
Movie List Monster Bios Aliens & SDF
Staff of Toho Actors DVDs Soundtracks Video Games Books Comic Books
Toys Animation Television Box Office Pictures Concept Art
Cutting Room News Release Dates
 Articles Reviews Media
 Forums Search Site Staff Credits Updates |
Publisher: Toho
Developer: Toho
Story:
Monsters are beginning to spring up from all over
the world, and humanity lies on the brink of annihilation.
It is the Allied Defense Force's job to stand
in their way, and stop the creature's rampant
orgy of destruction.
- Use your units to the best of their abilities. For
example, gun attacks will rarely if ever hit a flying
kaiju. Using a missile, or cannon is more effective.
- For more powerful units, keep them nearby army bases,
or air bases so as to take them back for repairs in
mid-battle.
- Protect bridges at all costs.
- Each level is timed, and if you do not finish it in
that time you will fail the level.
- Isolate enemies and gang up on them rather than fight
two that are close together.
- The time limit for each stage is 99 turns.
Scientists:
|
|
|
|
|
Dr. Serizawa
|
Dr. Wagner
|
Dr. Dickens
|
Bases and Labs:
 |
| Construction site for ground vehicles.
Also, if a unit is hurt the player can place
it back on top of the base. For every turn that
passes, the unit will receive a portion of its
life back. |
|
|
Army Base
|
 |
| Construction site for aircraft. Also, if a
unit is hurt, the player can place it back on
top of the base. For every turn that passes,
the unit will receive a portion of its life
back. |
|
|
Air Base
|
 |
| Construction site for more advanced armament,
like the Freeze Gun, Type 66 Maser Cannon, and
Oxygen Destroyer. However, unlike the Army or
Air Base, it takes 4 to 5 turns for one of these
weapons to be created. |
|
|
Laboratory
|
 |
| Construction site for the SY-3 after all three
pieces have been delivered to the S-Center.
After delivery is complete, it takes 5 turns
for the scientists to turn out the most powerful
unit of the game: the Moonlight SY-3. |
|
|
S-Center
|
Slot System:
Once a unit is placed in attack range of a opposing
force, a short, turn based, battle will take place. Once
the player selects their attack, a slot machine will begin
to spin, and the player will click when to stop them.
How well the player's, or the enemy's, attack does depends
on the outcome of the three icons that pop up. If two
of the same icons are rolled, than whatever color the
icon corresponds to, blue for the Allied Defense Forces
and red for the enemy, will have their power greatly enhanced
for their attack. If all three of the same icons are rolled,
no matter the color, then all three bonuses are given
to the player for the battle.
 |
Increases the player's offense |
 |
Increases the player's defense |
 |
Increases the player's hit percentage |
 |
Increases the player's offense,
or defense, or hit percentage (chosen at random) |
 |
Increases the enemy's offense |
 |
Increases the enemy's defense |
 |
Increases the enemy's hit percentage |
 |
Increases the enemy's offense,
or defense, or hit percentage (chosen at random) |
|
|