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Publisher: Banpresto
Developer: Banpresto
Release: 1992
| Controls |
| Offense
A/B: The character performs a long kick to the ball.
X: The player charges the ball in preparation of releasing
the character's special, as energy around them begins
to surge with a rainbow of colors. When fully charged,
the button is released to perform the player's unique
move, which comes at the cost of energy.
Y: The character does a high kick, hitting the ball
a short distance but traveling in the air for a longer
duration.
Defense
A: The player rushes forward, elbow extended, in an
attempt to side check a member of the opposing team.
This move only works against the player who currently
has the ball in their possession.
B/Y: The character slides, attempting to steal the ball
away from the opposing team. The move has much longer
reach then compared with the side check, but deals much
less damage and has a lower chance of success.
L/R: Swaps control of the selected character for the
one closest to them.
Select: Issues a timeout, allowing the player to swap
positions and possibly bring in reserve players. This
can only be done during a out of bounds kick, or directly
following a goal. |
|
| Modes of Play |
| . |
Tournament:
A one player mode where a team tries to face off
against all of the others in the league to try
and make it to the top. This mode allows players
to be leveled, slowly gaining in power as they
compete in more matches, and also allows players
to recruit one character from every team they
defeat. |
| . |
Exhibition:
A normal game that can be played against
the computer or another human player. The field
is selectable in this mode. |
| . |
Battle:
This mode ignores goals, as scoring is
done by tripping other players, and can be played
against the computer or another human player. The
field is selectable in this mode. |
|
|
| Statistics |
| Characters differ from
one another based primarily on their stats and each
of their unique special moves. The benefits of each
character's stats deviate greatly from one another depending
on what areas they are specialized in. Below is a complete
rundown of what each area provides.
Attack: The higher attack the more
damage dealt to members of the opposing team when a
slide or side check is done successfully.
Defense: The player's means of protection
from others, defense works to reduce damage that would
be dealt from either steals or being hit with the ball.
It also reduces the player's chances of having the ball
stolen while in their possession, and increases the
chance that they might catch another players special,
as opposed to getting hit.
Run: This stat dictates a character's
speed, although it should be noted that the effect is
reduced when in possession of the ball.
Kick: This stat controls how much force
is behind the ball when kicked. This area is especially
important when specials are used as offensive weapons,
as the damage can grow to astronomic levels and it reduces
the probability of others blocking the ball.
Stamina: The most important statistic,
stamina functions as the character's life meter, of
sorts. It depletes quickly when damage is received,
and the effects can be noticed instantly as it makes
the character weaker. When the meter drops, all of the
character's stats are reduced in function, excluding
energy. The effect works on a percentage basis, so a
character that has 36/40 stamina would be perceived
as in better shape then one with 50/90 stamina. When
the meter starts to dip to the low 20% mark, then regular
kicks are enough to knock the player out, while the
amount of time the player is left unconscious from any
attack is greatly increased (total duration dependent
on the other player's attack stat or kick stat, depending
on which was used).
Energy: A straight forward area, energy
dictates the number of times the player can perform
their special attack. The energy consumed by the move
differs according to the character and their current
level.
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| Locations |
 |
Normal Field |
| Battle
Soccer's default arena, the Normal field doesn't
effect the game play in any notable way. |
 |
Sand Field |
| Located
in a desert-like environment, the Sand field slows down
the movement of all players and also causes the ball to
move at a more sluggish rate. |
 |
Metal Field |
| Cast
into a futuristic arena, the Metal field increases all
damage received by trips, as the players collide with
the hard surface. |
 |
Dark Field |
| Set
in the vacuum of space, the Dark field slows down the
movement of all players while also increasing the damage
received. |
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