| Moves |
 |
Quick Punch
(II) |
| Mechagodzilla's
fastest move, where he quickly raises his arm above his
head and does a small strike in front of him. |
 |
Metal Striker
(Hold II) |
| The
mechanical monster fully extends his arm for this attack,
as he swings forward to try and land a hit on his opponent. |
 |
Low Kick (Down,
II) |
| Mechagodzilla,
while ducking, swings with his foot to try and strike
his rival with a low blow. |
 |
Uppercut (While
jumping, II) |
| A
quick midair attack where Mechagodzilla swings upward
with his fist. This move is especially noteworthy due
to the fact that Mechagodzilla will jump a second time
in midair while doing it, making the move, arguably, more
effective as a defensive move than offensive. |
 |
Kick (While
jumping, Down + II) |
| A
simple midair attack where Mechagodzilla swings out with
his foot to try and kick his opponent. |
 |
Shoulder Rush
(Down, Back, II)  |
| Mechagodzilla
rushes at his opponent, shoulder at the ready, in an effort
to collide with them. |
 |
Heel Rush
(Down, Back, I)  |
| Mechagodzilla
rushes at his opponent, foot extended, in an attempt to
collide with them. Even though this move has substantially
less range than Shoulder Rush, it does boast the advantage
of traveling across the entire screen. |
 |
Paralyze Missile
(Down, Hold II)  |
| Mechagodzilla
launches a Paralyze Missile from his shoulder. Sadly,
in contrast to his other energy requiring moves, this
one deals very little damage. |
 |
Laser Cannon
(Down, Forward, II)  |
| Mechagodzilla's
eye lights up as he releases a stream of laser blasts,
aimed down at a 45 degree angle, in his opponent's direction.
The blast has a chance to strike the opponent up to three
times. |
 |
Mega-Buster
Ray (Down, Forward, Down, Forward, II)  |
| Mechagodzilla's
mouth ignites with energy as he swings his head as the
beam strikes in a 90 degree blow. As expected, the move
has substantial reach, although it does not travel across
the entire screen. |
 |
Garuda Discharge
(Up, Back, Forward, II)  |
| Garuda's
cannons unleash two blasts in the direction of the opponent.
This move can also be done while in midair. |
 |
Plasma Grenade
(Up, Back, Forward, II)  |
| A
latch, located on Mechagodzilla's stomach, opens as all
damage from beam projectiles will be prevented as long
as II is held. If hit with a beam and II is released,
Mechagodzilla will unleash the stored blast, which deals
roughly the same amount of damage Mechagodzilla would
have received. |
 |
Hell Clench
(II) |
| With
his opponent held tight, Mechagodzilla starts to slowly
grind his metallic elbow, before dropping his foe to the
ground. Overall, this is an amazing grab move as it deals
great damage and is also incredibly easy to perform, although
given the effectiveness of Shock Anchor there is pretty
much no reason to use it. |
 |
Shock Anchor
(Down, Forward, II) |
| The
metallic monster quickly launches its shock anchors, which
push its foe. Mechagodzilla then releases an electric
current through the anchors, electrocuting his rival several
times. Overall, this is unquestionably the most powerful
grab move in the game, and the most broken attack as well
as it deals around 50% of the total health bar with no
cost to energy. |