|Jab (A) [Can't Knockdown]
Mechagodzilla stiffly swings out with one of
his fists. Tap A again to do another strike
Overhand (A and Swing Down)
The machine rears its fist back and then does
a small jump as it slams down with it.
Uppercut (A and Swing Up)
The alien device moves its fist back before
swinging up to attack with it.
Machine Punch (A and Swing Left) [Can't
Mechagodzilla rapidly punches with his
two fists, hitting targets multiple times.
Shotgun Punch (A and Swing Right)
The mech punches in quick succession with
one fist and then does a powerful blow
with the other.
Kick (B) [Can't Knockdown]
Mechagodzilla does a slow kick.
Stomp (B and Swing Down)
The monster slams his foot down in a move that has very little range.
Kick High (B and Swing Up)
Mechagodzilla leaps into the air with his
foot out to strike.
Roundhouse (B and Swing Left)
Mechagodzilla extends his foot and rotates
his body as he uses the momentum to land
a powerful kick.
2foot Kick (B and Swing Right)
The alien device lunges and performs a dual
kick with his feet.
Jet Sweep (A+B and Swing Down) [Can't
The jets on Mechagodzilla's back ignite and
will push back opponents in range. This move
does not cause any damage.
Plasma Uppercut (A+B and Swing Up)
Mechagodzilla fires its Plasma Grenade directed
diagonally with an upward slant.
Plasma Finisher (A+B and Swing Left/Right)
The mech unleashes its Plasma Grenade. The
reach of this move does not grow with Critical
Mass, meaning it has a very small hit area
once Mechagodzilla grows.
Laser Eyes (Hold C - Requires Energy)
Mechagodzilla releases lasers from its eyes.
Unlike other beams, this attack can actually
remove health bars if it deals enough damage.
Finger Missiles (Tap C - Requires
The machine releases two missiles from its
Flight (Hold Z while in the air)
While in the air, Mechagodzilla can use his jets to maintain his current altitude.
Spin Toss (Grapple Attack)
With the opponent in its grasp, the mech
lifts them above his head and spins his
upper body before using the momentum to