D20 - Godzilla (God) [version 3.5: Pathfinder]

Godzilla Legendary (CR32, MR10)

XP 104857600
Neutral Colossal (tall) Dragon (kaiju, mythic, water)
Initiative +9; Senses - Darkvision/Low-Light vision 600 ft, Scent 600 ft (1200 ft upwind, 300 ft downwind), Sense Kaiju; PERCEPTION 46
Aura – Radiation 120 ft : (Severe) 0-30', FORT 30 (High) 31'-60', FORT 22 (Medium) 61'-90', FORT 17, (Low) 91'-120', FORT 13


AC 57, Touch 7, Flat-Footed 52 (+5 Dex, +50 natural, -8 size)
HP 948 (32d12+640) + 100 mythic): Fast Healing 30
FORT +38, REF +23, WILL +33
Defensive Abilities – Absorb Radiation, Ferocity, Fortification 50%, Recovery
DR 20/Epic IMMUNE Ability Damage, Ability Drain, Death Effects, Disease, Energy Drain, Fear, Mind Effects (Charm, Compulsion, Phantasms, Patterns, Morale effects), Paralysis, Petrifaction, Polymorphing, Radiation, Sleep
Resist – Acid 30, Cold 30, Electricity 30, Fire 30, Force 30, Negative Energy 30, Sonic 30
SR 54


Speed 125', 150' swim
Melee – Bite +52 (8d6+42/19-20), 2 Claws +52 (4d8+28/19-20), Tail Slap +50 (10d6+42/19-20), Slam +52 (4d8+42 and push (Bull Rush 60')
Space – 650' long x 150' across x 355' tall; Reach 120'
Special Attacks – Atomic Breath, Ferocity, Grab (Bite), Hurl Foe, Lingering Breath (4d8 radiation, 10 rounds), Massive Strikes , Mythic Power(10/day, surge +1d12), Push (Slam), Swallow Whole (6d6+42 Bludgeon plus 6d6 Radiation, AC38, HP94, DR20/Epic), Trample (6d6+42, DC54)


STR 66 DEX 21 CON 50 INT 10 WIS 36 CHA 40
Base Attack +32 CMB +68 (+77 Bull Rush, Grapple +72, +70 Overrun, +70 Sunder)
CMD 83 (90 vs Bull Rush, 85 vs Overrun, 85 vs Sunder)
Feats – Bull Rush Strike, Bleeding Critical, Combat Reflexes, Critical Focus, Critical Focus (Mythic), Endurance, Endurance (Mythic), Greater Bull Rush, Greater Grapple, Improved Critical (Bite), Improved Critical (Claw), Improved Critical (Tail), Improved Bull Rush, Improved Bull Rush (Mythic), Improved Initiative, Improved Iron Will, Improved Overrun, Improved Sunder, Iron Will (Mythic), Maximize Surge (Mythic), Multiattack, Staggering Critical
Skills – Bluff +28, Climb +43, Diplomacy +23, Heal +40, Intimidate +50, Perception +46, Stealth +23, Survival +48, Swim +71
Languages – Draconic (can't speak)
Special Qualities – Divine, Massive, Powerful Blow (Slam), Powerful Blow (Tail Slap)


Atomic Breath (Su): Once every 1d4 rounds, Godzilla can emit a blast of high intensity radiation from his mouth. This 20x20 foot beam has a range of 2400 feet or, by twisting his head and body, Godzilla can shorten the range into a 1200 foot arc covering 180 degrees in front of him. Godzilla's atomic breath ignores all cover, dealing 20d8 radiation damage and 20d8 force damage, staggering all foes hit by it for 1d8 rounds (Reflex DC46 to save for half damage and ignore the staggered condition). A creature killed by the atomic breath is disintegrated, whether the saving throw was successful or not. The save DC is constitution based.

Absorb Radiation (Ex): Godzilla is immune to the damaging effects of radiation. When Godzilla is struck by a radiation attack, he absorbs the energy and heals an amount equal to the damage dealt. He cannot gain more than his normal maximum health in this manner, nor can he heal from any radiation that he emits himself.

Fortification (Ex):  Godzilla has a 50% chance to treat any critical hit or sneak attack as a normal hit, as if wearing moderate Fortification armor.

Hurl Foe (Ex): When Godzilla strikes a Huge or Smaller foe with his natural attacks, he may make a CMB check to knock his opponent backwards in a straight line. For every 5 points by which he beats their CMD, they fly an additional 10 feet backwards. If they strike a wall, they take 1d6 additional damage per 10 feet moved.

Lingering Breath (Su): Godzilla can expend one use of mythic power as a free action when he uses his Atomic Breath to make the area radioactive for 10 rounds. Any creature in, entering, or passing through the breath weapon's area during this duration takes 4d8 radiation damage.

Massive Strikes (Ex): Each of Godzilla's natural attacks can target all creatures within a 30 foot square. Godzilla makes one attack roll; any creature in the area whose AC is equal to or lower than the result is struck by his attack.

Mythic Power (Su): Godzilla can draw upon his near unimaginable power to accomplish deeds normally beyond his own amazing standards. Each day, he can expend a number of uses of mythic power equal to his mythic rank (10). This amount is its maximum amount of mythic power. Godzilla automatically has the surge ability, and can use this mythic power to activate it.

- Surge (Su): Godzilla can expend one use of his mythic power to increase any d20 roll that he just made by rolling 1d12 and adding it to the result. Using this ability is an immediate action taken after the original roll is made and the results are revealed.

Powerful Blows (Ex): Godzilla's Slam and Tail Slap attacks add 1-1/2 times his Strength bonus on damage rolls.

Radiation Emission (Ex): Godzilla constantly emits high intensity radiation  in a radius of 120 feet around himself. For each increment of 30 feet away from him, the intensity of the radiation decreases, though he leaves behind enough fallout to make the area radioactive for years. Creatures must make a save according to the intensity of the radiation left behind, which fades from severe to low over the course of 3d10x10 years.

Rage (Ex): As a free action, Godzilla can tap into his rage at the indiscretions of mankind, allowing him to cause even greater damage than normal. Godzilla gains an increase of +4 to all attack rolls, melee damage rolls, thrown weapon damage rolls, and will saves while raging  by +4. In addition, he gains 4 temporary hit points per hit dice, raising his hit point total to 1076. Godzilla can rage for 86 rounds per day while still preforming all of his abilities.

Reflexive Breath (Ex): The first time in any round that Godzilla can make an attack of opportunity, he can choose to use a diminished version of his atomic breath instead of making a physical attack. This attack only targets the creature which provoked the attack of opportunity, but otherwise causes the same damage and effects of his normal atomic breath (Reflex DC36 for half damage and no staggered condition). The save DC is Constitution based, and it includes a -10 penalty to reflect the fact that this reflexive breath is a shorter (but no less powerful) blast of his atomic breath. This does not effect the recharge rate of his normal atomic breath attack.

Sense Kaiju (Su): Thanks to his incredible senses, Godzilla is capable of locating the closest kaiju at will as if using Discern Location.

Environment Any (Ocean)
Organization Solitary (Unique)
Treasure None

King of the monsters and head of the pantheon of kaiju gods, Godzilla has existed since before the dawn of man. Possessing power nearly beyond measure, he battles the forces of evil (and occasionally good) to maintain the world's balance and the natural order. Predatory, territorial, and nearly unstoppable, Godzilla is the god of nuclear energy, destruction, war, strength, renewal, and atonement.

Godzilla is so massive as to be monolithic, standing over 355 feet tall and 650 feet long, weighing in at 90,000 tons. Many who see him for the first time feel a sense of awe and terror often reserved for natural disasters as his footsteps shake the ground like an earthquake and his voice rings out like thunder. His head houses teeth over 3 feet in length within a short snout and burning orange eyes capable of seeing in the complete darkness of the lowest ocean depths. Standing with a slight forward hunch, Godzilla's shoulders and arms hang out in front of him, ending in large clawed hands with webbed fingers. He keeps his balance with 2 massive, trunk-like legs and a 550 foot long tail hanging out behind him. Perhaps his most iconic feature is the 3 jagged rows of spines which run down his back, starting at the base of his skull and running down to the tip of his tail. They are tallest at the middle of his back and glow a brilliant blue color from within when Godzilla uses his atomic breath.

Among the various kaiju gods, there are none that he will not battle if given enough provocation. However, the only kaiju who have earned his true enmity are King Ghidorah, SpaceGodzilla, Destroyah, Hedorah, Kiryu and King Kong. The first 3 have earned his wrath and hatred based on their evil disregard for the natural order and their persistence in attempting to dethrone him, but Godzilla's hatred for Kiryu seems personal. Whether this hatred is based on it’s imitation or something more, very few hazard a guess. However, it is Hedorah that holds a special place in the mind of the monster king. A strong foe that even Godzilla has trouble battling, one need only recognize the smog monster’s ability to poison and destroy all life around it to understand the scorn it has earned from the king of the monsters. Godzilla's rivalry with King Kong is legendary amongst the followers of the kaiju pantheon. As the two are nearly equal in power and divinity, Godzilla sees Kong as the greatest threat to his rule as King of the Monsters. Many times have the two battled one another, but so far neither has managed to permanently defeat their rival and any onlookers would do well to flee when the two kings meet on the battlefield

Godzilla Worship

Since the first time he appeared before mortals, Godzilla has attracted worshipers. Even among non-worshipers his name is often invoked when disasters strike communities or calamities threaten cities. More prayers are sent to him when he makes landfall in a city in an effort to appease him. Still more are sent to him when another kaiju appears in the hopes that he will appear to battle them.

Among formal worshipers of the monster king, The Church of the Splintered Atom is the largest and most powerful organization. Fully devoted to maintaining the balance of the natural order and espousing the mission of their god, the Splintered Atom has a reputation for producing zealous pilgrims. They travel to disaster zones and large cities to spread the message of their god, that nature has an order and it must be maintained. Humans make up the majority of his faithful, but numerous Half-Orcs and Dwarves swell his ranks due to their aggressive and vengeful natures.

The holy symbol of the Splintered Atom is a hydrogen atom, it's left side open in a 45 degree angle with fire and light pouring from it. Their holy words are “Nature has an Order”.  Their holy weapon is the spear. They do not often build temples, preferring instead to worship at the locations of various disasters and kaiju attacks. However, many major cities maintain a shrine to Godzilla in the form of a remnant of some destruction (in many cases left behind after a destructive visit from Godzilla himself).

The aggressive nature of Godzilla is more than evident in the practices of all of his followers, each of them eager to do battle. Wading into battle with their spears, they often utilize spells of radiation to emulate the fighting style of their god; up close and personal, with more than enough firepower to spare. From the followers of Mothra to his enemies such as King Ghidorah, these people are more than ready to battle any who stand in the way of their objectives.


By design, the Heisei Godzilla and Legendary Godzilla are meant to be the same; within the RPG setting, there is just one Godzilla. The variant is meant to provide players with a choice of their flavor of Godzilla, picking the Heisei or MonsterVerse version (whose pure, baseline Godzilla abilities allow him to fill a lot of rolls). Of course, that is only the intention. There is nothing preventing players from using both and making them battle it out.

Back to the D20: Toho Based Dungeons & Dragons