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Publisher: Toho
Developer: Toho/Alfa System
Release: 1994

Meters

Special

The special meter, located in the lower left or right, fills as the character receives damage. When full, the character will begin to flash red as the "special icon" changes to white. At this time, one of the monster's, or mech's, special moves can be utilized, after which the meter empties and the process starts anew.

Stun

The stun meter, located below health, dictates the condition of the character. The meter increases from taking damage or when the opponent uses their roar. When it fills, the character will collapse momentarily, leaving them open for hits on the ground and depleting their special meter. The stun meter will constantly decrease with time, so it favors a rabid succession of hits to a character to temporarily knock them out.

Basic Moves

Block (Hold Back)

A staple in nearly all 2D fighters, holding back in the game will cause the character, excluding the Gotengo, to automatically block when the opponent initiates an attack. While blocking, the first attack made against the player is fully prevented, while further damage received, such as in combos, is reduced.

Grab (B)

Pressing B with every character, except the Gotengo, will cause that monster to reach out and try to grab the opponent, bypassing block. While grabbed, the player can perform one of their throws (shown in green on the site), while the opponent rabidly presses buttons to be released.

Roar (Tap A)

Every character in the game, with the sole exception of the Gotengo, has a Roar move, where they taunt the opponent and raise the other character's stun meter. How much the stun meter will raise depends on how close the player is to the opponent, with being far away generating very little rise in the meter.

Rundown of the Alternate Colors

Box Art:

Japanese