|Jab (A) [Can't Knockdown]
Kiryu swings out with one of his fists. Tap
A again to do another strike quickly. This
attack has a faster succession rate if done
Dual Slam (A and Swing Down)
The machine raises its arms and strikes down
with them. This move is more effective, in
terms of reach, while running.
Uppercut (A and Swing Up)
Kiryu strikes upward with one of his arms.
Plasma Sword (A and Swing Left)
Kiryu's wrist blade charges up with electricity
as the monster swings the blade. Quickly
tap A and Swing Left again to have Kiryu
also swing with the blade on his other
hand right afterwards.
Grand Slam (A and Swing Right)
The mech does a small jump before slamming
down with one of his fists.
Kick High (B) [Can't Knockdown]
Kiryu swings out with one of his feet to try and perform a high kick.
Stomp (B and Swing Down)
The monster slams his foot down in a move that has very little range.
Spinning Air Kick (B and Swing Up)
Kiryu leaps into the air and spins his body
while his feet are extended.
Roundhouse Kick (B and Swing Left)
Kiryu extends his foot and rotates his body
as he uses the momentum to land a powerful
2foot Kick (B and Swing Right)
The jets on Kiryu's back ignite as he does
a sliding kick attack.
Tail Sweep (A+B and Swing Down)
The monster slams its tail on the ground before
rotating its body to perform a tail sweep.
Tail Uppercut (A+B and Swing Up)
Kiryu twirls its body as it swings high with
its tail at the opponent.
Tail Skewer (A+B and Swing Left/Right)
Kiryu curves its tail before straightening
the base to try and stab his enemy in front
Mouth Cannon (Hold C - Requires Energy) [Can't
Kiryu fire a blast from its twin maser cannons
in its mouth.
Rocket Pack (Tap C - Requires 1 Energy)
The machine releases four missiles from its
Flight (Hold Z while in the air)
While in the air, Kiryu can use his jet to maintain his current altitude.
Wrist Blade Stab (Grapple Attack)
With the opponent in its grasp, the mech
electrify its wrist blade and jab it through
their body before using it to lift them
off the ground and toss them.
Absolute Zero Cannon (A+B+C+Z - Requires
Kiryu's chest open up as he fires off his Zero
Cannon. The attack is aimed downward, meaning
the opponent will need to be either right in
front of Kiryu, or it's suggestible to use
the attack while jumping or in flight for better
trajectory. If successful, the attack will
deal severe damage and freeze the target afterwards.
Makes sure not to hold Z when doing the attack,
otherwise the beam will be fired at Kiryu's
feet due to the mech crouching when the cannon