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This page features the archived log of reports given while Godzilla: Destroy
All Monsters Melee had its initial release pending.
December 16, 2002
The Japanese version of Godzilla: Destroy All Monsters
Melee, titled Godzilla: Giant Monster Fray,
has shipped and is now available at Japanese retailers.
Also, to follow up on the previous report, the Heisei
Mechagodzilla can't be unlocked in the Japanese version
of the game, and is instead replaced by Kiryu.
December 6, 2002
Source: http://www.nintendo.co.jp/ngc/software/gzdj
The Japanese version of Godzilla: Destroy
All Monsters Melee, titled Godzilla: Giant
Monster Fray, will feature the Millennium Mechagodzilla
(aka Kiryu) in place of the Heisei one featured in
the US version. No word if the Heisei one can be unlocked
in it, more info as it becomes available.
November 2, 2002
Source: Nintendo
Power
Nintendo Power's November issue, #162, has a pullout
Godzilla: Destroy All Monsters Melee poster
in it along with five pages of strategy on the game.
The magazine also reviews the game with a panel of
four testers. For those curious, the game received
a 4 star average, with one reviewer giving it 5 stars,
two reviewers giving it 4 stars, and another two reviewers
giving it 3.5 stars.
September 28, 2002
The following is a transcript of a e-mail response
from Kirby Fong, the producer of Godzilla: Destroy
All Monsters Melee.
Question: First,
I haven't seen any Godzilla: Destroy All Monsters
Melee commercials yet. Am I watching the wrong
channels, or have they not aired? If it's the latter,
any idea when we can expect them?
Kirby Fong: "The commercial
spot is being filmed now and should start airing about
the same time the game ships."
Question: I hear that
the Super-X was removed. Is there a possibility that
you can give any insight on the matter?
Kirby Fong: "We couldn't
get the Super X to work the way we liked with the
time we had."
So the Super-X has been cut, and we can expect the
commercials to air in a little over two weeks.
September 27, 2002
Source: Nintendo
Power
Godzilla: Destroy All Monsters Melee preview
in Nintendo Power! That's the October issue, #161.
The game also ranks number 5 on the players choice.
The November issue of Nintendo Power is going to feature
a full review of the game.
September 12, 2002
The following is a transcript of a e-mail response
from Kirby Fong, the producer of Godzilla: Destroy
All Monsters Melee.
Question: EB now has
Godzilla: Destroy All Monsters Melee listed
for the 15th. Are they "jumping the gun," so to speak,
by making this statement or has the date in fact been
moved?
Kirby Fong: "I was told
the new shelf date was the 15th. So EB should be correct."
Sounds like we will all be getting G:DAMM a little
earlier!
August 22, 2002
A Demo for Godzilla: Destroy All Monsters Melee
will ship with Big Air Freestyle. The demo
will be an older version of the game; infact, it's
the demo from E3, so quite a lot has changed since
then. The demo is 2 player only, meaning one will
need two controllers to play. The game will ship around
9/10/02, depending on one's location. So one can get
the demo about a month and a half before Godzilla:
Destroy All Monsters Melee comes out.
August 2, 2002
Godzilla: Destroy All Monsters Melee has been
sent to Nintendo for testing! Kirby Fong has just
informed me of the news, so things look real good
for the game meeting its October release.
July 21, 2002
Godzilla: Destroy All Monsters Melee trailer
now online at IGN. The trailer gives many their first
look at Anguirus in the game, as well as the opening
cinematic.
June 29, 2002
Source: Nintendo
Power
Godzilla: Destroy All Monsters Melee makes
players choice! Godzilla ranks in at number 6 in the
players choice section of Nintendo Power (Issue 158,
July 2002). The players choice is a list of most wanted,
or current released favorites. On top of the list
is Meteroid Prime, some other games ahead of
Godzilla: Destroy All Monsters Melee were Super
Mario Sunshine and Resident Evil.
May 29, 2002
The following is a transcript of a e-mail response
from Kirby Fong, the producer of Godzilla: Destroy
All Monsters Melee.
Question: I was wondering
if you could reveal any of the other monster's special
attacks in the game (L + R), besides Gigan's teleport
and Megalon's burrow?
Kirby Fong: "We're currently
working on moves for the other monsters, but not all
will have an L+R move. This does not mean that they
are weaker or not as fun, they just don't need them.
A good example would be Godzilla, he does not have
an L+R move, yet he is still very powerful and effective.
Gigan and Megalon was an experiment and I think it
worked well for them. We'll have to see about the
other monsters."
Question: Why did
EGM list Rodan as a summonable way back when the first
screens on this game where being released? Was he
at some point a summonable and was then changed to
a playable character?
Kirby Fong: "There was
some confusion on this, but Rodan is playable."
Question: Gamepro
keeps rambling on about Godzilla 1954 being in the
game, yet there has been nothing to indicate that
this is true. Where is Gamepro getting this info from?
Kirby Fong: "There is
no G'54. It was misinformation given to the press."
Question: You said
in a interview with Gamepro that: "We have the classic
Godzilla that people have known for more than 50 years,
along with 13 of his friends." Does that included
both Godzillas and 13 others? Or is that 14 in total?
Also, at this point, I assume that that is not 14
playable, but just 14 kaiju that make an appearance
in the game. To date I have only discovered 13, unless
you count the Super-X, are there indeed more?
Kirby Fong: "There are
13 total monsters. We would love to have more, but
there is this thing called development time and budget
and it just doesn't allow us to have more. We originally
had plans for more, but the level of detail Pipeworks
has put into their characters models takes time to
make. We didn't want to short change the game. I personally
rather have a few well done characters then a lot
of crappy ones. Pipeworks has done an awesome job
with the character and overall game for that matter..."
Question: Is this
copyright for the game final?
"Godzilla®- Destroy All
Monsters Melee © 2002 Infogrames, Inc. a subsidiary
of Infogrames Entertainment, S.A. Manufactured and
marketed by Infogrames, Inc. New York, NY. All Rights
Reserved. Godzilla®, the Godzilla® character,
Anguirus, Destoroyah, Gigan, Hedorah,
King Ghidorah, Mechagodzilla, Mecha-King
Ghidorah, Megalon, Mothra, Orga,
and the Rodan designs are trademarks of TOHO
Co., Ltd. The Godzilla® character and design are
copyrighted works of Toho Co., Ltd. All are used with
permission. Godzilla® is a registered trademark
of TOHO Co., Ltd. © 1998 Toho Co., Ltd. ©
1998"
Kirby Fong: "Nothing
is final until the game is on the shelves. Remember
this..."
Question: Will King
Ghidorah in the game be the one from the Showa series
('64-72), Heisei series ('91), Mothra series ('98)
or Millennium series ('01)?
Kirby Fong: "This Q is
a bit difficult to answer. It's not really from any
particular series. We've worked with Toho and I think
it's sort of a hybrid character. You know the best
features from the set. Wait and see..."
Question: Will Rodan
in the game be the one from Rodan ('56), Showa series
('64-72), or the Heisei series ('93)?
Kirby Fong: "Same as
above."
Question: Is the current
look of the logo on the E3 poster going to remain
unchanged? Many have complained that the uneven lettering
in Godzilla (GoDZiLlA) gives the title a campy feel.
Many already associate Godzilla with campiness, but
this seems to go out of the way to stress this point.
What are your feelings behind it?
Kirby Fong: "The Logo
was designed by our marketing team, I doubt it will
change. I have no comment on the Logo."
Question: How do Anguirus
and Rodan fit into the plot? Are they being controlled
by the aliens like the rest of the kaiju?
Kirby Fong: "Yes...and
no..... ;-)"
Question: It has been
told that if enough damage is sustained to a area,
the military will send out the Super-X. My question
is, do they have any other familiar vehicles at there
disposal in the game, like the Maser tanks?
Kirby Fong: "Eh, maybe?
;-)"
Question: Unlockables
(like secret characters, levels, options, increasing
level sizes that are given by completing certain objectives)
go a long way to increasing the replayability of a
game, in particular fighting games. On a scale of
1-10, 10 being a lot of unlockables and 1 being a
few, what would you rate Godzilla: Destroy All
Monsters Melee?
Kirby Fong: "8, more
if we have time."
Closing: Well thanks
for your time. Also, I would like to thank you for
finally giving us a Godzilla game worthy of the name,
and that fans can be proud of.
Kirby Fong: "Welcome
and Thank you... -Kirby"
May 29, 2002
Cats out of the bag, all of the kaiju in the game
have been discovered. Appears that Pipeworks decided
to cut down the number of monsters that were going
to be in the game so that they could concentrate on
fine tuning the ones that are already in it (check
the Characters section for the ones known to be featured).
March 30, 2002
Dan Duncalf, the President of Pipeworks, has agreed
to answer another series of questions regarding the
newly announced game. Below is a transcript of the
e-mail responses.
Question: According
to a press release: "More than 14 monsters, each carefully
modeled from the record-setting movie franchise, appear
in the game." This is in contradiction to your
previous reply, is this referring to the number of
playable kaiju in the game, or does it include the
summonable monsters in the tally, like Rodan and Mothra?
Dan Duncalf: "The 'More
than 14 Kajiu' that are referred to, includes all
references to monsters... playable, summonable, or
other. And no, I won't answer what is in the 'other'
category."
Question: Are you
a fan of Godzilla? If yes, were you a fan before or
after work began on the game?
Dan Duncalf: "As far
as being a Godzilla Fan, Isn't everybody? I mean,
who doesn't like a Giant Lizard that fights other
evil monsters! Well, ok... So I wasn't a starkraving
G-Mad G-Fan attendee, but I had watched all the new
GZ movies, and most of the old ones."
Question: After looking
at various screen shots it seems that the action is
similar to some of the scenes in seen in Masaaki
Tezuka's Godzilla
vs. Megaguirus (2001) , which was fast paced
and had "elaborate" scenes with Godzilla,
most notably when he jumps and tackles Megaguirus.
The screen shots I am referring to is when Godzilla
uppercuts (Super) Mechagodzilla, and when he is slamming
his head into the pavement.
Dan Duncalf: "We weren't
trying to copy that scene when we did those screen
grabs. And I can't really comment on the pace of the
game either. You will just have to wait until E3,
when attendees will be able to play for themselves."
Closing: Thanks for
your time.
Dan Duncalf: "I'm sorry
that I could not give you any more information, but
it is being tightly controlled so various magazines
can get their exclusives. Keep checking our web site,
and I imagine we will build a mailing list to keep
people who are very anxious informed about when, and
where new information will be available. Best Regards,
-- Dan"
March 26, 2002
Dan Duncalf, the President of Pipeworks (the company
developing the game), was kind enough to answer a
few questions regarding the newly announced game.
Below is a transcript of the e-mail responses.
Question: I have a
few, brief, questions regarding Godzilla: Destroy
All Monsters Melee, if you don't mind. First off,
why isn't the game mentioned on your company's site
(http://www.pipeworks.com)?
Dan Duncalf: "Because
until Friday, its been a secret. We will put up a
couple of links for it in about a week."
Question: Any chance
of divulging which characters are set to be featured
in the game? EGM ran an article confirming that Godzilla
(2000), Mechagodzilla (Heisei), Gigan, Anguirus, Godzilla
(Heisei) and King Ghidorah are in. Early buzz from
message boards also suggests that Destoroyah will
be featured as well. Furthermore, the copyright on
Infogrames site says "copyright Sony and Toho
1998", is this hinting at the inclusion of the
US Godzilla? Any chance of clarifying?
Dan Duncalf: "Not at
this time."
Question: EGM has
stated that there will be 5 secret characters in the
game, while Infogrames has stated that the game will
feature 14 characters. Does this mean 9 regular characters,
with a total of 14? Or 14 regular characters, with
a total of 19?
Dan Duncalf: "14 total."
I would like to thank Dan Duncalf for taking time
out of his busy schedule to answer my series of questions.
March 25, 2002
Source: http://planetgamecube.com
Infogrames' press release surrounding the game
has been released, revealing the game to the public
for the first time.
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