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Mecha-King Ghidorah: Future Weapon
Mecha-King Ghidorah is the weakest boss character, and directly inferior to the Heisei King Ghidorah found in the game, especially in regards to raw damage and useful moves. Not to be mistaken, he is a average character all around though, and only really feels to be lacking because the other Heisei combatants tend to be so overpowered.

Moves

Head Swing (II)

For this attack, Mecha-King Ghidorah's central head will rear forward before being thrust back, as it swings to damage any opponent who might come in contact. Unfortunately, this move has little range and takes awhile to recover from.

Head Strike (While ducking, II)

A low reaching attack where Mecha-King Ghidorah's central head hunches up before striking near the ground with a good amount of range.

Tri-Head Attack (While jumping, II)

While in midair, Mecha-King Ghidorah strikes upwards with his three heads to hit his opponent. Sadly, this awkward looking move has very little range, as only the actual head portion of Ghidorah will deal damage, meaning that only those monsters directly above him will get hurt; furthermore, given his already tall height, this leaves only Battra Imago and Super-X 2 who are really susceptible to this move.

Lunge Attack (Hold Back, Forward, II)

Mecha-King Ghidorah leaps forward to attack his opponent, thrusting metal mid-section in a effort to strike his adversary with it. In performing the attack, be sure to release Back before pressing Forward and then II.

Laser Triple Beam (Down, Forward, II)

Mecha-King Ghidorah's central head extends as it unleashes its Laser Triple Beam. The head can be moved slightly, up or down, by pressing a direction on the d-pad, which will also change the level of the beam. This attack will continue as long as II is held.

Tri-Attack (Down, Forward, II, then I)

This move is performed while doing the Laser Triple Beam, at which point the player only has to hold I to start Mecha-King Ghidorah's Tri-Attack. The move starts off with the beams branched out, before they join to form a large central beam. Sadly, the energy consumption is quite intense while performing Tri-Attack and it's easy to run out very quickly with this move. This attack will continue as long as I and II are held.

Capture Cables (Down, II)

With his enemy locked down, Mecha-King Ghidorah fires off his Capture Cables which will shock his adversary before sending them collapsing to the ground.

Machine Hand (Up, Forward, II)

The hatches on Mecha-King Ghidorah's chest open, as his Capture Cables fly into action just as his central Machine Hand reaches out and shoves away the opponent as it shocks them. This grab deals considerable damage, and considering that the energy consumption is on par with the normal "Capture Cables" grab there is very little reason not to attempt this move every time the player is locked in a grabble with the enemy.
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