| Moves |
 |
Hand Chop
(II) |
| A
simple attack, where Mechagodzilla raises his space titanium
constructed hand and swings downward. |
 |
Low Kick (Down,
II) |
| Mechagodzilla
stands in place and does a slight low kick with the foot
closest to the opponent. |
 |
Eye Beam (Hold
II) |
| fter
holding II for two seconds and then releasing, Mechagodzilla
will unleash a beam from his eyes that has the chance
to hit the opponent up to three times. |
 |
Finger Missile
(Down, Back, I/II)  |
| At
the start of this attack, Mechagodzilla's hand rotates
quickly and then locks in position. The hand will remain
in that position as long as I/II is held, while using
Up or Down on the d-pad can aim the attack. When I/II
is released, Mechagodzilla will fire a single missile
from his hand. The missile will move faster if II is used
compared with I. |
 |
Electric Current
(Down, Hold II)  |
| The
latch on Mechagodzilla's chest flops open as a concentrated
electric current is released, aimed down at a 45 degree
angle. This attack will last as long as II is held, but
sadly does little damage compared to its overall energy
cost. |
 |
Flamethrower
(Down, Forward, Hold II)  |
| For
this attack the mechanical monster releases a stream of
flames that will last as long as II is held down. |
 |
Force Field
(Forward, Up, Hold II)  |
| A
defensive move where Mechagodzilla quickly rotates his
head until a force field surrounds the mechanical monster
that will last as long as II is held. With the barrier
up, all projectiles will be blocked, although it does
nothing against physical attacks. Mechagodzilla can't
move while the field is up. |
 |
Missile Stab
(Back/Forward, II) |
| One
of the shortest hold moves, Mechagodzilla pushes away
his held opponent with his arm while stabbing them with
his missile tipped fingers. This attack has the same effect
regardless of if Forward or Back is used. |
 |
Combustion
Hold (Down, II)  |
| Mechagodzilla
holds his foe in place as he slowly starts to incinerate
them using the flamethrower located in his nose area.
It should be noted that Combustion Hold deals a great
amount of damage to the opponent, but at the cost of nearly
half the energy bar. |