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Fighter
LP: 16 DP: 40 MP: 8

Second only to the SY3, the Fighter has the best Movement Point stats. Being airborne, this machine can travel across mountains and water to face any foe. Unfortunately, the Fighter is one of the weakest machines. Its Gun is highly accurate, but does little damage; its Missile is less accurate, but renders much more damage. Its defense is very poor, making it susceptible to most kaiju. It’s most effective against airborne monsters, or to provide a distraction for the enemy so as to let the player deploy more powerful machines into battle.

Tips and Hints

. Most effective against airborne monsters
. Gun doesn't do enough damage to any monster to warrant its use.
. Can be repaired if left sitting on the Air Base for one to two turns.
Attacks

Gun

Missile
Movement Chart
1 1 1 1 1 1 1 1