Deities: Battra
Granted Powers: If you have been struck in combat, you may use a retributive strike as a free action. When you do so, the creature that had struck you instantly takes the exact same amount of damage that it had inflicted on you. This power only functions for physical melee attacks, and does not reproduce energy damage, such as that from a flaming weapon. This is a supernatural power usable once per day.

Retribution Domain Spells
1. Shield of Faith Aura grants +2 or higher deflection bonus to AC
2. Hold Person Holds one person helpless of 1 round/level
3. Bestow curse -6 to ability; -4 on attacks, saves and checks or 50% chance of losing each action
4. Divine Power You gain attack bonus, 18 Str and 1hp/level
5. Mirror Strike Mirror absorbs one energy attack and reflects it back at is original user.
6. Omega Curse Creates a curse individually tailored to the crimes of one individual
7. Force Cage Cube of force imprisons all inside
8. Trap the Soul Imprisons subject within a gem
9. Imprisonment Imprisons subject within the earth

New Spells

Mirror Strike
Retribution 5
Casting time:
1 action
One specially prepared mithral shield
1 round/level or until discharged
Saving throw:
Spell Resistance:

        This spell, created by the Battra priesthood, is one of the most feared spells in their repertoire. This spell is truly one of retribution, for it turns an opponent's own attacks back on them, even going so far as to alter the energy so that it will harm creatures normally immune to certain energy types.

        When the spell is cast, the caster must touch a specially prepared mithral shield. Once activated, the spell lasts for 1 round per level, or until it is discharged. If the caster is struck by an attack that deals energy damage during the duration of the spell, she can make a reflex save (DC 20) to catch the blast on the surface of the shield. Attacks that can be caught by this include rays, breath weapons, bolts, bursts or even melee attacks, such as a flaming weapon or a touch spell. If the caster succeeds in her reflex save, she takes no damage from the attack, which is absorbed into the shield. In the case of breath weapons and bursts, all other creatures in the area still take damage as usual. Once the shield has absorbed an attack, it cannot absorb another.

        Any time after the shield has absorbed an attack, the caster can chose to unleash the stored energy as an exact duplicate of its original form. In the case of touch or melee attacks, the energy can be unleashed as a free action, directly striking the attacker. For ranged attacks, the caster must spend a standard action to unleash the absorbed attack. For instance, if the caster caught a fireball spell with the shield, she could redirect the fireball back at the original caster on his next turn. Area, range, saving throws and such are completely identical to the original attack. However, despite the appearance of the spell, it does not inflict the original energy type in damage. Instead, the redirected attack inflicts an equal amount of divine damage, which is not subject to energy resistance, endure elements spells and the like.

        Focus: A large mithral shield with a large mirrored surface, forged by the Battra priesthood, worth 3,000gp.

        Martial components: A specially prepared mineral oil, composed of powdered mithral, diamonds and holy water, costing 200gp. This oil must be used to polish the mirrored surface of the shield as the spell is being cast.

Omega Curse
Level: Retribution 6, Sor/Wiz 7
Components: V,S
Casting Time: 1 action
Range: Touch
Target: 1 creature touched
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes

        A more powerful and deadly form of the bestow curse spell, omega curse creates a potent curse specially tailored to the victim. This curse will interfere with one or more actions that the victim performs, usually the one that he is being punished for performing. In general, the curse can have the following effects:

  • A total of 18 points effectively deducted from any combination of ability scores the caster desires (minimum of 1)
  • -6 enchantment penalty on attack rolls, saving throws, ability checks, and skill checks " -24 enchantment penalty on one specific skill or saving throw
  • Each turn, the target has a 25% chance of acting normally; otherwise, he takes no action.

        While the effects can vary from person to person, and curse to curse, they can be no stronger than the above examples. Clever casters often come up with very poetic ways of cursing an opponent using this spell.