| Moves |
 |
Claw Swipe
(II) |
| Godzilla
quickly reaches out with his claw tipped hand and swipes
at his opponent. This move can also be done while ducking. |
 |
Slash (Hold
II) |
| The
King of the Monsters rotates his body, putting his weight
into his attack, as he reaches out with his claws to try
and slash at his enemy. This move can also be done while
jumping. |
 |
Tail Swing
(While ducking, Hold II) |
| For
this attack, the King of the Monsters quickly turns and
swings his tail in the opponent's direction. |
 |
Kick (While
jumping, hold Down, II) |
| A
simple midair move, where the nuclear behemoth kicks out
with his foot to try and strike his opponent. |
 |
Stampede (Hold
Down, I) |
| Godzilla
quickly rushes across the screen, advancing toward his
adversary. This move will last as long as the player holds
Down. |
 |
Head Rush
(While running, II) |
| As
the King of the Monsters is stampeding across the screen,
II can be pressed to make the beast try to slam his head
into his enemy. |
 |
Tail Hook
(Down, Back, II)  |
| Godzilla
rotates his body in order to swing his tail at his opponent.
The move deals a generous amount of damage, but sadly
comes with a rather high energy cost for some reason. |
 |
Atomic Fire
(Down, Forward, II)  |
| Godzilla
opens his maw to release a stream of atomic fire at his
opponent, the duration of which depends on how long II
is held. The attack can be aimed in a desired direction
by pressing Up or Down. |
 |
Atomic Heat
Ray (Up, Back, Forward, II)  |
| The
nuclear behemoth releases his signature Atomic Heat Ray.
Unfortunately, there is a substantial delay before the
beam is actually fired, giving amble time for the opponent
to block or simply duck, making this attack often impractical
for the energy consumption required. |
 |
Atomic Burst
(Up, Back, Forward, I, II)  |
| Godzilla
leaps into the air as he unleashes a volley of atomic
blasts, which will break up into small spurts. Given that
this attack has no delay and requires less energy, it
tends to be better than his Atomic Heat Ray, even if the
damage is lower. This attack can also be done while already
in midair, although I does not need to be pressed. |
 |
Bite (Down,
II) |
| With
his rival in his grasp, the King of the Monsters proceeds
to bite them in the jugular several times before loosening
his grip and allowing them to collapse on the ground.
Overall, this tends to be Godzilla's best grab in terms
of damage, ease of use and no energy requirement. |
 |
Slam (Up,
Forward/Back, II) |
| Godzilla
picks up his enemy and violently slams them into the ground,
either in front of or behind him depending on what direction
is pressed. |
 |
Nuclear Pulse
(Down, Forward, II)  |
| Energy,
stored from an unfired atomic heat ray, courses through
Godzilla's body before being unleashed against the foe
still in his grasp. In terms of raw damage, this is one
of the best grapple moves in the game, although sadly
it comes with a hefty energy requirement. |