
Movie List Monster Bios Aliens & SDF
Staff of Toho Actors DVDs Soundtracks Video Games Books Comic Books
Toys Animation Television Box Office Pictures Concept Art
Cutting Room News Release Dates
 Articles Reviews Media
 Forums Search Site Staff Credits Updates |
 |
Mechagodzilla |
| The
Showa incarnation of the mechanical monster, Mechagodzilla
excels at long ranged combat, boasting a wide array of
weapons to attack the foe at a distance; however, the
monster also has a number of moves at his disposal for
close quarters combat, allowing him to go toe-to-toe with
any other monster in the game. |
|
| Moves (Normal) |
 |
Hand Chop
(Y) |
| A
simple attack, where Mechagodzilla raises his space titanium
constructed hand and swings downward. The attack can also
be performed while jumping, by pressing either Y or X. |
 |
Missile Pierce
(X) |
| During
this attack, Mechagodzilla extends his missile tipped
hand in an attempt to stab the opponent. |
 |
Low Kick (Down,
Y) |
| A
simple move, where Mechagodzilla stands in place and does
a slight low kick with the foot closest to the opponent. |
 |
Slide Kick
(Down, X) |
| With
his foot extended, Mechagodzilla's jets launch the monster
toward his opponent in a slide kick move. |
 |
Kick (While
jumping, hold Down, Y/X) |
| A
simple mid-air move, where the mechanical monster swings
out with his foot to try and kick his enemy. |
 |
Rush (Hold
Forward/Hold Back, A) |
| Using
his jets, Mechagodzilla will quickly move about the screen,
in whichever direction is pressed. The A button can be
held for the move to last longer. |
 |
Eye Beam (Down,
Forward, Y/X) |
| Mechagodzilla
kneels as his eyes unleash a beam in the opponent's direction.
If X is used with the attack then the beam will be longer,
but will travel across the screen quicker. This move can
also be done while jumping. |
 |
Finger Missile
(Down, Back, Y/X) |
| At
the start of this attack, Mechagodzilla's hand rotates
quickly and then locks in position as he fires three finger
missiles at his opponent. If Y is used, there will be
no preparation for the attack and Mechagodzilla will instantly
fire just one missile instead. This move can also be done
while jumping. |
 |
Flamethrower
(Forward, Down, Back, Y/X) |
| For
this attack the mechanical monster opens his mouth and
releases a stream of flames for a few seconds. The attack
can be aimed in a desired direction by pressing Up or
Down. Using X with the attack will cause for a longer
duration of the move, but at the cost of a long delay
afterwards. |
 |
Electric Current
(Down, Down, Y/X) |
| The
latch on Mechagodzilla's chest flops open as a concentrated
electric current is released, aimed down at a 45 degree
angle. Using X with the attack will cause for the current
to be fired much longer, however, there will be a large
delay added after the attack. |
 |
Force Field
(Back, Back, Y/X) |
| A
defensive move where Mechagodzilla quickly rotates his
head until a force field surrounds the mechanical monster
for a short time. With the barrier up, all projectiles
will be blocked, although it does nothing against physical
attacks. Mechagodzilla can't move while the field is up.
Using X with the move will cause for a longer duration
of the barrier. |
 |
Flight Mode
(Hold Up, A, A) |
| During
this move, Mechagodzilla changes into his flight mode,
giving himself a new set of moves. Unfortunately, Mechagodzilla's
stun meter does not decrease overtime while in this mode.
Mechagodzilla can return to his normal form, at anytime,
by pressing A. |
 |
Missile Stab
(Forward, Down, B) |
| One
of the shortest hold moves, Mechagodzilla pushes away
his held opponent with his arm, stabbing them with his
missile tipped fingers. |
 |
Combustion
Hold (Up, Back, Down, Forward, B) |
| Mechagodzilla
holds his foe in place as he slowly starts to incinerate
them using the flamethrower located in his nose area.
It should be noted that Combustion Hold deals a tremendous
amount of damage to the opponent, which also more than
makes up for Mechagodzilla's low number of hold moves. |
 |
All-Out Assault
(Forward, Down, Back, Forward, X) |
|
For his special, Mechagodzilla unleashes every single
projectile in his arsenal at once. In total, the attack
includes six missiles, his chest ray, three bullet-like
blasts, and his eye beams. The special can be aimed (up,
straight, or down) by holding X and then aiming, by pressing
Up or Down, before releasing. |
|
| Moves (Flight) |
 |
Missile (Y/X) |
| Mechagodzilla
will launch a missile, from the missile launchers located
in his toes, that will fly horizontally toward the opponent.
If X is used, while holding Up, the missile will fly in
the upward direction instead. |
 |
Eye Beam (Down,
Forward, Y/X) |
| Identical
to the move in his normal form, Mechagodzilla's eyes unleash
a beam. If X is used with the move then the beam will
be longer, but will travel across the screen quicker. |
 |
Multi-Missile
Shot (Hold X) |
| Hold
X for 2 seconds (3 seconds for three missiles) and Mechagodzilla
will unleash two missiles, aimed down, that will sink
into the ground (if they hit the opponent they will be
destroyed with no effect) . After 2 seconds, the missiles
will detonate and injure those who come in contact with
the explosion. |
|
|
|