D20 - Biollante (God) [version 3.5: Pathfinder]

Biollante (CR33, M10)

XP 157286400
Neutral Good Plant (Kaiju, Mythic, Plant)
Initiative -3; Senses – Darkvision/Low-Light vision 600', Tremorsense 1000' PERCEPTION +40


AC 49, Touch -1, Flat-Footed49 ( -3 DEX, -8 Size, 50 Natural Armor)
HP 1202 (272+850) +80 Mythic): Fast Healing 35 (Fire)
FORT +61, REF +28, WILL +41
Defensive Abilities – Ferocity, Recovery, Strong Comeback (+2 bonus on rerolls)
DR 20/Epic IMMUNE Ability Damage, Ability Drain, Death Effects, Disease, Energy Drain, Fear, Mind Effects (Charm, Compulsion, Phantasms, Patterns, Morale Effects), Paralysis, Petrifaction, Polymorphing, Sleep
Resist – Acid 30, Cold 30, Electricity 30, Force 30, Negative Energy 30, Radiation 30, Sonic 30
SR 55


Speed 50', 150' Burrow
Melee – Bite +48 (10d6+30 plus grab), 4 Mouthed Tendrils (2d6+16 plus grab), 8 Piercing Tendrils (2d6+16 plus grab/ 19-20 (x3)
Space – 600' long x 400' width x 492' Height; Reach 60' Bite/600' Vines
Special Attacks – Acidic Sap Spray, Ferocity, Hurl Foe, Lingering Breath, Massive Strikes, Mythic Power (10/day, surge +1d12), Swallow Whole (6d6+45 Bludgeon plus 6d6 Acid, AC 35, HP 120, DR20/Epic & Good), Trample (6d6+45, DC56 Reflex)


STR 70 DEX 4 CON 60 INT 10 WIS 34 CHA 44
Base Attack +26 CMB +64 (+71 Bull Rush, +68 to Overrun, +71 to Sunder)
CMD 71 (+78 vs Bull Rush, +75 vs Overrun, +78 vs Sunder)
Feats – Ability Focus (Acidic Sap Spray), Ability Focus (Overrun), Cleave, Cleave (Mythic), Combat Reflexes, Combat Reflexes (Mythic), Critical Focus, Great Fortitude, Improved Bull Rush, Improved Bull Rush (Mythic), Improved Critical (Piercing Vines), Improved Critical (Piercing Vines) (Mythic), Improved Overrun, Improved Sunder, Improved Sunder (Mythic), Lightning Reflexes, Power Attack, Self-Sufficient, Strong Comeback, Toughness, Weapon Focus (Piercing Vines), Weapon Focus (Mouthed Vines)
Skills – +14 Heal, +51 Intimidate, Knowledge Nature +24, Perception +40, Sense Motive +29, Survival +50
Languages – Elven, Terran (cannot speak)
Special Qualities – Divine, Massive


Acidic Sap Spray (Su): Calling up powerful energies from her core, Biollante can spew forth a geyser of radioactive sap. Capable of melting through the toughest of metals, the acidic sap spray deals 12d8 acid damage and 3d8 radiation damage (DC44 Reflex save for half damage) in a 500' line or a 250' cone. The acid is tacky and very difficult to remove, dealing 4D8 acid damage and 1d8 radiation damage for 1d6 round to anyone who fails their reflex save. At least a gallon of alcohol is necessary to remove the acidic sap from a medium sized creature, taking a full round action to wash it away. Biollante may use her breath weapon once every 1d4 rounds.

Biollante's mouthed vines may also use a lesser version of her acidic sap spray, dealing 5d8 acid damage and 1d8 radiation damage in a 60' cone (DC44 Reflex save for half damage). The mouthed tendrils can use this attack every 1d4 rounds, but the rounds are counted separately from the more powerful version of the attack. The acid spray from the tendrils is not as powerful as the spray from her mouth and deals no additional damage on subsequent turns. Biollante may use either version of her acidic sap spray during a grapple without any penalties incurred.

Constrict (Ex): Using the many vine-like tendrils she commands, Biollante crushes and breaks whatever she wraps her them around. On a successful grapple, Biollante's vines deal 6d6 + 30 bludgeoning damage on successful grapple check. This is in addition to the other damage done on a successful check, including additional damage.

Earthquake (Su): Possibly the heaviest kaiju to exist, Biollante's every move creates tremors, transforming the terrain and damaging buildings nearby. Everything within a 80ft of Biollante when she moves is subject to the effects of an earthquake spell. A byproduct of Biollante's incredible mass, this effect is not magical and can not be counter spelled or stopped by any anti-magic effect. The earthquake lasts as long as Biollante moves, shifting within the 80' radius around her as she moves. Once she stops moving, the quake ends, and the effects described under the spell take place. Biollante is immune to the effects of the earthquake she causes and cannot suppress this ability.

Endless Vines (Su): As the goddess of nature and growth, Biollante is always surrounded by numerous tendrils which sprout from the ground. She may have a maximum of 12 tendrils to attack with at any time (4 mouthed vines, 8 piercing vines). If any of the tendrils are destroyed, they will grow back after 1 round has passed. The damage they take is not removed from Biollante's total hit points.

Each tendril has 60 HP, 20 AC. They do not possess any of Biollante's epic damage resistance or immunities.

Fast Healing (Su): Biollante's healing abilities are even more powerful than her brother, Godzilla. Her Fast Healing works for 35 points per round instead of 30, though fire can halt this effect.

Grab (Ex): Utilizing her dangerous mouthed tendrils, Biollante can initiate a grapple even from a distance. Whenever the plant goddess successfully lands an attack with her vines, she may attempt to make a grapple check against that creature. If she succeeds on the grapple check, she can immediately inflict constriction damage on her foe for each round she maintains the hold. She can then choose to maintain the grapple as normal or allow the limb (or limbs) grappling her opponent to do so. If she makes the former choice, her check to maintain the grapple is made at a -20 penalty. Because Biollante has so many vines at her disposal, she is never considered grappled when using her vines.

Biollante can also attempt to grab with her jaws as well. If she succeeds on her attack and the grapple check, she grabs her opponent in her mouth. From this point, she can attempt to swallow the foe in the next round with another grapple check or she can elect to simply conduct the grapple normally. As with her vines, she can attempt to use her mouth to hold the opponent at a -20 penalty on her grapple checks. Biollante is not considered grappled when holding an opponent in her mouth, and each successful grapple check does her bite damage.

Biollante can utilize this ability on any foe her size down to small size. The grab ability gives her a +4 bonus to start and maintain a grapple combat maneuver.

Impaling Vine (Ex): If Biollante lands a critical hit with her piercing tendrils against a huge or larger opponent, the vine sinks deep into their flesh. At the start of her opponent's turn, they take damage equal to her piercing tendril's damage dice. As an immediate action, Biollante can pull the piercing vine from her opponent's body, but the impaled opponent must succeed at a grapple combat maneuver check to remove the vine themselves. Until the vine is removed, all forms of movement that the skewered enemy possess are halved and their maneuverability, if any, is reduced by one step. On removing the vine, Biollante's opponent takes damage as if they had started their turn impaled.

Incorporeal Form (Su): To escape from battle or travel at an incredible rate of speed, Biollante can surrender her physical form and become a glowing collection of spores. While in this form, she can fly at 600' per second. While in incorporeal form Biollante is immune to all forms of damage, undetectable by any form of magic, and her regeneration increases to 100. Biollante may assume or leave this form as a standard action once every 10 minutes. If reduced to -10 hit points, Biollante automatically assumes her incorporeal form as a free action, but must wait four days to re-assume corporeal form.

While in her incorporeal form, Biollante disrupts electronic signals and devices. All electronic creatures within 300' of Biollante are dealt 20d8 electrical damage. Robotic creatures within the area of effect receive a DC42 Fortitude Save or they become staggered for 1d6 rounds. Technological weapons/equipment caught within the area of will not work until out of Biollante's area of influence and are disabled for 6 rounds afterwards if they have not been destroyed outright.

Lingering Breath (Su): Summoning the deific power within her, Biollante can make her acidic sap spray even more powerful. By expending 1 use of mythic power for the day, she can cause the acid to corrode the everything it has touched. For 10 rounds, everything within the area drenched by her acidic sap spray takes an additional 3d8 Acid damage and 1d8 Radiation damage (no save).

Massive Strikes (Ex): Each natural attacks can target all creatures within a 30 foot square. He makes one attack roll; any creature in the area whose AC is equal to or lower than the result is struck by his attack. This ability also allows the kaiju to deal double damage to all objects while ignoring hardness.

Mythic Power (Su): Each day, he can expend a number of uses of mythic power equal to his mythic rank (10). This amount is its maximum amount of mythic power.
- Surge (Su): can expend one use of his mythic power to increase any d20 roll that he just made by rolling 1d12 and adding it to the result. Using this ability is an immediate action taken after the original roll is made and the results are revealed. Tremorsense (Su): Biollante can detect enemies within 1000' of her so long as they are in contact with the ground.

Environment Any (Ground)
Organization Solitary (Unique)
Treasure None

Known as both the Lady of Vines and Tender of the Garden, Biollante is a beautiful and fearsome sight to behold. With power rivaling her "brother" Godzilla, Biollante can be eerily docile and peaceful. Wherever she goes, the bio-beast causes life to spring up; flowers blossom and greenery flourishes under her gaze. But should the wild places of the world be placed under threat, a dreadful power is unveiled to the ruin of all who oppose her. Biollante is the goddess of acid, animals, conservation, earth, fertility, life, mutation, and plants.

Her size rivaling King Ghidorah himself, Biollante is mountainous and as strange as a goddess of plants and mutations could be. Standing nearly 500' tall and weighing in at 200000 tons, Biollante appears like a hill or small mountain from a distance. The plant kaiju moves via 4 large tendrils, the gigantic limbs rending the ground beneath her like a plow. In addition to these 4 limbs, numerous piercing and fanged vines burst from the ground around the massive kaiju in response to her will. Biollante's skin is dark green and bark-like, with thorns larger than a grown man and leaf shaped plates running down her back to the ground. In her belly rests a glowing core behind a vine mesh, where the organ pulses with red-orange energy. These exotic features would be enough to give anyone pause, but Biollante's horrifying visage is what draws the most attention. A long crocodilian snout filled with a multitude of thorns yawns open, drooling acidic sap as she calls out with a warbling cry. Piercing pink eyes glare across the landscape, searching for whatever creature has disturbed her. In the presence of such a powerful kaiju, all mortals pray that they will not be the source of her anger.

Despite her monstrous appearance, Biollante is actually a gentle soul. All that she desires is the growth and greening of the world. When she is at rest, she resides primarily in her spore form as she circles the globe to spread life; it is only when her domain is put into danger that the wrathful part of her nature is revealed.

Because of her otherwise gentle nature, Biollante gets along well with the other good kaiju gods. She does not often interact with them (instead preferring the quiet and isolated places of the world), but she maintains close ties with the Triad of Divine Moths. Of the trio, she relates closest to Battra, as his concern for the protection of the planet and its resources match closely with her own goals. Biollante does not hold any particular closeness to Gamera though, as the two do not share much of a deep kinship in their domains or actions.

The Neutral kaiju gods sometimes see the wrath of the Tender of the Vines. Godzilla in particular seems to draw much of the Bio-Beast's wrath. Battles between the pair are fierce and brutal, often leveling cities and mountainsides in the process. The same can not be said of Rodan, whose wild spirit does not give Biollante cause for trouble. Kiryu and Biollante do not interact; Biollante does not often threaten cities, instead leaving the steel dragon to its own devices. Should the day ever come when Kiryu's technological influence spreads dangerously into the wild that may change.

Typically peaceful, the powerful Biollante rarely has need to interact with the evil kaiju gods. Though all can be destructive, Dhesghidorah and Hedorah draw much of her ire. The two evil kaiju can cause great destruction with thier presence alone corrupting and destroying the natural world around them. Conflicts between them are rare though, as their poisonous presence also saps Biollante's powers to a degree. Aside from them, no other evil kaiju draws her attention quite like her younger "brother" Spacegodzilla. The pair share many similarities, not the least of which is their heritage with Godzilla and an instinct to dominate their opponents. Biollante has mastered this feeling to some degree though, as she does not seek out either of her brothers to battle them. That said, she will not shy away from fighting them if they come looking for her either.

Biollante Worship

As a goddess of earth and fertility, Biollante draws patronage from farmers, woodsmen, and midwives the world over. All who tend to the land and the rearing of animals and children send her their prayers, consciously or otherwise, as they tend to their charges. More outwardly devout followers include druids and rangers, all those who would take up such responsibilities as are entrusted to her. Together, they watch over her wishes and serve her by taking care of her responsibilities.

Of these various and many peoples who worship Biollante, the majority of them are comprised of Elves. Ancient and worldly people as they are, the Elves are natural followers of the Tender of the Vines. In addition to the Elves, Humans, Elias, and Dwarves also follow Biollante in good numbers, each drawn to her inherently good purpose. Together they watch over the woods of the world (sometimes in tandem with the Wardens of Battra), nurturing and maintaining the sanctity of all that grows. In addition, many Treants, Dryads, and other plant creatures worship her.

Temples to Biollante are typical made from living parts of the environment be they stone or wood. Trees are magically manipulated to grow together to form intricate temples in her honor and caverns are smoothed and shifted to produce places for quiet reflection. In these places, the members of her faith can safely pray and commune with their goddess and come together in peace and harmony.

One of the larger faiths to spring up from kaiju worship, the Church of Biollante is capable of organizing its many followers into a powerful militia in times of incredible upheaval. With their clerics, warpriests, and druids, the Church of Biollante is a powerful and capable combat force, reshaping the battlefield and raining acid down on their enemies. Only the forces of an equally powerful religious order like the Splintered Atom or the Talons of the King can stand against such powerful forces and still be able to fight.

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