| Moves |
 |
Hand Chop
(II) |
| A
simple attack, where Mechagodzilla raises his space titanium
constructed hand and swings downward. |
 |
Low Kick (Down,
II) |
| Mechagodzilla
stands in place and does a slight low kick with the foot
closest to the opponent. |
 |
Kick (While
jumping, II) |
| A
simple midair move, where the mechanical monster swings
out with his foot to try and kick his enemy. |
 |
Flight (Hold
I) |
| Holding
I will cause the jets in Mechagodzilla's feet to ignite
as he takes off into the air; if player's hold Up during
the initial lift off then he will quickly jettison to
the top of the screen. Mechagodzilla will continue to
gain altitude as long as I is held until he reaches the
top of the screen. Down can be held to keep the mechanical
monster at a certain altitude. |
 |
Eye Beam (Hold
II) |
| After
holding II for two seconds and then releasing, Mechagodzilla
will unleash a beam from his eyes that has the chance
to hit the opponent up to three times. This move can also
be done in midair. |
 |
Finger Missile
(Down, Back, II)  |
| At
the start of this attack, Mechagodzilla's hand rotates
quickly and then locks in position. The hand will remain
in that position as long as II is held, while using Up
or Down on the d-pad can aim the attack. When II is released,
Mechagodzilla will fire a single missile from his hand. |
 |
Electric Current
(Down, Hold II)  |
| The
latch on Mechagodzilla's chest flops open as a concentrated
electric current is released, aimed down at a 45 degree
angle. This attack will last as long as II is held down,
but sadly does little damage compared to its overall energy
cost. |
 |
Flamethrower
(Down, Forward, Hold II)  |
| For
this attack the mechanical monster releases a stream of
flames that will last as long as II is held down. |
 |
Force Field
(Forward, Up, Hold II)  |
| A
defensive move where Mechagodzilla quickly rotates his
head until a force field surrounds the mechanical monster
that will last as long as II is held. With the barrier
up, all projectiles will be blocked, although it does
nothing against physical attacks. Mechagodzilla can't
move while the field is up. |
 |
All-Out Assault
(Back, Down, Forward, II)  |
| For
this attack Mechagodzilla unleashes every single projectile
in his arsenal at once, attacking enemies that might be
both in front and behind. This move deals a good amount
of damage, depending on how many blasts hit the opponent,
although not enough to justify draining half of the energy
bar. |
 |
Missile Stab
(Back/Forward, II) |
| One
of the shortest hold moves, Mechagodzilla pushes away
his held opponent with his arm while stabbing them with
his missile tipped fingers. This attack has the same effect
regardless of if Forward or Back is used. |
 |
Combustion
Hold (Down, II)  |
| Mechagodzilla
holds his foe in place as he slowly starts to incinerate
them using the flamethrower located in his nose area.
It should be noted that Combustion Hold deals a great
amount of damage to the opponent, but at the cost of nearly
half the energy bar. |