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MBS Super-X2 |
| One
of the game's more overpowered characters, the Super-X2
excels at dishing out damage quickly while avoiding most
attacks due to its small size and flight capabilities.
Players should have no trouble finishing off opponents
using just the missiles and torpedoes here. On the downside,
the craft lacks a normal block, instead having the Fire
Mirror, although that energy is better spent focused toward
attacks. |
|
| Moves |
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Gatling Gun
(I)  |
| The
ship fires off a round from its Gatling Gun, which can
be aimed upward, downward or forward depending on the
direction pressed on the d-pad. Unfortunately, this move
deals little damage and the energy is better utilized
on other attacks. |
 |
Missiles (II)
 |
| Three
missiles will launch consecutively from the craft, each
branching out gradually as they travel across the screen. |
 |
Torpedoes
(Hold I)  |
| Depending
on how long the button is held, the Super-X2 will fire
1-3 torpedoes that will travel on the ground and detonate
on impact. Each torpedo deals a fairly substantial amount
of damage, making this a stable attack against grounded
foes. |
 |
Ballistic
Missiles (Hold II)  |
| Two
Ballistic Missiles will load above the ship, ready to
be launched when the button is released. The speed of
the missiles can be predetermined, where pressing back
will slow them down and holding forward when they are
fired will speed them up. |
 |
Fire Mirror
(Hold I + II)  |
| This
move will prevent damage from single blow, working as
the ship's block move since it lacks one. If it is used
against a projectile the beam will bounce back at its
source. |
 |
Electrified
Hull (II) |
| The
Super-X2 can not initiate a grab, so this can only be
done in retaliation of an opponent latching onto the ship.
This move deals hardly any damage, but then it's only
intent was to give the craft a very easy way to cancel
out other characters' grapple moves. |
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