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| Bonus Stages |
There are two bonus stages to
be found in the game. The first is located after
level 2, while the second occurs after level 4.
The bonus rounds are a series of questions, each
with four possible answers that correspond to
the buttons on the controller. The player has
ten seconds to answer each question. Each correct
answer knocks down two/three bars from the selection
on the right. When all of the bars are gone, the
current craft is destroyed and another takes its
place.
The two bonus rounds differ in terms of the types
of crafts Godzilla will face. The first is SDF
based with opponents such as the ASTOL-MB93 and
MBT-92. The second is extraterrestrial, featuring
crafts such as the Xilien UFO and the Kilaak UFO.
As a general note, both bonus rounds are played
with the 1989 Godzilla. Every correct answer is
worth 1,000 points. |
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| Final Battle |
The
game's last selection of stages presents a variety of
options, depending on how many points the player has
managed to achieve through the previous levels. There
are a total of six possible stages to choose from, with
a varying degree of difficulty that does not directly
correspond to how many points it takes to unlock. It
should also be noted that reaching a high score does
not lock the player into facing a particular opponent.
For example, a score of 550,000 could be achieved but
the player can still pick to face the Super-X2 if they
desire.
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Opponent:
Super-X2
Stage: Osaka
Score Required: O - 449,900 |
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Opponent:
Mechagodzilla
II
Stage: Yokosuka
Score Required: 450,000 - 499,900 |
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Opponent:
Biollante
Stage: Wakasa Bay
Score Required: 500,000 - 549,900 |
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Opponent:
Mecha-King
Ghidorah
Stage: Shinjuku
Score Required: 550,000 - 599,900 |
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Opponent:
Battra
Imago
Stage: Minato Mirai 21
Score Required: 600,000 - 649,900 |
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Opponent:
Super
Mechagodzilla
Stage: Makuhari Bay Area
Score Required: 650,000 or over |
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| High Score |
| After
someone's first plays through the game, reaching the
end and looking at the total scores required to unlock
all of the stages, it can be a pretty shocking realization.
Most people should only be able to access the Super-X2
on the first play through, while playing a second time
should place allow a player to access up to the Biollante
stage with more experience. Play well, without using
a continue, and you can reach up to Mecha-King Ghidorah.
However, there are still two stages left, so how does
one achieve a score that high?
The answer, rather sadly, are "perfect
bonuses". These bonuses are achieved from flawless
victories, where Godzilla took no damage, and award
50,000 points. To put it into perspective, the total
for a normal round can be around 65,000-75,000. So this
bonus is rather substantial.
Unfortunately, a player will need 2-3
of these perfect bonuses, depending on how well they
do with the rest of the matches, while also doing the
bonus rounds successfully and not using a continue.
If that sounds daunting, it's because it is. There is
no simple or easy means of accomplishing that, and frustration
is sure to follow as achieving perfect finishes are
inevitably up to luck in terms of what the computer
player decides to do. As a general recommendation, it's
probably best to attempt perfect finishes against Rodan,
King Ghidorah (Showa) and Mechagodzilla (1974). |
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