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Publisher: Toho
Developer: Toho/Alfa System
Release: 1994
| Meters |
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Special |
| The
special meter, located in the lower left or right, fills
as the character receives damage. When full, the character
will begin to flash red as the "special icon"
changes to white. At this time, one of the monster's,
or mech's, special moves can be utilized, after which
the meter empties and the process starts anew. |
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Stun |
| The stun
meter, located below health, dictates the condition of
the character. The meter increases from taking damage
or when the opponent uses their roar. When it fills, the
character will collapse momentarily, leaving them open
for hits on the ground and depleting their special meter.
The stun meter will constantly decrease with time, so
it favors a rabid succession of hits to a character to
temporarily knock them out. |
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| Basic Moves |
 |
Block (Hold
Back) |
| A
staple in nearly all 2D fighters, holding back in the
game will cause the character, excluding the Gotengo,
to automatically block when the opponent initiates an
attack. While blocking, the first attack made against
the player is fully prevented, while further damage received,
such as in combos, is reduced. |
 |
Grab (B) |
| Pressing
B with every character, except the Gotengo, will cause
that monster to reach out and try to grab the opponent,
bypassing block. While grabbed, the player can perform
one of their throws (shown in green on the site), while
the opponent rabidly presses buttons to be released. |
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Roar (Tap
A) |
| Every
character in the game, with the sole exception of the
Gotengo, has a Roar move, where they taunt the opponent
and raise the other character's stun meter. How much the
stun meter will raise depends on how close the player
is to the opponent, with being far away generating very
little rise in the meter. |
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Rundown of the Alternate
Colors
Box Art:
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