Colossal (Long) Magical Beast (Legion)

Hit Dice: 45d10+450 (697 hp)
Initiative: +0
Speed: 20ft. Fly (good) 60ft.
AC: 34 (-8 size, +32 natural)
Base Attack/Grapple: +45 / +79
Attacks: Sting +56 melee (3d6+18+energy drain)
Full Attack: Sting +56 melee (3d6+18+energy drain), 2 claws +53 melee (2d8+9), Bite +53 melee (3d8+9)
Face/Reach: 60ft. / 15ft.
Special Attacks: Sting, Sonic wings, Trample, Windstorm, Plasma Bolt, Spell-like abilities
Special Qualities: Damage reduction 25/epic, Darkvision 120ft., Energy resistance (fire, cold, sonic) 50, Immune to mind influencing effects, SR 30, See Invisibility
Saves: Fort +36, Ref +24, Will +18
Abilities: Str 46, Dex 10, Con 30, Int 2, Wis 13, Cha 31
Skills: Spot +17, Survival +17, Tumble +19
Feats: Ability Focus (sting), Blind-fight, Cleave, Diehard, Flyby Attack, Great Fortitude, Hover, Improved Initiative, Improved Sunder, Iron Will, Multiattack, Power Attack, Skill Focus (tumble), Snatch, Weapon Focus (sting), Wingover
Climate/Terrain: Any Land
Organization: Solitary or Pair (Megaguirus plus Legion)
Challenge Rating: 30
Treasure: None
Alignment: Always Lawful Evil
Advancement: -

        Megaguirus is one of Legion's most powerful, and least willing, slaves. Once a mighty Queen of Killers, Megaguirus fought the Slaver Queen, and lost. For her impudence, Legion used her powerful magic to force the Queen of Killers to join her swarm, and made Megaguirus her herald. Now, as a part of the swarm, Megaguirus can never have her revenge on the one who humiliated her, so strong is Legion's influence. She instead re-directs her rage and humiliation onto those who she encounters. Occasionally, Legion will call upon Megaguirus to accompany her when she decides to go out and seek a new nest site. Despite her hatred of Legion, Megaguirus is bound to serve her. Truly, it is a sad fate for one who was once so mighty.

        Megaguirus resembles a massive, demonic looking dragonfly, with sharp edges on all of her body segments, a massive toothy maw, two great pincers and a deadly stinger on the tip of her tail. Where once her body burned with a chaotic passion for death and destruction, Legion's magic has forced Megaguirus into a state of cold and calculated malice. Megaguirus is keenly aware of how wild her spirit once was, and the loss of her free spirit has made her crueler than she ever was before.


More than most other kaiju, Megaguirus revels in combat, as she seeks to take out her frustration on those around her. Because she is so strong, most opponents are felled before they can react, giving the Queen of Killers very little satisfaction with their deaths. If she feels that she can get away with it, she will attack other Legion creatures in preference to other foes. Given the nature of the Legion creatures, and the strength of Megaguirus, they cannot attack back.

Against enemy kaiju, Megaguirus prefers to use her sonic wings to blast opponents, then move into melee range and shred them with her claws and bite, or barrage them with her plasma bolts while using her tumble skill to weave in and out, avoiding attacks of opportuinity. Against non-kaiju, she prefers to blow them away with her windstorm power, then swoop down and slay the survivors with her sonic wings. Megaguirus prefers to toy with her prey for as long as possible, so as to prolong it's suffering.

        Sonic Wings (Su): As a standard action once per minute, Megaguirus can charge her wings with sonic energy. For 1d4+1 rounds after the power is activated, any creatures that are directly below Megaguirus at any point take 5d6 points of sonic damage. If a creature is below her for more than one round, it takes damage for each round it remains under her. Structures under Megaguirus when she has this power activated take 5d10 points of damage. Creatures caught in the effect may make a Fortitude save (DC 43) for half damage. This save is constitution based.

        Sting (Su): Megaguirus is able to steal some of her opponent's power when she hits with her stinger. An opponent struck with the sting must make a Fortitude save (DC 45) or gain one negative level. This save is Constitution based. For each negative level inflicted, Megaguirus gains some of the energy stolen. For each negative level she inflicts with her sting, she can chose to do one of the following: regain 1d8 hit points, reduce the time required before she can use her sonic wings again by half, or she can use her plasma bolt attack.

        Negative levels gained in this way last for one day before fading. After this time is up, the creature must make a fortitude save (DC 45). If this save fails, the negative level vanishes and becomes a permanent level drain. This save is Constitution based.

        Plasma Bolt (Su): After she has used her sting, Megaguirus can use her plasma bolt attack. As a standard action, she can charge up a sphere of energy on the tip of her stinger and launch it at an opponent within 300ft. In order to hit with the sphere, she must make a ranged touch attack. If she hits, the sphere inflicts 15d6 points of fire damage. Megaguirus can only use this power after she has inflicted a negative level with her sting.

        Windstorm (Ex): As a standard action, Megaguirus can blast an area with gale force winds by flapping her wings at high speed. This blast of wind creates a 100-foot-long cone of hurricane force winds. All flames in the area are extinguished. Ranged attacks are impossible to make while the windstorm is in effect (except for siege weapons or kaiju ranged attacks, which suffer a -8 penalty to attack). Listen checks within the area are impossible. Creatures of mediums-size or smaller on the ground are knocked prone and roll 1d4x10 feet, sustaining 1d4 points of subdual damage per 10ft. Flying creatures of Medium-size or smaller are blown back 2d6x10 feet and sustain 2d6 points of subdual damage. Creatures of large size on the ground are knocked prone. Flying creatures of Large size are blown back 1d6x10 feet. Flying creatures of Huge size are blown back 1d6x5 feet.

        If Megaguirus has her sonic wings power active when she uses this attack, all creatures caught in the cone, in addition to the effects described above, take 3d6 points of sonic damage with no saving throw.

        Trample (Ex): As a standard action on her turn each round, Megaguirus can run over opponents of Gargantuan size or smaller. In order to use this attack, Megaguirus must be on the ground.

        The trample deals 4d12+17 points of damage. Trampled opponents may make an attack of opportunity, but they suffer a -4 penalty to their attack rolls. If they do not make attacks of opportunity, they can attempt a reflex save (DC 50) for half damage. This save is Strength based.

        Spell-like abilities: 1/day - Haste. This ability functions as if cast by a 20th level sorcerer.

        Immune to Mind-influencing effects (Ex): Immune to mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects).

        See Invisibility (Su): Megaguirus can constantly see invisibility as the spell cast by a 20th level sorcerer. It can suppress or resume this power as a free action.

        Legion: Able to communicate with any other creature that has the Legion subtype through the Legion language. Incapable of attacking any creature that has the Legion subtype with more hit dice than it does. Completely incapable of attacking Legion herself, regardless of how many hit dice she has.