| Moves |
 |
Head Swing
(II) |
| For
this attack, Mecha-King Ghidorah's central head will rear
forward before being thrust back, as it swings to damage
any opponent who might come in contact. Unfortunately,
this move has little range and takes awhile to recover
from. |
 |
Head Strike
(While ducking, II) |
| A
low reaching attack where Mecha-King Ghidorah's central
head hunches up before striking near the ground with a
good amount of range. |
 |
Tri-Head Attack
(While jumping, II) |
| While
in midair, Mecha-King Ghidorah strikes upwards with his
three heads to hit his opponent. Sadly, this awkward looking
move has very little range, as only the actual head portion
of Ghidorah will deal damage, meaning that only those
monsters directly above him will get hurt; furthermore,
given his already tall height, this leaves only Battra
Imago and Super-X 2 who are really susceptible to this
move. |
 |
Lunge Attack
(Hold Back, Forward, II)  |
| Mecha-King
Ghidorah leaps forward to attack his opponent, thrusting
metal mid-section in a effort to strike his adversary
with it. In performing the attack, be sure to release
Back before pressing Forward and then II. |
 |
Laser Triple
Beam (Down, Forward, II)  |
| Mecha-King
Ghidorah's central head extends as it unleashes its Laser
Triple Beam. The head can be moved slightly, up or down,
by pressing a direction on the d-pad, which will also
change the level of the beam. This attack will continue
as long as II is held. |
 |
Tri-Attack
(Down, Forward, II, then I)   |
| This
move is performed while doing the Laser Triple Beam, at
which point the player only has to hold I to start Mecha-King
Ghidorah's Tri-Attack. The move starts off with the beams
branched out, before they join to form a large central
beam. Sadly, the energy consumption is quite intense while
performing Tri-Attack and it's easy to run out very quickly
with this move. This attack will continue as long as I
and II are held. |
 |
Capture Cables
(Down, II)  |
| With
his enemy locked down, Mecha-King Ghidorah fires off his
Capture Cables which will shock his adversary before sending
them collapsing to the ground. |
 |
Machine Hand
(Up, Forward, II)  |
| The
hatches on Mecha-King Ghidorah's chest open, as his Capture
Cables fly into action just as his central Machine Hand
reaches out and shoves away the opponent as it shocks
them. This grab deals considerable damage, and considering
that the energy consumption is on par with the normal
"Capture Cables" grab there is very little reason
not to attempt this move every time the player is locked
in a grabble with the enemy. |