Colossal Dragon (Fire, Good, Intermediate God)

Hit Dice: 56d12+869 (1260hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30ft, Burrow 20ft, Fly 120 ft (poor) or 90ft (good), Swim 60ft
AC: 59 (+22 Natural, +16 Deflection, +17 Divine (sacred), +2 Dex, -8 size), Touch 37, Flat-footed 57
Base Attack/Grapple: +56 / +89
Attack: Bite +66 melee (4d6+17/19-20, X3) or elbow claw +65 melee (3d6+17/18-20) or Slam +66 melee (4d8+17+5d6 fire) [saucer form only]
Full Attack: Bite +66 melee (4d6+17/19-20, X3), 2 claws +63 melee (2d6+8) or 2 elbow claws +65 melee (3d6+17/18-20), 2 claws +60 melee (2d6+8) or Slam +66 melee (4d8+17+5d6 fire) [saucer form only]
Space/Reach: 20ft./ 35ft
Special Attacks: Breath weapon, throat tear, elbow claws, fire spin, burning fist, mana cannon
Special Qualities: Divine qualities, absorb fire, psychic bond, darkvision 120ft, low-light vision, cold vulnerability, energy resistance (cold, electricity, force, radiation, sonic) 50, no breath, SR 68
Saves: Fort +46, Ref +34, Will +34
Abilities: Str 45, Dex 13, Con 43, Int 4, Wis 15, Cha 45
Skills: Bluff +42, Concentration +41, Intimidate +42, Listen +27, Sense Motive +29, Spot +27, Swim +52*
Feats: Ability Focus (Breath weapon), Awesome Blow, Cleave, Diehard, Dodge, Endurance, Flyby Attack, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Overrun, Iron Will, Lightning Reflexes, Mobility, Multiattack, Power Attack, Snatch, Spring Attack, Weapon Focus (Bite)
Climate/Terrain: Any Land or Ocean
Organization: Solitary
Challenge Rating: 58
Treasure: None
Alignment: Always Neutral Good
Advancement: -
Domains: Fire, Good, Protection, Sun, War
Holy Symbol: A claw shaped bead surrounded by flame

        Gamera is one of the most active gods when it comes to the lives of his followers. Unlike most of the other gods, Gamera seems to take a personal interest in the day-to-day lives of his followers, or at least ensuring that they are safe from the evil gods. Only Legion and Kiryu are more involved in the lives of their followers than Gamera.

        Gamera resembles a massive, bipedal snapping turtle, standing over 140 feet tall and an equal length. His mouth has a viscous set of tusks, and bony spines protrude from his elbows. Despite his large size, Gamera is capable of flight in two ways. He can pull his limbs into his shell and project a series of thruster jets from the limb holes, allowing him to spin like a saucer. This mode of flight gives him excellent maneuverability, but lacks speed. Or he can use only his leg and tail sockets, while transforming his arms into ruder-like flippers to aid in maneuvering. This flight form has great speed, but lacks maneuverability (For his saucer form, use the later speed and maneuverability in the movement entry, while his jet form uses the former).

        Gamera can communicate telepathically with his mark, and understands draconic, but lacks the verbal apparatus to speak the language.

        Clerics who worship Gamera can chose from the following domains: Fire, Good, Protection, Sun and War. His favored weapon is the twin-sword. Clerics that chose the war domain receive proficiency in the longsword.


While Gamera isn't the strongest of the gods, he is one of the craftiest. In combat, Gamera seems to almost have a supernatural ability to sense which target is the greatest threat, and take measures to eliminate it. Gamera is highly protective of those who are helpless and of humanoids in particular. By his very nature, Gamera is interested in preserving the safety of his worshipers, particularly his mark, a special individual who, through one of his sacred orihalcon beads, is telepathically linked with him.

When engaging his foes in battle, Gamera prefers to use his breath weapon from a distance to soften his foe up first, and then close in with claw and bite routines. If his foe is airborne, he will typically pursue his foe in his less maneuverable jet form, but will shift to his saucer form to use his fire spin attack if the situation warrants it. Gamera rarely uses his most powerful attack, mana canon, not only because of the strain it puts on him, but also due to the fact that it draws to much energy from the land. However, if he must, he will not hesitate to use this ultimate attack.

Gamera's physical attacks are treated as epic and good for the purpose of overcoming damage reduction.

        Breath Weapon (Su): Once every 1d4 rounds as a standard action, Gamera can spit out a blazing plasma fireball. This attack takes the form of a line, 10ft by 10ft in diameter, and over 300ft long. All creatures caught in the line take 15d6 points of damage. Half of the damage is fire damage, while the other half is drawn from divine power, and not affected by energy resistance. Thus, creatures immune to fire still suffer half damage from this attack. A successful reflex save (DC 58) reduces the damage to half.

        Unlike a typical line attack, when a creature of huge size or large is caught in its path, the plasma fireball explodes, filling a 100ft diameter area. All creatures caught in the blast take 10d6 points of damage. Like with the regular breath weapon, half of the damage is fire based, while the other half is caused by divine power, and not subject to energy resistance. As before a successful reflex save (DC 58), reduces the damage by half. Creatures caught in the line then the blast take damage from both. The saves for this attack are constitution based.

        Throat tear (ex): When fighting an enemy in melee, Gamera has an uncanny knack for tearing out his opponent's throat with his tusks. Whenever Gamera scores a successful critical hit with his bite, make a second threat roll. If he succeeds with the second critical, he has torn out his opponent's throat. Unless the creature has the no breath special quality, doesn't need to breath, or doesn't have a throat, it immediately begins to suffocate. This attack only works on creatures of gargantuan size or greater.

        Elbow claws (ex): Gamera's elbows contain a pair of retractable claws, which he can deploy at will. Gamera can choose to use these elbow claws in place of his bite attack during an attack or full attack routine. When using his elbow claws in this way, he does not gain the benefits of his Multiattack feat.

        Also, if Gamera is grappled by an opponent of gargantuan size or larger, he can make a free attack of opportunity with his elbow claws against his opponent each round, and receives a +10 circumstantial bonus on his opposed grapple checks to escape his opponent's hold. He cannot use his elbow claws in this way when he is grappling an opponent.

        Fire spin (Su): While flying in his saucer form, Gamera emits a powerful stream of flame from each of his limb orifices. Any creature within 30ft of Gamera's horizontal plane while he is flying automatically takes 5d6 points of damage each round. Gamera can actively attack his opponent while in saucer form as well, making a single slam attack, which deals 4d8+17 points of damage, along with 5d6 points of fire damage.

        Burning fist (Su): If Gamera somehow loses one of his arms, and he is subjected to a fire based attack, he can use his absorb fire ability (see below), to channel the flame's energy into the stump of his severed limb. For 1d4+4 rounds after he absorbed the fire energy, Gamera can replace his severed arm with one constructed of pure flame. He can attack with this limb just as he could with his normal arm, but it inflicts damage as the fire attack, not claw damage. Thus, if he absorbed the power of an adult red dragon's breath weapon, the burning fist formed from the dragon's flame would inflict 12d10 points of fire damage whenever he struck with it. In addition, half of the damage inflicted by the burning fist is divine fire damage, and therefore not subjected to energy resistance like normal fire damage.

        Mana cannon (Su): Gamera's most powerful attack, this power allows the god to draw in mana energy from all across the planet, which Gamera's body focuses then releases in a powerful stream of raw divine power. This attack requires four full rounds to charge up, during which time Gamera cannot move. On his action on the fourth round, Gamera's plastron opens and an immense stream of raw energy bursts forth. This stream fills a 120ft wide, 120ft tall and 1000ft long line. All creatures and structures within the energy stream take a tremendous 40d12+40 points of damage, half of which is fire damage, while the other half is divine damage, and therefore not subject to energy resistance. In addition, the beam persists for 1d4+1 rounds, inflicting damage each round to all creatures caught in the blast. Any creature reduced to -10 hp by the beam is instantly blasted to cinders and can only be revived by a miracle, true resurrection or wish spell.

        Gamera can only use this attack once per year, and is reluctant to do so, for in addition too consuming vast quantities of mana from the planet, for five months after he uses this attack, Gyaos (q.v.) become twice as common as normal. Thus, the Burning Guardian only uses this power in the direst of situations.

        Absorb fire (Su): Any fire damage that gets past Gamera's energy resistance is converted into healing energy, recovering 1 hit point for every point of fire damage. Gamera cannot re-grow lost limbs from absorbing fire energy. Any damage that would heal him above his maximum is wasted.

        Psychic bond (Su): Gamera can psychically bond to one willing creature, known as his "mark," who possesses one of his orihalcon beads. While psychically bonded to his mark, Gamera can telepathically communicate with the mark, and share his or her senses as if he were standing where the mark is at the time. Additionally, while bonded to a mark, Gamera's strength and dexterity scores rise by four points each, and his breath weapon deals an additional 5d6 points of damage, for a total of 20d6 points of damage for the line, and 15d6 points of damage for the explosion.

        While bonded to Gamera, the mark gains close contact with the deity, but must also suffer a price. While bonded to Gamera, the mark's effective hit points rise to one half of Gamera's maximum, but whenever Gamera takes damage in combat, the mark takes 1/10th of the damage instead of the god. Thus, if Gamera were hit in combat for 10 points of damage, he would suffer 9, while his mark would suffer 1. Wounds suffered in this way appear on the mark where Gamera suffered them. If the mark's hit points are healed, Gamera receives the same effective healing, but times ten. Thus, if the mark were to receive a cure light wounds spell, and be healed for 15 points of damage, Gamera would simultaneously be healed for 150 points of damage.

        This bond only lasts as long as both Gamera and the mark wish. If either party wills the bond to dissolve, it ends instantly.

        No breath (ex): Gamera does not need to breath, and is therefore immune to all gas based attacks. He can also exist in an airless environment, such as underwater, or entombed in stone, indefinitely.

        Skills: Gamera receives a +10 racial bonus on all Swim checks. Furthermore, he can always chose to take 10 on any swim related skill check.

Gamera's Worship and Worshipers

        Gamera is, after the Triad, the god most concerned with the welfare and safety of his followers. The burning guardian, as he is called, seems to take a special interest in protecting those with good hearts and souls from harm. In particular, Gamera seems to have a soft spot for children of all races, for in them, innocence, clarity and hope are in their purest form, and he treasures those qualities in creatures the most of all. To the burning guardian, protection of the innocent is of ultimate importance.

        Among his formal worshipers, those who chose to devote themselves to the protection of the innocent are the most common. Good aligned guards, along with a small number of paladins, make up the bulk of Gamera's combat oriented worshipers. These warriors are particularly interested in the protection of children, the helpless and the downtrodden. They oppose thieves, bullies and tyrants, along with anyone else who seeks to use their own power to force their will upon another. Gamera warriors are often righteous defenders of the innocent, and even paladins devoted to the burning guardian are more concerned with fostering good and protecting the innocent than they are with the law.

        Gamera is also worshiped by a fair number of healers, who, rather than taking a martial approach to protecting the innocent, instead devote themselves to ensuring that those in need of assistance receive it. Many Gamera temples act dually as a place of worship and as a shelter for the homeless, runaways and battered men, women and children. Such temples offer such services almost completely free of charge, requiring only small amounts of labor from their charges in exchange for their services. In these temples, the protection of the helpless and the pure goes beyond the need for material compensation. Yet, while the temples offer aid to those in need, they are less forgiving towards those who would abuse their charity, or those in their charge. Many a thief or bully has been blasted to cinders by the priests of these temples for trying to abuse the temple's charity or those in its charge.

        Finally, Gamera has a large number of smiths and metal workers as his worshipers, due to his aspect as a fire god. Gamera smiths are among the finest armorers in the world, for armor protects, and there is no greater way to honor the principles of Gamera than to provide protection for those in need.

        Among the humanoid races, dwarves and halflings make up the majority of the burning guardian's worshipers. Dwarves, with their affinity for forging and their devotion to their families, are perfect candidates for worshipers of the Burning Guardian, as their desire to protect the honor their families and communities brings them great strength. Halflings, with their love of children, and with a strong sense of unity, which occasionally rivals that of the dwarves, are among Gamera's most fervent worshipers. The fact that halflings resemble human children also lends credence to Gamera's love for them, for they represent the pure and innocent nature that he loves so much, and are often the most blessed of his worshipers.

        Gamera, as a deity of protection, has very good relations with the Triad, particularly Mothra and Leo. Though Battra is not quite as fond of Gamera, due to his desire to protect humanoids, she has a fairly strong relationship with the Burning Guardian. Biollante has almost no contact with Gamera, but this is primarily due to his aspect as a fire god, while Biollante is a goddess of plants.

        Among the neutral gods, Kiryu and Gamera have the closest thing to a formal alliance. While Gamera is not so impressed with Kiryu's methods, he is in awe of how much Kiryu is interested in protecting the lives of his followers. Most theologians agree that if for some reason these two deities faced a common enemy, they would more than likely join forces to aid each other. Gamera cares little for Rodan, who posses little threat to his followers, and while he dislikes the so-called King of Monsters, Gamera has little interaction with Godzilla, except on the occasion that Godzilla attacks one of the settlements under the protection of the Burning Guardian. While the weaker Gamera knows he could not defeat the King of Monsters in battle, he often attempts to buy his followers time to escape while he keeps Godzilla distracted.

        By his very nature, Gamera opposes all of the evil gods, but the gods that he loathes the most are Destoroyah, Iris, Legion and King Ghidorah. Destoroyah and King Ghidorah are on Gamera's list of hated foes because they threaten all life, which Gamera cannot abide. Legion, on the other hand, is an entirely different mater. Gamera values the protection of innocents and the helpless, while Legion crushes these things and forces the minds of those she conquers into her vile swarm, taking away everything that Gamera strives to protect. As for Iris, Gamera's rivalry with the Assassin stems not from a conflict in principles, but one of allies. Iris is allied with the Gyaos, whom Gamera is sworn to destroy at all costs. As such, Iris becomes an enemy of Gamera's by default. In fact, Gamera did not care about Iris until one of Iris's marks ordered the Assassin to kill him. Gamera has never forgotten that fight, and neither has Iris, and the two have been bitter rivals ever since.