Jab (A) [Can't Knockdown]
Mechagodzilla stiffly swings out with one of
his fists. Tap A again to do another strike
quickly.
Overhand (A and Swing Down)
The machine rears its fist back and then does
a small jump as it slams down with it.
Uppercut (A and Swing Up)
The alien device moves its fist back before
swinging up to attack with it.
Machine Punch (A and Swing Left) [Can't
Knockdown]
Mechagodzilla rapidly punches with his
two fists, hitting targets multiple times.
Shotgun Punch (A and Swing Right)
The mech punches in quick succession with
one fist and then does a powerful blow
with the other.
Kick (B) [Can't Knockdown]
Mechagodzilla does a slow kick.
Stomp (B and Swing Down)
The monster slams his foot down in a move that has very little range.
Kick High (B and Swing Up)
Mechagodzilla leaps into the air with his
foot out to strike.
Roundhouse (B and Swing Left)
Mechagodzilla extends his foot and rotates
his body as he uses the momentum to land
a powerful kick.
2foot Kick (B and Swing Right)
The alien device lunges and performs a dual
kick with his feet.
Rocket Knees (A+B and Swing Down)
Mechagodzilla jumps and spins its lower body
like a helicopter blade to kick with his
outstretched feet.
Flame Nose (A+B and Swing Up) [Can't
Knockdown]
Mechagodzilla uses its flamethrower while
spinning its head. This move can be chained,
meaning you can start using other attacks
while he continues to shoot out the flames.
Spin Punch (A+B and Swing Left/Right)
Mechagodzilla rotates its upper body with
its arms extended to attack.
Laser Eyes (Hold C - Requires Energy)
Mechagodzilla releases lasers from its eyes.
Unlike other beams, this attack can actually
remove health bars if it deals enough damage.
Finger Missiles (Tap C - Requires
1 Energy)
The machine releases two missiles from its
hands.
Spin Toss (Grapple Attack)
With the opponent in its grasp, the mech
lifts them above his head and spins his
upper body before using the momentum to
throw them.
Shield (A+B+C+Z - Requires
2 Energy)
Mechagodzilla will surround himself in a shield that will bounce back projectiles.
The shield will remain up for 20 seconds. |