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Mechagodzilla II: Alien's Weapon
Identical to the other Showa Mechagodzilla in nearly every respect, except with more moves and the ability to fly, so there is no question that Mechagodzilla II is one of the game's more powerful characters. As expected, his range attacks are excellent, while his Kick move is also surprisingly quick, enabling him to attack both from a distance or close range successfully.

Moves

Hand Chop (II)

A simple attack, where Mechagodzilla raises his space titanium constructed hand and swings downward.

Low Kick (Down, II)

Mechagodzilla stands in place and does a slight low kick with the foot closest to the opponent.

Kick (While jumping, II)

A simple midair move, where the mechanical monster swings out with his foot to try and kick his enemy.

Flight (Hold I)

Holding I will cause the jets in Mechagodzilla's feet to ignite as he takes off into the air; if player's hold Up during the initial lift off then he will quickly jettison to the top of the screen. Mechagodzilla will continue to gain altitude as long as I is held until he reaches the top of the screen. Down can be held to keep the mechanical monster at a certain altitude.

Eye Beam (Hold II)

After holding II for two seconds and then releasing, Mechagodzilla will unleash a beam from his eyes that has the chance to hit the opponent up to three times. This move can also be done in midair.

Finger Missile (Down, Back, II)

At the start of this attack, Mechagodzilla's hand rotates quickly and then locks in position. The hand will remain in that position as long as II is held, while using Up or Down on the d-pad can aim the attack. When II is released, Mechagodzilla will fire a single missile from his hand.

Electric Current (Down, Hold II)

The latch on Mechagodzilla's chest flops open as a concentrated electric current is released, aimed down at a 45 degree angle. This attack will last as long as II is held down, but sadly does little damage compared to its overall energy cost.

Flamethrower (Down, Forward, Hold II)

For this attack the mechanical monster releases a stream of flames that will last as long as II is held down.

Force Field (Forward, Up, Hold II)

A defensive move where Mechagodzilla quickly rotates his head until a force field surrounds the mechanical monster that will last as long as II is held. With the barrier up, all projectiles will be blocked, although it does nothing against physical attacks. Mechagodzilla can't move while the field is up.

All-Out Assault (Back, Down, Forward, II)

For this attack Mechagodzilla unleashes every single projectile in his arsenal at once, attacking enemies that might be both in front and behind. This move deals a good amount of damage, depending on how many blasts hit the opponent, although not enough to justify draining half of the energy bar.

Missile Stab (Back/Forward, II)

One of the shortest hold moves, Mechagodzilla pushes away his held opponent with his arm while stabbing them with his missile tipped fingers. This attack has the same effect regardless of if Forward or Back is used.

Combustion Hold (Down, II)

Mechagodzilla holds his foe in place as he slowly starts to incinerate them using the flamethrower located in his nose area. It should be noted that Combustion Hold deals a great amount of damage to the opponent, but at the cost of nearly half the energy bar.

Mechagodzilla II (Headless): Alien's Weapon
After sustaining enough damage, Mechagodzilla's head will be destroyed. This will cause the mechanical monster's attacks to change, as it will fire a concentrated laser very frequently while losing most of its other moves in the process. It should be noted that this can only occur while facing Mechagodzilla II as an end boss (unplayable), and will sometimes not occur at all.

Moves

Concentrated Laser

The signature move for the headless incarnation of Mechagodzilla, this attack deals a fair bit of damage while it works differently from the standard Eye Beam attack as it's aimed downward. Like the Eye Beam, this move also has a chance to hit Godzilla three times in a single burst.
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