| Moves |
 |
Quick Punch
(Y) |
| Mechagodzilla's
fastest move, where he quickly raises his arm above his
hand and does a small strike in front of him. |
 |
Metal Striker
(X) |
| The
mechanical monster fully extends his arm for this attack,
as he swings forward to try and land a hit on his opponent. |
 |
Low Kick (Down,
Y) |
| Mechagodzilla,
while ducking, swings with his foot to try and strike
his rival with a low blow. |
 |
Full Sweep
(Down, X) |
| While
crouching, the mechanical monster swings his mammoth foot
in the direction of his opponent. Overall, Full Sweep
is a pretty powerful move, as it boasts excellent range
and a sizeable amount of damage. |
 |
Uppercut (While
jumping, Y) |
| A
quick, mid-air, attack where Mechagodzilla swings upward
with his fist. Unfortunately, the move has very little
range to it, although it's still effective against both
the Gotengo and Mothra when they are flying directly overhead. |
 |
Focused Punch
(While jumping, X) |
| Mechagodzilla
winds back his fist before making a full swing in the
direction of his opponent. If successful, the blow will
send his rival toppling to the ground from the impact. |
 |
Kick (While
jumping, hold Down, Y) |
| A
simple mid-air move where Mechagodzilla swings out with
his foot to try and kick his opponent. |
 |
Long Kick
(While jumping, hold Down, X) |
| While
in mid-air, the mechanical monster fully extends its leg
in an attempt to strike his rival. As expected, this move
has a large area of range to it. |
 |
Rush (Hold
Forward/Hold Back, A) |
| Using
his jets, Mechagodzilla will quickly move about the screen,
in whichever direction is pressed. The A button can be
held for the move to last longer; in fact, the mechanical
monster can move across the entire screen if the button
is held. |
 |
Collide (While
running, Y/X) |
| While
rushing in the direction of his opponent, Y or X can be
pressed to have Mechagodzilla lower himself, setting the
mechanical monster on a collision course with the enemy.
If X is used then the attack will send the foe flying
backwards. |
 |
Mega Buster
(Down, Forward, Y/X) |
| Mechagodzilla
hunkers down as he releases his Mega Buster ray from his
mouth. If X is used with the attack then the beam will
be longer, but will travel across the screen quicker.
This move can also be done while in mid-air. |
 |
Paralyze Missile
(Down, Back, Y/X) |
| A
hatch on Mechagodzilla's body opens, if Y is used it will
be in the shoulder while with X it will be in the waist,
as a missile is launched. The paralyze missile does little
damage on impact, but it does greatly increase the opponent's
stun meter. |
 |
Laser Cannon
(Down, Down, Y/X) |
| Mechagodzilla's
eye lights up as he releases a stream of laser blasts,
aimed down at a 45 degree angle, in his opponent's direction.
Using X with the attack will cause for the beam to be
fired much longer, however, there will be a large delay
added after the attack. |
 |
Plasma Grenade
(Back, Back, hold X) |
| A
latch, located on Mechagodzilla's stomach, opens and begins
to flicker with a blue glow. During this time, all beam
projectiles that hit Mechagodzilla will be prevented as
long as X is held. If hit with a beam, the light will
change to a yellow glow to show that energy is stored.
Release X to unleash the stored blast, the size of which
depends on how much energy he was hit with. |
 |
Hell Clench
(Down, Forward, B) |
| With
his opponent held tight, Mechagodzilla starts to slowly
grind his metallic elbow into their face, before dropping
his foe to the ground. |
 |
Shock Anchor
(Up, Back, Down, Forward, B) |
| The
metallic monster quickly launches its shock anchors, which
push its foe out of its hold. Mechagodzilla then releases
an electric current through the anchors, electrocuting
his rival several times before finishing the move. |
 |
Hover Assault
(Forward, Down, Back, Forward, X) |
|
For his special attack, Mechagodzilla rushes his opponent,
using his jets to hover slightly off the ground. If he
connects, he ushers in a series of physical blows, using
his feet and hands, before releasing his enemy. |