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Answers by: Published: July 5th, 2007  
Jeremiah Cohn – Product Manager
Conducted by:
Chris Mirjahangir
Interview
Chris: The new poster, that will be showcased at G-Fest 2007, has somewhat of a darker, edgier look when compared to the artwork done for the past two games. Is this a reflection of the game itself and is Atari/Pipeworks looking to move away from the “campiness” that the Godzilla series has been known for outside of the fandom?

This poster is the first of many creative pieces that we will be designing for the game – from the package to print advertisements to TV commercials. When planning the creative look for this campaign, we tried to really nail the essence of Godzilla. We spent lots of time talking to Godzilla fans as well as more casual gamers, trying to learn more about peoples’ visual expectations for a Godzilla game. I think the most interesting thing I learned is that everyone loves Godzilla and knows that he means business! We also worked very closely with the Pipeworks to insure that the campaign fits closely with the game itself and speaks to its strengths.

Chris: What was the inspiration behind the design of the poster artwork?

First and foremost we were inspired by the word “destruction”. Godzilla the monster, the video game Godzilla: Unleashed, and the entire giant monster genre are all about kick-ass destruction and we really tried to capture this in our creative direction. We also drew inspiration from the Japanese flag, urban environments, and of course the other monsters in the Godzilla universe.

Chris: What can fans expect to look forward to at G-Fest with Godzilla: Unleashed?

We plan on having this poster at G-Fest as a give-away as well as an early look at the video trailer for the game.

Chris: How will the tone of the game play into future promotions such as TV/print/web advertisements?

As I mentioned earlier, this new creative direction will be consistent across all communications for the game. Expect to see more of this in print, online and on TV.

Chris: What was Toho’s reaction to taking a slightly different approach to the game compared to previous ones?

Working with Toho has been absolutely great. I think they appreciate our efforts to bring Godzilla back and have been very supportive of our creative direction, both in the game and the advertising. I’m definitely learning quite a bit about the Godzilla universe and enjoy getting the inside scoop and nuances of each monster.

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