodzilla (CR34, MR10)

XP 209715200
Lawful Evil Outsider (Augmented Dragon Evil Kaiju Mythic Native)
Initiative +5; Senses - Darkvision/Low-Light vision
PERCEPTION +48

DEFENSE

AC 55, Touch 7, Flat-Footed 52 (+5 DEX, +48 Natural Armor, -8 Size)
HP 967 (34d10+680) +100 Mythic): Fast Healing 30
FORT +31, REF +24, WILL +30
Defensive Abilities – Ferocity, Recovery
DR 20/Epic IMMUNE Ability Damage, Ability Drain, Death Effects, Disease, Energy Drain, Fear, Mind Effects (Charm, Compulsion, Phantasms, Patterns, Morale Effects), Paralysis, Petrifaction, Polymorphing, Sleep
Resist – Acid 30, Cold 30, Electricity 30, Fire 30, Negative Energy 30, Radiation 30, Sonic 30
SR 56

OFFENSE

Speed 85', Fly 125' (average)
Melee – 2 Claws (+49, 8d6+39), Tail Slap +47 (10d6+39/19-20), Slam +49 (4d8+39)
Space – 393' long x 137' wide x 393' Height; Reach 120'
Special Attacks – Corona Beam, Cosmic Pool, Cosmic Orbs, Crystal Fortress, Crystal Shield, Crystal Spears, Discharge Energy, Gravity Tornado, Greater Starflight, Ferocity, Hurl Foe, Massive Strikes, Mythic Power (10/day, surge +1d12), Telekinetic Pulse, Trample (6d6+39, DC 53)

STATISTICS

STR 60 DEX 20 CON 50 INT 10 WIS 32 CHA 40
Base Attack +34 CMB +67 (+74 Bull Rush, +69 Sunder)
CMD 82 (84 vs Bull Rush/Sunder)
Feats – Bluff +15, Fly +40, Intimidate +48, Intimidate +48, Knowledge (Arcana) +20, Knowledge (Geography) +4, Knowledge (History) +1, Knowledge (Nature) +5, Knowledge (Planes) +35, Perception +48, Sense Motive +26, Spellcraft +35
Skills – Bluff +28, Climb +40, Diplomacy +23, Heal +40, Intimidate +50, Perception +46, Stealth +23, Survival +48, Swim +68
Special Qualities – Divine, Flying Form, Massive

SPECIAL ABILITIES

Corona Beam (Su): Bombardment by interstellar radiation from stars and other mysterious sources of cosmic power has granted SpaceGodzilla his signature ability; the Corona Beam. This twisting beam of pure energy can be fired once every 1d4 rounds, measuring 15x15 feet in diameter and extending to a range of 2400 feet in a straight line in front of the cosmic kaiju. The Corona Beam ignores all cover when it strikes, dealing 20d8 points of Electricity damage and 15d8 points of Force Damage to its target (DC47 Reflex save for half damage).

SpaceGodzilla is capable of augmenting his Cornoa Beam with his Cosmic Pool. This manipulation allows him to control the direction of the beam. By halving the maximum range of the beam (1200 feet), SpaceGodzilla can direct it in 10 foot segments across the battlefield as he sees fit. This allows him to fire in an arc, around cover, and even hit targets that he would not normally be able to hit in a straight line before the beam ends at 1200' of ground covered.

This augmentation to the Corona Beam costs SpaceGodzilla 3 points from his Cosmic Pool.

Cosmic Orb (Su): Before SpaceGodzilla establishes his Crystal Fortress, he often prepares for an invasion by creating a temporary source of power on his target planet. SpaceGodzilla may only launch this ability from space, sending a blinding orb of white cosmic energy down towards a planet's surface. Upon impact, the orbs create a 100' ring of 50' tall crystals. After only 4 rounds, SpaceGodzilla can begin to gather energy for his Cosmic Pool from these crystal rings at a rate of 1 point per standard action to draw power from the Orb. A second Cosmic Orb increases the power that SpaceGodzilla may draw from them to 2 points per standard action. The Cosmic Orbs may only create 2 crystal rings before their benefits to SpaceGodzilla cease to stack.

This ability costs SpaceGodzilla 6 points per Cosmic Orb from his Cosmic Pool.

Cosmic Pool (Su): Drawing on the powers of the stars and the world around him, SpaceGodzilla can augment his powers to even greater heights. This energy is represented by a pool of 18 points that SpaceGodzilla can draw upon to augment his abilities. SpaceGodzilla begins his day with 18 points in his Cosmic Pool. When he rests for 8 hours, he regains this much power as well. 18 points is the maximum available Cosmic Points that SpaceGodzilla without intervention.

However, when SpaceGodzilla utilizes his Crystal Fortress he can draw further power from the crystals. As a standard action, Spacegodzilla can draw on the additional power gathered by the fortress to add 3 points to his Cosmic Pool via bolts of energy striking him from the implanted crystals. With the use of his Crystal Fortress, he can have 33 points in his cosmic pool. SpaceGodzilla cannot have more than 33 points in his Cosmic Pool.

Crystal Fortress (Su): SpaceGodzilla is a conqueror of worlds and his designs require the construction of a fortress, a focal point for the gathering of his power. Over the course of a 12 hour period, SpaceGodzilla may create a Crystal Fortress. This 10 square mile creation allows SpaceGodzilla to gather cosmic power beyond his normal 18 point limit and to recharge his Cosmic Pool with a series of standard actions without an 8 hour rest.

If a suitable structure of impressive construction or height is near, Space Godzilla may also channel his cosmic energies through it to increase the effectiveness of his crystal fortress. Following the establishment of the Crystal Fortress, this Cosmic Structure allows SpaceGodzilla to recharge his Cosmic Pool as a swift action rather than a standard action. though at 1 point per round as opposed to 3 points as a standard action). SpaceGodzilla can still spend a standard action to recharge 3 points to his Cosmic Pool.

The crystals that SpaceGodzilla creates can be destroyed to disrupt his ability to gather more power. Each individual crystal is a 40' to 80' tall conical structure, measuring 20' to 40' in circumference. Each has 50 hit points and DR5/Epic.

For every 20% of SpaceGodzilla's Crystal Fortress destroyed, his ability to recharge his Cosmic Pool is disrupted by a 1 round waiting period between recharges (to a maximum of 5 rounds between standard actions to recharge SpaceGodzilla's Cosmic Pool). However, should his Cosmic Structure be destroyed, he will not be able to recharge his energy within the Crystal Fortress for 24 hours due to the massive disruption to the network of crystals.

This ability costs SpaceGodzilla 15 points from his Cosmic Pool.

- Levitation (Su): While within the confines of his established Crystal Fortress, SpaceGodzilla can utilize his powers to their fullest potential. Manipulating the gravitational fields around him, he can increase his basic flight speed to 200' (Perfect maneuverability) for 6 rounds. While flying in this manner, SpaceGodzilla loses access to his tail attack as he curls it up and around himself for better flight control, but may utilize his other abilities and attacks as normal.

This ability costs SpaceGodzilla 3 points of power from his Cosmic Pool.

Crystal Shield (Su): Born to fight Godzilla, SpaceGodzilla is capable of countering one of his most potent abilities. When utilizing the Cosmic Orb or Crystal Fortress, SpaceGodzilla may create a Crystal Shield as a swift action. On doing so, a 150' x 400" crystalline field of energy springs up in front of the cosmic sultan (or a target designated by him). This shield of energy completely blocks the first 150 points of damage from one source of energy before dissipating. This ability costs SpaceGodzilla a lot of power to utilize, making it useful only once every 1d3 rounds.

This ability costs SpaceGodzilla 9 points from his Cosmic Pool.

Crystal Spears (Su): When desperate, SpaceGodzilla may utilize his crystal fortress as a weapon of last resort. As a full round action while within his Crystal Fortress, SpaceGodzilla can rise into the air as if using his Levitation power, pulling 6 crystals from his Crystal Fortress into the air with him. On the next round, SpaceGodzilla must make a successful ranged attack against his target for each levitated crystal, with each successful impact dealing 4d6 + 15 fire damage to all targets within 50' of the impact. The resulting explosion destroys each crystal, with misses also being destroyed as they strike the area surrounding the target. Each use of the Crystal Spears attack costs SpaceGodzilla a full 10% of the effectiveness of his Crystal Fortress, as the network of crystals attempts to cope with the loss.

This ability costs SpaceGodzilla 9 points of power from his Cosmic Pool.

Discharge Energy (Su): SpaceGodzilla's does not take pleasure in close quarters combat, but he is a deadly combatant all the same. By channeling his cosmic power into his claws, SpaceGodzilla possesses the ability to discharge energy to damage opponents in a burst of red bolts of energy. Upon a successful strike in this manner, SpaceGodzilla adds an additional 4d8 electricty damage to the attack. This damage is not multiplied on a critical hit.

This ability costs SpaceGodzilla 1 point of power from his Cosmic Pool.

Flying Form (Su): To travel through the vast reaches of the void, SpaceGodzilla must transform into a more suitable form. As a full round action, SpaceGodzilla may transform his body into a massive interstellar and inter-atmosphere traveling form. With all but his torso and arms transformed into crystal, SpaceGodzilla's length extends to a massive 820' (though he loses overall weight in this form, dropping to 72000 tons).

While in his flying form, SpaceGodzilla loses all melee abilities but his slam attack. SpaceGodzilla may still utilize his Corona Beam in this form.

This form has Fly speed of 200' (Average level) unless using the Greater Starflight ability.

- Telekinetic Pulse (Su): While in his flying form, SpaceGodzilla can utilize his psionic abilities to create a Telekinetic Pulse. This attack takes the form of 3 rings of cloudy energy that fire in a straight line for 600'. They measure 150' in diameter and strike a target for 10d6 Force Damage (Reflex save DC47 for half damage). This attack can be used every 1d3 rounds.

Gravity Tornado (Su): While within the confines of his Crystal Fortress, SpaceGodzilla's ability to manipulate objects via telekinesis is vastly expanded. As a full round action, the cosmic sultan can make a grapple check at range against an opponent within 400' of him. On the next round following a successful grapple check, SpaceGodzilla can utilize his telekinetic abilities to fling his target as he desires instead of maintaining the grapple (maximum weight 80000 tons). The flung creature travels 1d4 x 100 feet, taking 10d6 points of damage per 100' flung and falls prone. A large or smaller creature takes 20d6 points of damage per 100' flung. This ability cannot be used while SpaceGodzilla is in flight.

This ability costs SpaceGodzilla 11 points from his Cosmic Pool.

Greater Starflight (Su): Born in the inky darkness of outer space, SpaceGodzilla can survive there and travel through it at amazing speeds while in his Flying Form. Although his exact travel time will vary from one trip to the next, a trip within a solar system normally takes SpaceGodzilla 2d6 hours, and a trip beyond normally takes 2d6 days (or more, at the GM's discretion).

SpaceGodzilla must be in his flying form to use this ability.

Massive Strikes (Ex): Each natural attack made by SpaceGodzilla can target all creatures within a 30 foot square. He makes one attack roll; any creature in the area whose AC is equal to or lower than the result is struck by his attack.

Mythic Power (Su): Like his "brother", SpaceGodzilla is creature of nearly unrivaled power. Each day, he can expend a number of uses of mythic power equal to his mythic rank (10). This amount is its maximum amount of mythic power.

- Surge (Su): SpaceGodzilla's godly powers can be expended even beyond the capacity of his cosmic energies. SpaceGodzilla can expend one use of his mythic power to increase any d20 roll that he just made by rolling 1d12 and adding it to the result. Using this ability is an immediate action taken after the original roll is made and the results are revealed.

ECOLOGY
Environment Any (Outer Space or Urban)
Organization Solitary (Unique)
Treasure None

Deep within the blackness of space lurks a conqueror of worlds. "Brother" to the mighty King of the Monsters himself, SpaceGodzilla is a powerful and cunning kaiju deity. Drawing on cosmic powers to enhance his abilities beyond even Godzilla's incredible might, SpaceGodzilla desires dominion over all that exists. Ever plotting and preparing, SpaceGodzilla is the God of Destruction, Revenge, Cosmic Energy, Tactics, Tyranny, and the Void.

Standing nearly 400' tall. SpaceGodzilla is a colossal kaiju. Physically similar to his Godzilla, SpaceGodzilla is differentiated from his twin by his blue-ish hued skin and massive, white crystals that have sprung from within his body. The most prominent crystals are located above its shoulders, upon its brow, and at the end of its tail. These crystals shine with an ominous white glow, radiating power when the SpaceGodzilla calls on his dreadful powers.

SpaceGodzilla is beset by enemies among the pantheon. There is no other deity which he would call friend no matter their alignment; his goals simply work against all others. Special enmity is afforded to Godzilla as the greatest obstacle to the Cosmic King's conquest of the planet. Many times have the pair battled over the centuries, but Godzilla has always managed to overcome SpaceGodzilla in the end. No matter how many times he is defeated, the kaiju king keeps coming back stronger than before, reinforcing the enmity between the two. After Godzilla comes King Ghidorah. The power of the King of Terror rivals SpaceGodzilla's own, and its desire to destroy the planet as opposed to ruling it runs counter to his goals. Battles between the two are infrequent but deadly, though neither has managed to eliminate the other so far. The Triad of Divine Moths is of course an enemy to all evil kaiju, though the powerful upstart Mothra Leo troubles SpaceGodzilla the most, possessing abilities that rival his own and a desire to stamp out the forces of darkness.

Among the other kaiju of the pantheon, Destoroyah possesses tremendous power that could trouble SpaceGodzilla. SpaceGodzilla does not fear the murderous beast though, believing that he could outsmart him with his superior tactics. The same goes for Kong; though the God of Skull Island is a powerful and intelligent foe, SpaceGodzilla's willingness to employ his powers gives him an advantage over the humongous ape. Biollante is another matter, as SpaceGodzilla shares a kinship with his older "sister". The pair rarely interact, though no love is lost between them should they come to blows; both are vicious combatants and spare no mercy for the other. Other kaiju are simply annoyances to the cosmic king, to be ruled or destroyed at his convenience.

SpaceGodzilla Worship

Followers of SpaceGodzilla tread a dark path to power. In secret, they plot and they wait, gathering their strength to them as their moment of conquests gets closer. Relying on patience and wits, these would-be tyrants gather their pawns beneath them and send them on missions, weaving plots and schemes to ascend to higher and higher echelons of power. Often it is the powerful who fall under SpaceGodzilla's sway to begin with. Evil wizards and other arcane casters are some of the most prominent members of SpaceGodzilla's ranks, though there are many destruction cults made up of evil warrior who also seek his attention. And there are always rumors to be heard about the religious patrons of certain political leaders.

Beyond the schemers and plot masters, the Children of the Cosmos remain the most organized and dedicated followers of SpaceGodzilla. Adorning their armor and weapon with crystals, they plot to bring the people of their nations and the world at large under SpaceGodzilla's sway. Through diplomacy and donation, they gain the loyalties of organizations and charities. Those who resist find themselves at the mercy of the harpoons and lightning of a strike team. Possessing incredible patience, the Children of the Cosmos play the long game as they await the master stroke of their cosmic king.

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