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Mothra
The Heisei incarnation of the Infant Island goddess, Mothra is interesting for her ability to fly about the battlefield, as opposed to simply walking like most of the other combatants. She does have the fewest number of moves in the game though, but this is counterbalanced by their diversity. Her attacks are fairly simply to pull off, although doing them at the right moment takes practice.

Moves

Wing Flap (Y/X)

Mothra's main attack, for this move the monster merely flaps her wings in an attempt to strike the opponent. Overall, the move has good range, both vertically and horizontally, while it's very quick to perform as well. This is the only move Mothra can perform while landed.

Hurricane Winds (Tap Y/X)

Mothra continually flaps her wings, causing them to create a windstorm which will damage opponents in range. The move can be performed as long as Y or X is repeatedly tapped.

Lunge (Hold Forward/Hold Back, A)

Mothra flaps her wings to move quickly, either backwards or forwards depending on the direction pressed.

Quick Evade (Forward, Down, Back, A)

Mothra, very quickly, leaps from a standing position and flies, at a 45 degree angle, away from her foe. This move can only be done while Mothra is on the ground.

Nose Dive (Down, Forward, Y/X)

The goddess swoops down, at a 45 degree angle, and then spins, several times, in an attempt to strike the opponent with her mammoth wings. Mothra will travel a greater distance during the attack if X is used instead of Y.

Antenna Beam (Forward, Forward, Y/X)

Mothra charges her beam before unleashing the blast from her antenna. If X is used with the attack then the blast will be longer, but it will also take longer to charge and will travel across the screen faster then compared with Y.

Reflective Scales (Down, Back, Y/X)

The goddess quickly flaps her wings to release a cloud of her reflective scales. The cloud will hang in the air and catch all the projectiles it touches, Mothra's or her opponent's, and will trap the energy inside, damaging her foe if they might come in contact. The move differs depending on what button is used, with Y creating a cloud near Mothra that lasts for 5 seconds, and X creating a cloud farther away that lasts for 7 seconds.

Bite (Forward, Down, B)

After placing her opponent in a hold, Mothra will reach forth with her mouth and proceed to bite the opponent numerous times, drawing blood on every hit.

Energy Discharge (Back, Down, Forward, B)

With her enemy in her grasp, Mothra will proceed to release energy through her body, shocking the opponent as she holds them.

Aerial Slam (Back, Down, Forward, Up, B)

In one of the best looking throws, Mothra grabs onto her foe and flies directly up, before turning around and then slamming her enemy, head first, into the ground.

Seal Energy (Hold X)

Seal Energy is performed simply by holding X for 3 seconds and then releasing, while flying. When performed, a seal will appear on the ground as Mothra's wings will glow and she beams down energy in the form of the insignia. The higher up Mothra is, the longer the attack will last; furthermore, it's best if done while over the opponent. When successful, the move will injure the foe and quickly fill their stun meter.

Mothra & Battra Strike (Hold Down, Back, Forward, X)

The flashiest special in the game, this move is done while holding Down for 3 seconds and then continuing to hold down while doing the rest of the move. When successful, Mothra will lunge forward to try and grab her opponent (if she misses, the move fails). If successful, she casts her scales against the enemy, while Battra flies in, and both monsters bombard the target with their beams.
Click here for a better shot of the move.
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