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Publisher: Newgin
Release: 2006
Note: The game is referred to as simply "Godzilla" or "CR Godzilla" in most instances; however, its full order title is "CR Godzilla 3S-T Battle"

Basics
The title, like most modern pachinko machines, is a hybrid and features both the traditional metal ball dynamics and a slot machine in the center, which is triggered depending on how the balls fall inside. In terms of its slot machine feature, the game is more lenient than most by allowing diagonal combinations along with matching threes found on the upper and lower levels, instead of just the center. The title also contains a "Reach" feature, where characters in the game will sometime intervene and change the outcome of the slots.
Slot Icons

There are a total of nine main slot icons found in the game. The player tries to match up three of a kind, or in the case of the King Ghidorah one avoid this from happening. The exception to this rule is the three Godzilla icons, which the player tries to line up to spell the title character's name, an event that causes the mouth attached to the screen to move and roar.

It should be noted that other icons will appear in the slots during the start of each stage, such as a Gigan or Destoroyah icon. These, however, will dissipate from the selection after rotation begins.

Characters:

Sevens:

Godzilla:

Reach

Occasionally, characters from the game will either help or hinder the player via the slot. Typically they will help achieve an outcome if it's close, for example if the player has two red sevens next to each other and needs a third. The reach "event" can then potentially stick around until the desired icon of the objective is achieved.

Godzilla Reach
Objective: Godzilla Icon

The Godzilla reach is unique in the fact that a variety of methods are used to try and reach an outcome. Some examples of this include stomping on the entire slot portion of the screen to rotate them, reaching in with his hand to replace a slot, or using his atomic ray to try and align a row of slots that were very close to a matching pair.


King Ghidorah Reach
Objective: King Ghidorah Icon

The reach most players will hope to avoid features the three-headed dragon emerge to use his gravity bolts to try and align three King Ghidorah icons. If successful, the monster will literally grasp the slots with his mouths and rip the entire rotating column out.


Shobijin Reach
Objective: Mothra Icon

For this event, the Shobijin appear and begin to sing Mothra's song to impact the slot rotation. If the player is lucky enough, the Shobijin's prayers will eventually roll three Mothras, summoning the deity to aid Godzilla.

Staff
Stock Music by Akira Ifukube, Yuji Koseki
Special Effects Director Koichi Kawakita

Machine Design:

Front Entire Unit
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