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Mechagodzilla
The Showa incarnation of the mechanical monster, Mechagodzilla excels at long ranged combat, boasting a wide array of weapons to attack the foe at a distance; however, the monster also has a number of moves at his disposal for close quarters combat, allowing him to go toe-to-toe with any other monster in the game.

Moves (Normal)

Hand Chop (Y)

A simple attack, where Mechagodzilla raises his space titanium constructed hand and swings downward. The attack can also be performed while jumping, by pressing either Y or X.

Missile Pierce (X)

During this attack, Mechagodzilla extends his missile tipped hand in an attempt to stab the opponent.

Low Kick (Down, Y)

A simple move, where Mechagodzilla stands in place and does a slight low kick with the foot closest to the opponent.

Slide Kick (Down, X)

With his foot extended, Mechagodzilla's jets launch the monster toward his opponent in a slide kick move.

Kick (While jumping, hold Down, Y/X)

A simple mid-air move, where the mechanical monster swings out with his foot to try and kick his enemy.

Rush (Hold Forward/Hold Back, A)

Using his jets, Mechagodzilla will quickly move about the screen, in whichever direction is pressed. The A button can be held for the move to last longer.

Eye Beam (Down, Forward, Y/X)

Mechagodzilla kneels as his eyes unleash a beam in the opponent's direction. If X is used with the attack then the beam will be longer, but will travel across the screen quicker. This move can also be done while jumping.

Finger Missile (Down, Back, Y/X)

At the start of this attack, Mechagodzilla's hand rotates quickly and then locks in position as he fires three finger missiles at his opponent. If Y is used, there will be no preparation for the attack and Mechagodzilla will instantly fire just one missile instead. This move can also be done while jumping.

Flamethrower (Forward, Down, Back, Y/X)

For this attack the mechanical monster opens his mouth and releases a stream of flames for a few seconds. The attack can be aimed in a desired direction by pressing Up or Down. Using X with the attack will cause for a longer duration of the move, but at the cost of a long delay afterwards.

Electric Current (Down, Down, Y/X)

The latch on Mechagodzilla's chest flops open as a concentrated electric current is released, aimed down at a 45 degree angle. Using X with the attack will cause for the current to be fired much longer, however, there will be a large delay added after the attack.

Force Field (Back, Back, Y/X)

A defensive move where Mechagodzilla quickly rotates his head until a force field surrounds the mechanical monster for a short time. With the barrier up, all projectiles will be blocked, although it does nothing against physical attacks. Mechagodzilla can't move while the field is up. Using X with the move will cause for a longer duration of the barrier.

Flight Mode (Hold Up, A, A)

During this move, Mechagodzilla changes into his flight mode, giving himself a new set of moves. Unfortunately, Mechagodzilla's stun meter does not decrease overtime while in this mode. Mechagodzilla can return to his normal form, at anytime, by pressing A.

Missile Stab (Forward, Down, B)

One of the shortest hold moves, Mechagodzilla pushes away his held opponent with his arm, stabbing them with his missile tipped fingers.

Combustion Hold (Up, Back, Down, Forward, B)

Mechagodzilla holds his foe in place as he slowly starts to incinerate them using the flamethrower located in his nose area. It should be noted that Combustion Hold deals a tremendous amount of damage to the opponent, which also more than makes up for Mechagodzilla's low number of hold moves.

All-Out Assault (Forward, Down, Back, Forward, X)

For his special, Mechagodzilla unleashes every single projectile in his arsenal at once. In total, the attack includes six missiles, his chest ray, three bullet-like blasts, and his eye beams. The special can be aimed (up, straight, or down) by holding X and then aiming, by pressing Up or Down, before releasing.

Moves (Flight)

Missile (Y/X)

Mechagodzilla will launch a missile, from the missile launchers located in his toes, that will fly horizontally toward the opponent. If X is used, while holding Up, the missile will fly in the upward direction instead.

Eye Beam (Down, Forward, Y/X)

Identical to the move in his normal form, Mechagodzilla's eyes unleash a beam. If X is used with the move then the beam will be longer, but will travel across the screen quicker.

Multi-Missile Shot (Hold X)

Hold X for 2 seconds (3 seconds for three missiles) and Mechagodzilla will unleash two missiles, aimed down, that will sink into the ground (if they hit the opponent they will be destroyed with no effect) . After 2 seconds, the missiles will detonate and injure those who come in contact with the explosion.
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