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MBS Super-X2
One of the game's more overpowered characters, the Super-X2 excels at dishing out damage quickly while avoiding most attacks due to its small size and flight capabilities. Players should have no trouble finishing off opponents using just the missiles and torpedoes here. On the downside, the craft lacks a normal block, instead having the Fire Mirror, although that energy is better spent focused toward attacks.

Moves

Gatling Gun (I)

The ship fires off a round from its Gatling Gun, which can be aimed upward, downward or forward depending on the direction pressed on the d-pad. Unfortunately, this move deals little damage and the energy is better utilized on other attacks.

Missiles (II)

Three missiles will launch consecutively from the craft, each branching out gradually as they travel across the screen.

Torpedoes (Hold I)

Depending on how long the button is held, the Super-X2 will fire 1-3 torpedoes that will travel on the ground and detonate on impact. Each torpedo deals a fairly substantial amount of damage, making this a stable attack against grounded foes.

Ballistic Missiles (Hold II)

Two Ballistic Missiles will load above the ship, ready to be launched when the button is released. The speed of the missiles can be predetermined, where pressing back will slow them down and holding forward when they are fired will speed them up.

Fire Mirror (Hold I + II)

This move will prevent damage from single blow, working as the ship's block move since it lacks one. If it is used against a projectile the beam will bounce back at its source.

Electrified Hull (II)

The Super-X2 can not initiate a grab, so this can only be done in retaliation of an opponent latching onto the ship. This move deals hardly any damage, but then it's only intent was to give the craft a very easy way to cancel out other characters' grapple moves.
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