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Gotengo (referred to as Gouten in game)
Only available in Versus mode, the Gotengo excels in ranged attacks while boasting two sets of moves that it can toggle between. It should be noted that the ship can't use any moves, except the Electronic Particle cannon, while landed. Also, the Gotengo is the only character in the game without a block, roar or grab. The A button is used to increase the craft's speed.

Moves (Regular)

Drill (Y/X)

The Gotengo's normal close quarter attack. Pressing Y or X will cause the drill at the front of the ship to rotate quickly, striking any opponent who might come in range. One thing to note is that using X will cause for a more powerful strike, but it can't be linked as easily as using Y.

Electronic Particle Cannon (Down, Back, Y/X)

A multi-functional move, although difficult to utilize effectively. Pressing down, back and then either Y or X will cause the cannon to engage. The player can then point the cannon in a direction to be fired, which includes up, at a 45 degree angle or horizontally; however, the aiming must be done very quickly.

Dual Electronic Particle Cannon (Down, Forward, Y/X)

A two volley shot, as the craft fires one blast straight and the other at a 45 degree angle, both of which will hit the opponent if they are close enough.

Zero Cannon (Hold X, then release)

After the drill stops rotating, continue to hold X for 4 more seconds and then release for the Gotengo to unleash its Zero Cannon, which will damage the foe and neutralize projectiles. The Gotengo can't move while the cannon is activated. The player can start holding X for another blast while the cannon is being fired.

Evade (Back, Down, A)

A very helpful move in its aresenal, using Evade will cause the ship to bank to the side, causing it to avoid all attacks until it realigns. While evading, the Gotengo can move around, but can't initiate other attacks, however, the player can start holding X for the Zero Cannon.

Burrow (While landed, hold A and press Down)

An interesting move where the Gotengo will burrow into the earth. Once below the surface, the player can continue to hold A to keep the vessel underneath. While burrowed, the player can move the craft, left or right, and then release A to surface, or this will happen automatically after a period a time.

High Pressure Electric Field (While in a hold, tap A/B/Y/X)

The game's only anti-grab move, this attack is performed in the same manner that any hold is broken: by rapidly pressing A, B, Y, or X. The primary difference is that the High Pressure Electric Field will also damage the opponent in the process, as the foe releases the Gotengo from its grasp.

Sentry Position (B)

One of the unique features of the Gotengo is the ability to shift between two different sets of moves. This process is done simply by pressing B, where the craft will change into its Sentry position while in regular form or vice-a-versa. The Gotengo cannot be grabbed while in Sentry mode.

Rotary Tank Rush (Forward, Down, Back, X)

The first of two special moves for the Gotengo, the Rotary Tank Rush is where the deck of the ship lowers into the craft as the rockets in back flair up and the Gotengo charges the opponent, ramming them with the drill numerous times if it strikes them.

Moves (Sentry)

Anti-Air Missile (Y)

A simple move, where the Gotengo will launch one missile from its side, which will then fly directly over the craft and in the direction of the opponent while staying airborne.

Missile (X)

Opposite of the anti-air attack, simply pressing X will cause a missile to launch at a 45 degree angle below the Gotengo where it will continue on its path until reaching the ground, at which point it will travel horizontally across it until it either goes out of the screen or its the opponent.

Electronic Particle Cannon (Down, Back, Y/X)

Identical to the attack in normal mode, the Electronic Particle Cannon, after being engaged, can be aimed by the player in a direction to be fired, which includes up, at a 45 degree angle or horizontally; however, this must be done very quickly before the shot is fired.

Quad Electronic Particle Cannon (Down, Forward, Y/X)

The easiest normal attack to hit an opponent with, regardless of their location, the Quad Electronic Particle Cannon will unleash four shots in the direction of the opponent.

High Pressure Electric Field (Hold X, then release)

The High Pressure Electric Field will shock anything that is unfortunate enough to come in range while also neutralizing projectiles. The move is executed by holding X for 4 seconds and then releasing. The Gotengo can't move while the field is activated. The player can start holding X for a second discharge while the field is on.

Full Electric Discharge (Forward, Down, Back, X)

The Gotengo's second special move, this attack is identical to the High Pressure Electric Field except with a much more extended range to the electric current.
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