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Battra Larva: Destroyer from
the Dark |
| All
around, one of the more powerful characters in the game.
Battra benefits from dealing tremendous damage through
several of its moves, having a great projectile and its
jumping ability, which surprisingly is comparable to Hedorah's
as one of the farthest reaching in the game. On the downside,
Battra walks very slowly, but given its quick jump and
means of charging this is a non-issue. |
|
| Moves |
 |
Tusk Strike
(II) |
| Battra
attacks with its tusks, swinging it in the opponent's
direction. The move has little range to it, making it
very hard to connect, but it is fairly quick. |
 |
Horn Flail
(Hold II) |
| Battra
will lower its head to the ground before rearing up, swinging
its horn more than 90 degrees. |
 |
Horn Thrust
(While ducking, II) |
| With
its head to the ground, Battra will quickly thrust its
body forward, striking with its horn as it slowly advances. |
 |
Tail Strike
(While jumping, II) |
| While
in midair, Battra will swing its massive tail in an effort
to strike its enemy. When it connects, this attack deals
a considerable amount of damage, making it one of the
more deadly moves in Battra's arsenal. |
 |
Kick (Diagonal
jump, II) |
| While
in midair, Battra will strike out with its rear feet.
This move varies depending on the direction Battra is
moving, as if its going backwards both feet will be used,
while if advancing it will only strike with one claw. |
 |
Horn Charge
(While ducking, I) |
| Sparking
its horn, Battra leaps horizontally toward its opponent.
This move is noteworthy because it doesn't require any
energy, and doubles as a quick means to close the distance
and attack the opponent. Players can continue to hold
down the buttons to increase the duration of the move. |
 |
Horn Tackle
(Hold Back, Forward, II)  |
| This
move is identical to Horn Charge, only it deals considerably
more damage and is much quicker. In performing the attack,
be sure to release Back before pressing Forward and then
II. |
 |
Prism Beam
(Down, Forward, II)  |
| Battra
unleashes its Prism beams from its eyes, which will travel
across the screen in a long stream. The primary advantage
of this move is that's just low enough to the ground to
hit ducking opponents unlike other beams. |
 |
Horn Beam
(Forward, Down, Forward, Down, II)  |
| As
its horn ignites with energy, Battra swings its head as
the beam strikes in a 90 degree blow. As expected, the
move has substantial reach, although it does not travel
across the screen. It is excellent for attacking grounded
or midair opponents, although doesn't deal a great amount
of damage. |
 |
Bite (Down,
II) |
| With
its enemy restrained, Battra will proceed to strike ferociously
with its pincer-like mouth. The attack will cause blood
to gusher out as its tusks help will also dig in. In terms
of pure damage, this is one of the most powerful grab
moves, which is made even better as it requires no energy. |
 |
Horn Toss
(Up, Back, II) |
| Using
its horn, Battra picks up its adversary and tosses them
behind them. In contrast to Bite, this move deals hardly
any damage and its only advantage is switching directions
with the opponent. |
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