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The most well balanced of the three Risers,
Glen doesn't excel in any particular field; however,
he also has no weaknesses. His secondary weapon
is his signature sword, which allows him to attack
with increased range at only a slightly slower
rate than his default punch. |
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Strategy:
As expected, Glen makes a good fighter for those
who are first setting out in the game. The speed
at which he swings his sword can be hazardous
if one is surrounded on either side, but the tremendous
reach, and ability to combo, make it an excellent
safeguard when attacking adversaries from a single
direction. |
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| Moves |
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B: Punch
Glen will attack his foes by thrusting forward
with his fist. This move can be comboed, simply
by pressing B rapidly four times in a row, to
have Glen punch three times before kicking his
opponent. |
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B + Up/Down: Kick
Like the other Risers, Glen's kick move can be
done while in mid-air, or as part of a slide attack
by pressing down and B. |
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B (R): Glen Sword
After drawing his sword, by pressing R, Glen can
strike down his foes with his weapon of choice.
Like Glen's standard punch, the sword attack can
be comboed by rabidly pressing the B button, causing
Glen to strike with his sword several times before
lunging forward, attacking with a large amount
of range, on the final blow in the combo. |
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B (R) + Up: Glen Sword (Aerial)
While jumping, Glen can slash with his sword,
making aerial strikes ahead of him, or thrusting
his sword below to catch enemies near his feet. |
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| Special |
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L + R: Blazing Flame
Charging his sword above his head, Glen unleashes
a blazing inferno as his sword strikes the ground.
The torrent of flame cascades ahead of Glen, incinerating
any foes in the direction that Glen made the attack.
Like all specials, the fighting meter must be
at least in the yellow before this attack can
be used; furthermore, it requires approximately
1/4 of a full bar of energy to do the Blazing
Flame |
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