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US Publisher: Infogrames (Atari)
Developer: Pipeworks
Japan Publisher: Infogrames (Atari)
Note: The game is referred to as "Godzilla: Great Monster Fray" in the Japanese version

Release Scheme:
Nintendo Gamecube US Release Date:
October 7th, 2002
UK Release Date:
November 15th, 2002
Japan Release Date:
December 12th, 2002
Microsoft Xbox US Release Date:
April 16th, 2003
UK Release Date:
Never Released
Japan Release Date:
Never Released

Story
"Legendary monsters battle among earth’s cities to determine the planet’s fate. Attempting worldwide domination, aliens have gained control over Godzilla’s longtime rivals - the kaiju must be defeated. Participate in a spectacle like no other by combating the greatest beasts on a colossal scale, as the world’s future hangs in the balance."
Specifics
  • 1-4 players can play simultaneously
  • Play as 3 different Kajiu
  • Includes 8 secret characters for a total of 11
  • 18 arenas to play in, San Francisco (3 variations), Seattle (3 variations), LA (3 variations), Tokyo (3 variations), London (3 variations), Osaka (3 variations), Alien Mothership, and Monster Island
  • Arenas feature day and night variations
  • 6 different modes of play, which includes Adventure mode (8 levels long), Destruction mode, Melee Mode, Team Battle, Survival Mode, and Versus Mode
  • Supports Dolby Pro Logic II
  • Monsters are balanced with physical attributes to be used as an advantage or a weakness, making each one unique and different to play.
  • Each Monster has a energy bar which is spent to release special attacks
  • Summonable Kajiu (Mothra) can be called up for battle
  • Certain Kajiu (Hedorah) can be found already in the battle field and willing to fight in the fray
  • Surrounding objects can be picked up and used as a weapon
  • Military will attack players through out the battle, using tanks, helicopters, and maser tanks. They attack the player who has caused the most property damage during the match.
  • Supports Progressive Scan
  • Gallery with Unlockable Production Artwork
  • Features over 40 cheat codes
Controls
  • A Button = Punch
  • B Button = Kick
  • X Button = Fierce Attack
  • Y Button = Block
  • Hold Z Button =Beam Weapon
  • Z Button = Projectile
  • R Button = Jumb
  • L Button = Duck, or Run if moving joystick
  • C Stick = Adjust Camera/Aim projectiles
  • A + B Buttons = Grab
  • A + X Buttons = Rage Attack*/Roar
    *If in Rage Mode, the player's character will emerge out of it and release a special attack
Xbox Differences
  • Features both Mechagodzilla from the US and Japanese versions of the game
  • Features 2 new arenas, Vortaak Home World and an oversized Boxing Ring
  • Increased bit mapping on character models
  • Single Player Destruction Mode
  • Players can replace unfilled player slots with computer controlled players in multiplayer
  • Support for customizable soundtrack
  • Improved lighting
  • 4 players can now save their game on the Xbox hard drive

Archived News

View the site's news log for Godzilla: Destroy All Monsters Melee while the project was in development and its release was still pending.

Box Art:

US Japan PAL Promo Xbox
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