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King Ghidorah |
| The
Showa incarnation of the space monster, King Ghidorah
has some damaging moves, but lacks the diversity that
other monsters have in their attacks. Overall, his moves
are the easiest to pull off in the game (excluding his
throws) while his special is also the easiest to hit with,
which makes him ideal for beginners. |
|
| Moves |
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Head Swing
(Y) |
| During
this rather quick attack, King Ghidorah's furthest head
swings in the upward direction to try and smack the opponent.
If the move is conducted close enough to the other player
then it has a chance to strike twice. This move can also
be done in mid-air, and is conducted even faster. |
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Head Pierce
(X) |
| Slower,
but more damaging, than Head Swing, during this move King
Ghidorah merely thrusts forward his closest most head,
jaws opened. |
 |
Multi-Head
Pierce (Tap Y/X) |
| A
simple combo, that can be done merely by pressing Y or
X rapidly, as King Ghidorah begins to thrusts his three
heads toward the opponent very quickly. The heads' strike
in three directions: up, horizontally, and down. How long
the attack lasts depends on how long Y or X is tapped
for. Using Y, the player can do the move indefinitely;
however, if X is used then the move will eventually end,
which is signified by a final, slower, strike by his middle
head which looks like his normal Head Pierce move. |
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Head Strike
(Down, Y) |
| A
low reaching attack, where King Ghidorah's central head
hunches up, like a snake, before striking near the ground
with a good amount of range. |
 |
Whirlwind
(Down, X) |
| King
Ghidorah hunches further toward the ground and begins
to spin rapidly, causing his two tails to flail about
in an attempt to hit the opponent. This attack can be
done, almost, continuously if Down is held while X is
repeatedly tapped. |
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Head Dive
(While jumping, X) |
| While
in mid-air, King Ghidorah will lunge forward to try and
strike with his three heads. As expected, the move has
excellent range, making it the staple of King Ghidorah's
aerial attacks for most situations. |
 |
Kick (While
jumping, hold Down, Y) |
| A
simple mid-air move, where King Ghidorah swings out with
both of his feet to try and hit the other player. |
 |
Stomp (While
jumping, hold Down, X) |
| While
in mid-air, and holding down, King Ghidorah can perform
his stomp attack in an attempt to crush his opponent.
If successful, the move can hit up to 9 times, with each
connect sending King Ghidorah higher into the air. |
 |
Dive Kick
(Down, Back, Y/X) |
| For
this attack, King Ghidorah flies into the sky, in the
opposite direction of the opponent, before he dives at
an angle toward his foe with his feet extended. The move
looks identical to his regular kick, except the move sets
itself up and the space monster moves far faster while
doing it then he normally does. Using X with the attack
will cause King Ghidorah to land farther away then compared
with Y. |
 |
Leap (Hold
Forward/Hold Back, A) |
| Using
his giant wings, King Ghidorah can leap across the screen,
in either direction, by using A. For its intended use,
though, the move is rather slow, but it's far more effective
than the space monster's normal walk; however, using Dive
Kick tends to be a quicker and safer, although less precise,
means of moving forward across the screen. |
 |
Gravity Beam
(Down, Forward, Y/X) |
| King
Ghidorah hunches over to unleash a gravity bolt from one
of his three heads. The head that unleashes the bolt is
decided by the player: if they quickly press Up then the
furthest head will fire a high shot, while pressing Down
will cause the closest head to fire a low shot. Pressing
no direction at all will cause the center head to fire
a normal shot. Using Y with the attack will cause for
a shorter beam when compared to X, but it will travel
slower across the screen. This move can also be done in
mid-air. |
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Bite (Forward,
Down, B) |
| With
his opponent in his clutches, King Ghidorah proceeds to
bite them numerous times, causing blood to spill from
his foe. The move is ended when King Ghidorah releases
his opponent, causing them to topple to the ground. |
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Rear Throw
(Forward, Up, Back, B) |
| Using
his side heads, King Ghidorah will lift the held foe into
the air before tossing them directly behind the space
monster. Unfortunately, compared to his other two throws,
there isn't much of a use for this one. |
 |
Skyward Throw
(Back, Down, Forward, Up, B) |
| Using
his side heads, King Ghidorah picks up his opponent and
heaves them into the air, sending them flying out of the
screen. Eventually, the opponent will land ahead of the
space monster. The Skyward Throw is fairly useful because,
after his foe is tossed, King Ghidorah is free to move
around, allowing him to land in some more hits as the
opponent comes falling down. |
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Gravity Spread
(Forward, Down, Back, Forward, X) |
| During
Gravity Spread, King Ghidorah will fly into the air and
hover as his three heads unleash gravity beam after gravity
beam. The beams strike in every direction, making the
only safe spot on the screen directly below the space
monster. Beyond being hard to miss with, the attack also
deals a considerable amount of damage. One thing to note,
though, is that it's preferable that the special be done
while the opponent is at a fair distance, so they can't
run under King Ghidorah or attack the creature before
the beams start firing, which would cancel the move. |
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