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Mechagodzilla: Cybernetic Monster
The Showa Mechagodzilla excels in ranged combat with a huge number of moves to support a distant attack and the fact that his Eye Beams actually require no energy at all. Unfortunately, he lacks any kind of jump and is also completely overshadowed by Mechagodzilla II in every way.

Moves

Hand Chop (II)

A simple attack, where Mechagodzilla raises his space titanium constructed hand and swings downward.

Low Kick (Down, II)

Mechagodzilla stands in place and does a slight low kick with the foot closest to the opponent.

Eye Beam (Hold II)

fter holding II for two seconds and then releasing, Mechagodzilla will unleash a beam from his eyes that has the chance to hit the opponent up to three times.

Finger Missile (Down, Back, I/II)

At the start of this attack, Mechagodzilla's hand rotates quickly and then locks in position. The hand will remain in that position as long as I/II is held, while using Up or Down on the d-pad can aim the attack. When I/II is released, Mechagodzilla will fire a single missile from his hand. The missile will move faster if II is used compared with I.

Electric Current (Down, Hold II)

The latch on Mechagodzilla's chest flops open as a concentrated electric current is released, aimed down at a 45 degree angle. This attack will last as long as II is held, but sadly does little damage compared to its overall energy cost.

Flamethrower (Down, Forward, Hold II)

For this attack the mechanical monster releases a stream of flames that will last as long as II is held down.

Force Field (Forward, Up, Hold II)

A defensive move where Mechagodzilla quickly rotates his head until a force field surrounds the mechanical monster that will last as long as II is held. With the barrier up, all projectiles will be blocked, although it does nothing against physical attacks. Mechagodzilla can't move while the field is up.

Missile Stab (Back/Forward, II)

One of the shortest hold moves, Mechagodzilla pushes away his held opponent with his arm while stabbing them with his missile tipped fingers. This attack has the same effect regardless of if Forward or Back is used.

Combustion Hold (Down, II)

Mechagodzilla holds his foe in place as he slowly starts to incinerate them using the flamethrower located in his nose area. It should be noted that Combustion Hold deals a great amount of damage to the opponent, but at the cost of nearly half the energy bar.
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