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Riser Glen

The most well balanced of the three Risers, Glen doesn't excel in any particular field; however, he also has no weaknesses. His secondary weapon is his signature sword, which allows him to attack with increased range at only a slightly slower rate than his default punch.

Strategy:
As expected, Glen makes a good fighter for those who are first setting out in the game. The speed at which he swings his sword can be hazardous if one is surrounded on either side, but the tremendous reach, and ability to combo, make it an excellent safeguard when attacking adversaries from a single direction.

Moves

B: Punch
Glen will attack his foes by thrusting forward with his fist. This move can be comboed, simply by pressing B rapidly four times in a row, to have Glen punch three times before kicking his opponent.

B + Up/Down: Kick
Like the other Risers, Glen's kick move can be done while in mid-air, or as part of a slide attack by pressing down and B.

B (R): Glen Sword
After drawing his sword, by pressing R, Glen can strike down his foes with his weapon of choice. Like Glen's standard punch, the sword attack can be comboed by rabidly pressing the B button, causing Glen to strike with his sword several times before lunging forward, attacking with a large amount of range, on the final blow in the combo.

B (R) + Up: Glen Sword (Aerial)
While jumping, Glen can slash with his sword, making aerial strikes ahead of him, or thrusting his sword below to catch enemies near his feet.

Special

L + R: Blazing Flame
Charging his sword above his head, Glen unleashes a blazing inferno as his sword strikes the ground. The torrent of flame cascades ahead of Glen, incinerating any foes in the direction that Glen made the attack.

Like all specials, the fighting meter must be at least in the yellow before this attack can be used; furthermore, it requires approximately 1/4 of a full bar of energy to do the Blazing Flame